[released] [Wolf3D] Green Arrow

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LkMax
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Joined: Fri Aug 10, 2012 9:22 pm

Re: [released] [Wolf3D] Green Arrow

Post by LkMax »

Zaratul wrote:I just asked a question because i like my widescreen,60 fps and KB+M controls in ECwolf. :)
And automap, it's a hell of a important feature for people like me who don't like being lost in a mazelike enviroment. I hated being constantly lost in Eisenfaust origins- reason I stopped playing on the 4rth level or something, level design was greatly improved on Legacy at least.
I understand ECWolf doesn't support the more advanced stuff from Team Raycast though.
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doomjedi
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Re: [released] [Wolf3D] Green Arrow

Post by doomjedi »

Zaratul wrote:Thx for answering.No i fully respect You for hard work on this mod.Total conversions like this are very hard to make.I just asked a question because i like my widescreen,60 fps and KB+M controls in ECwolf. :)
Well, I understand.
Still, even with a good will, it would be impossible to port it to ECWolf without losing most of it's cooler features.
We tried to make the best fps we could with the features we had, with endless optimizations, still some lags on slower comps are hard to avoid completely. Yes, I watch ECWolf plays and I envy the framerate (would be probably slower on our shading engine, but still).

You can use mouse in on mod too. Controls settings.
I can understand why people who are more used to Doom ports would find the controls less natural.
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doomjedi
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Re: [released] [Wolf3D] Green Arrow

Post by doomjedi »

And automap, it's a hell of a important feature for people like me who don't like being lost in a mazelike enviroment
Well, while it's a standard feature in Doom mods, it's VERY uncommon for Wolf3D mods - where navigation and discovery is part of the weird fun of wolfers :)
I can understand the frustration though. We might consider for our next mods...can't commit to that.
There is a cheat to show the map in Arrow (and AFAIR in Legacy), our coder used it for ease on testing, but we don't share cheats. Also it reveals the whole map, not really a classic "automap" - and acts more as a spoiler cheat than a navigation helper.
There are already at least 3 youtube plays going on, if there is something hard to find you can look there :)
You can also open the files with Wolf3D map editor to get an overview.
I hated being constantly lost in Eisenfaust origins
Well, hopefully this mod is easier to navigate. Eisenfaust had very large maps with little themes, all looked too much the same (oldschool mapping) and so it was harder to navigate.
level design was greatly improved on Legacy at least.
Thanks, we''re trying to improve all the time.
At first we had very advanced engine, but it was a first "advanced" project for our mappers, so by habit they didn't yet adapt to the new "game" and went with oldschool mapping for it, which had more backtracking, was more linear, mazy and generally oldschool.
Old habits die hard, but with recent mods they have adapted to the new world of advanced Wolf3D engines. We hope to keep getting better.
Last edited by doomjedi on Mon Nov 07, 2016 6:30 am, edited 1 time in total.
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Ozymandias81
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Re: [released] [Wolf3D] Green Arrow

Post by Ozymandias81 »

Wolfenstein related mods or games had always this particular thing on their playism: you have to check carefully your orientation in general.
I don't see the necessity to have an automap here, even with Eisenfaust it was fine on my side. And probably it is what makes Wolf mods more challenging and fun these days imho. Just my consideration, no flames :)

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