Also, in the future, would this be able to work with "healing" elements in the rare situation that happens to a monster?

I asume is preaty easy to do.Lord Misfit wrote:While it's a nice addon and a good template for ZScript learning with this kind of thing, I was wondering if damage indicators for the player [like maybe on-screen/HUD indicators ala DoomRPG/Aetherius/Wrath of Cronos] were possible to do in this?
Also, in the future, would this be able to work with "healing" elements in the rare situation that happens to a monster?
If you hit an enemy with the MDK console command, the same thing happens - but I quite like it.Tekish wrote:- When the game auto-kills a lost soul from a pain elemental, it displays 99999 damage. I'm not sure if this is intended behavior (because I guess the game is doing that much damage to kill the lost soul), but it can get a bit spammy when a lot of pain elementals are confined to a small area.