[WIP] UNI
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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BFG
- Posts: 604
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- Location: Germany
Re: [WIP] UNI
Del Toro would be proud, this one looks like it is going to be very creepy
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Luigi2600
- Posts: 420
- Joined: Tue Oct 27, 2015 3:41 pm
- Location: New Russia
Re: [WIP] UNI
This reminds me of blood for some reason, It's mostly the textures and the level design. 
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Wolfytits
- Posts: 4
- Joined: Tue Jan 19, 2016 7:10 pm
Re: [WIP] UNI
This looks really amazing. I wannna play it!
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Accensus
- Banned User
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Re: [WIP] UNI
As someone who's about to start Uni soon and read the title, should I be scared?
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Streamfox
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- Joined: Mon Aug 29, 2016 3:17 pm
- Location: Zandronum
Re: [WIP] UNI
Some progress:


Lights and such might need some tweaking.


Lights and such might need some tweaking.
Maybe.Lud wrote:As someone who's about to start Uni soon and read the title, should I be scared?
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leodoom85
- Posts: 684
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- Location: Earth-shaking Chile
Re: [WIP] UNI
Wow, Silent Hill is back and for Doom nonetheless, keep it up.
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Captain J
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- Posts: 16891
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Re: [WIP] UNI
Full of red and i definitely can feel the fear, good job.
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breadbagfly
- Posts: 50
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Re: [WIP] UNI
mm the classic carpet room
figured id need to post something tho just with helluva more mapping inconsistency in comparison


test

figured id need to post something tho just with helluva more mapping inconsistency in comparison


test

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Captain J
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- Posts: 16891
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Re: [WIP] UNI
I would seriously get bumped with this speed, no doubt.breadbagfly wrote:test
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JimpArgon
- Posts: 470
- Joined: Mon Jul 04, 2016 9:03 pm
- Location: Florida
Re: [WIP] UNI
This is really looking quite amazing. Keep it up man! I cant wait to give this a play through!
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ZikShadow
- Posts: 611
- Joined: Wed Jul 13, 2016 1:43 am
- Location: Could be the chair, the floor, or the bed.
Re: [WIP] UNI
Ever since AoM i've been really in to surreal abstract stuff, would be really nice to see this completed.
Would be interesting if there's gameplay, but even walking around the environment would be fascinating.
Would be interesting if there's gameplay, but even walking around the environment would be fascinating.
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Streamfox
- Posts: 8
- Joined: Mon Aug 29, 2016 3:17 pm
- Location: Zandronum
Re: [WIP] UNI
We insist to finish this, the project is coming along pretty well. Within few days we made more progress on this, than on its sven co-op counterpart.ZikShadow wrote:Ever since AoM i've been really in to surreal abstract stuff, would be really nice to see this completed.
Would be interesting if there's gameplay, but even walking around the environment would be fascinating.
However we gonna need some help scripting wise, as my knowledge about that is limited. Like implementing interactive NPCs, custom items etc.
Regarding the gameplay, it is pretty much just exploring a dream consist of surreal/abstract places.
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ZikShadow
- Posts: 611
- Joined: Wed Jul 13, 2016 1:43 am
- Location: Could be the chair, the floor, or the bed.
Re: [WIP] UNI
Heh, as a fellow VHE user, i can only but sympathize.Streamfox wrote:Within few days we made more progress on this, than on its sven co-op counterpart.
Goldsource is known for being a bit wonky on the mapping side.
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Streamfox
- Posts: 8
- Joined: Mon Aug 29, 2016 3:17 pm
- Location: Zandronum
Re: [WIP] UNI
Some more pictures:
Chair room

And did some minor changes on previous area

Chair room

And did some minor changes on previous area

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ZikShadow
- Posts: 611
- Joined: Wed Jul 13, 2016 1:43 am
- Location: Could be the chair, the floor, or the bed.
Re: [WIP] UNI
Speaking of dream-based mods, have you seen this before?
http://www.runthinkshootlive.com/posts/ ... e-in-time/
Looks like the "exploring dreams" gameplay is really starting to pick up these days.
http://www.runthinkshootlive.com/posts/ ... e-in-time/
Looks like the "exploring dreams" gameplay is really starting to pick up these days.