Welcome to the Glitch Land [opengl]

For Total Conversions and projects that don't otherwise fall under the other categories.
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ibm5155
Posts: 1268
Joined: Wed Jul 20, 2011 4:24 pm

Welcome to the Glitch Land [opengl]

Post by ibm5155 »

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Before you play:
-GUNS must be allowed to be selected even if you're out of ammo !!! (that's the way the game Works)
- Zandronum 3.0 or higher, Gzdoom 2.1.0 or higher (or something similar to zandronum 3.0)
-Opengl Only!!! (software render just breaks in almost any part of the map) [if you really want software rendering, get the latest gzdoom build and play it with palleted tonemap]

<HISTORY:>
Doomguy was watching too much cyriak vídeos at night, and when he fall asleep, he went to a mixed reality of doom engine and their limitations, everything looked like a glitch, it was like if the doom guy was inside the cyriak's mind!!!
</HISTORY>

Image
This map was part from the 64KB contest (rip reviews), so there were almost no space left for building this extra stuff over this map.
Sources on the future...

Source Code: http://www.mediafire.com/download/6q622 ... chLand.txt
Last edited by ibm5155 on Sun Sep 18, 2016 10:06 am, edited 1 time in total.
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JimpArgon
Posts: 470
Joined: Mon Jul 04, 2016 9:03 pm
Location: Florida

Re: Welcome to the Glitch Land [opengl]

Post by JimpArgon »

I did a quick test play of this, Its pretty trippy man! I will have to do a more extensive play though some time this week. Thanks for sharing.
User avatar
ibm5155
Posts: 1268
Joined: Wed Jul 20, 2011 4:24 pm

Re: Welcome to the Glitch Land [opengl]

Post by ibm5155 »

Thanks for the repply JimpArgon.
Source Code posted on first post and also, here's a full gameplay vídeo from the map:

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