WadSmoosh - merge all official id releases into one PK3 IWAD

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Gorrex87
Posts: 3
Joined: Tue Mar 05, 2024 6:34 am
Preferred Pronouns: It/Its
Operating System Version (Optional): android
Graphics Processor: Not Listed

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Post by Gorrex87 »

Hello! great application but for some reason it broke the mod "voxel doom" for some enemies (it replaces sprites for 3d models) maybe the naming of the sprites changed from one version to another?
Is this wad is compatible with most mods??
yum13241
Posts: 847
Joined: Mon May 10, 2021 8:08 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): EndeavorOS (basically Arch)
Graphics Processor: Intel with Vulkan/Metal Support

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Post by yum13241 »

It is compatible with all mods that either

1. Don't use filter folders.
2. Use filter folders and account for Wadsmoosh.

Voxel Doom probably uses filter folders but forgot about Wadsmoosh.
Gorrex87
Posts: 3
Joined: Tue Mar 05, 2024 6:34 am
Preferred Pronouns: It/Its
Operating System Version (Optional): android
Graphics Processor: Not Listed

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Post by Gorrex87 »

it was my fault, i tried to run wasmooth as standalone, if i run it as a wad of doom2 wad voxel doom works
yum13241
Posts: 847
Joined: Mon May 10, 2021 8:08 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): EndeavorOS (basically Arch)
Graphics Processor: Intel with Vulkan/Metal Support

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Post by yum13241 »

Not really. You were just working around the author of Voxel Doom not knowing/not caring to add Wadsmoosh support.
MrDowntempo
Posts: 41
Joined: Wed Mar 01, 2017 1:58 pm

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Post by MrDowntempo »

Oooh, new 'official' doom wad dropped. Legacy of Rust from New Blood. Hoping we get to see it smooshed too.
ghostboy1225
Posts: 28
Joined: Fri Aug 12, 2016 12:51 am

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Post by ghostboy1225 »

If i might make a suggestion for wad smoosh. could you consider changing new game to a display a selector for the doom 1 and 2 campaigns separately the episode list is getting really long now. since there is going to be romero's D2 campaign coming along whenever he's finished with that on top of legacy of rust. feel the separating by doom 1 vs doom 2 is the best method as it also helps organize
Gez
 
 
Posts: 17906
Joined: Fri Jul 06, 2007 3:22 pm

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Post by Gez »

MrDowntempo wrote: Fri Aug 09, 2024 4:36 am Oooh, new 'official' doom wad dropped. Legacy of Rust from New Blood. Hoping we get to see it smooshed too.
Would need the new weapons to be converted to DECORATE or ZScript (not too hard to do, there's the DECOHACK source code for them which is very close to DECORATE) so that they don't replace plasma rifle and BFG in the rest of the levels.
User avatar
ShockwaveS08
Posts: 195
Joined: Thu Jul 07, 2016 7:29 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): SteamOS
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Manhattan, IL

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Post by ShockwaveS08 »

Would it be possible to include Andrew Hulshult's music as an install option, since both IDKFA and his new Doom II remixes are present in the Nightdive remaster, as well as add support for 2024's merged Master Levels WAD?
MrDowntempo
Posts: 41
Joined: Wed Mar 01, 2017 1:58 pm

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Post by MrDowntempo »

ShockwaveS08 wrote: Fri Aug 09, 2024 9:47 am Would it be possible to include Andrew Hulshult's music as an install option, since both IDKFA and his new Doom II remixes are present in the Nightdive remaster, as well as add support for 2024's merged Master Levels WAD?
Can't speak for the devs. But IDKFA is at least compatible with wadsmoosh as I've used it in the past. It doesn't get merged in it (since it wasn't at that time 'official') but you can just add it to your load order.
User avatar
mamaluigisbagel
Posts: 521
Joined: Wed Jul 09, 2014 7:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Post by mamaluigisbagel »

MrDowntempo wrote: Fri Aug 09, 2024 12:34 pm
ShockwaveS08 wrote: Fri Aug 09, 2024 9:47 am Would it be possible to include Andrew Hulshult's music as an install option, since both IDKFA and his new Doom II remixes are present in the Nightdive remaster, as well as add support for 2024's merged Master Levels WAD?
Can't speak for the devs. But IDKFA is at least compatible with wadsmoosh as I've used it in the past. It doesn't get merged in it (since it wasn't at that time 'official') but you can just add it to your load order.
It's not too hard to extract his Doom 2 soundtrack and get it working on source ports either, as long as you either have the patience or have a way to mass-rename files.

On the topic of Legacy of Rust, I feel like it added too much to be added to Wadsmoosh. If you play Wadsmoosh pure vanilla, then it could be fine, but considering it's made for GZDoom, odds are you're modding the game. And all the new content introduced in Legacy of Rust would cause issues.
Gez
 
 
Posts: 17906
Joined: Fri Jul 06, 2007 3:22 pm

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Post by Gez »

mamaluigisbagel wrote: Fri Aug 09, 2024 3:08 pm On the topic of Legacy of Rust, I feel like it added too much to be added to Wadsmoosh. If you play Wadsmoosh pure vanilla, then it could be fine, but considering it's made for GZDoom, odds are you're modding the game. And all the new content introduced in Legacy of Rust would cause issues.
Not necessarily, since it's meant to be new content. Biggest possible issue is that a replacer would not replace them; but that's only going to be a problem if you use a mod that completely changes Doom to the point that the new content doesn't fit anymore.
funduke_
Posts: 1
Joined: Sat Aug 10, 2024 6:44 pm

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Post by funduke_ »

JP LeBreton is ending development and support for WadSmoosh.
https://heptapod.host/jp-lebreton/wadsm ... GOODBYE.md

He published it yesterday on his WadSmoosh page ( https://jp.itch.io/wadsmoosh ).

Greetings
Funduke
MrDowntempo
Posts: 41
Joined: Wed Mar 01, 2017 1:58 pm

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Post by MrDowntempo »

End of an era :( There are already some older forks around on Github. Hopefully some clever folk take up the mantle, because there's more content out now, and more on its way, and we're gonna need it smoooshed.
User avatar
Tormentor667
Posts: 13546
Joined: Wed Jul 16, 2003 3:52 am

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Post by Tormentor667 »

Best part of the document
I am tired of supporting WadSmoosh. Some community folks have been incredibly helpful to me during development, and I appreciate them immensely. But for the most part, supporting software in this particular community context sucks. It has a subjective curatorial aspect that everyone has different opinions on, producing dozens of support requests. The range of peoples' setups vary wildly and some of them are based on data they've clearly pirated. And some people just do not know how to communicate with creators in a civil way. It has worn me down.
This pretty much sums up thoughts that I have for quite a while - especially after the shitstorm around Blade of Agony a few years ago. It's a shame that a few idiots are so toxic that they are responsible to make the productive and useful people leave and drop their interest. Wow. All I can say is wow.
irukanjji
Posts: 138
Joined: Fri Feb 28, 2014 4:27 pm

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Post by irukanjji »

Wadsmoosh fork, to follow:

https://github.com/Owlet7/wadsmoosh

Return to “Creation, Conversion, and Editing”