And automap, it's a hell of a important feature for people like me who don't like being lost in a mazelike enviroment
Well, while it's a standard feature in Doom mods, it's VERY uncommon for Wolf3D mods - where navigation and discovery is part of the weird fun of wolfers
I can understand the frustration though. We might consider for our next mods...can't commit to that.
There is a cheat to show the map in Arrow (and AFAIR in Legacy), our coder used it for ease on testing, but we don't share cheats. Also it reveals the whole map, not really a classic "automap" - and acts more as a spoiler cheat than a navigation helper.
There are already at least 3 youtube plays going on, if there is something hard to find you can look there

You can also open the files with Wolf3D map editor to get an overview.
I hated being constantly lost in Eisenfaust origins
Well, hopefully this mod is easier to navigate. Eisenfaust had very large maps with little themes, all looked too much the same (oldschool mapping) and so it was harder to navigate.
level design was greatly improved on Legacy at least.
Thanks, we''re trying to improve all the time.
At first we had very advanced engine, but it was a first "advanced" project for our mappers, so by habit they didn't yet adapt to the new "game" and went with oldschool mapping for it, which had more backtracking, was more linear, mazy and generally oldschool.
Old habits die hard, but with recent mods they have adapted to the new world of advanced Wolf3D engines. We hope to keep getting better.