WadSmoosh - merge all official id releases into one PK3 IWAD
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
@irukanjji can I please have the link?
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
I keep getting this error when I try to use Wadsmoosh:
Fatal Python error: initfsencoding: unable to load the file system codec
ModuleNotFoundError: No module named 'encodings'
Current thread 0x000038b4 (most recent call first):
(I have already extracted the contents of the "base_library.zip" & put them in the same directory as WadSmoosh.exe)
Fatal Python error: initfsencoding: unable to load the file system codec
ModuleNotFoundError: No module named 'encodings'
Current thread 0x000038b4 (most recent call first):
(I have already extracted the contents of the "base_library.zip" & put them in the same directory as WadSmoosh.exe)
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
You dont do that, dont extract that zip file, wadsmoosh works with that file compressedJCGemX wrote: ↑Sat Jul 29, 2023 11:46 pm I keep getting this error when I try to use Wadsmoosh:
Fatal Python error: initfsencoding: unable to load the file system codec
ModuleNotFoundError: No module named 'encodings'
Current thread 0x000038b4 (most recent call first):
(I have already extracted the contents of the "base_library.zip" & put them in the same directory as WadSmoosh.exe)
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
but It didn't work with the file compressed either, instead, it gives me this error:
Fatal Python error: initfsencoding: unable to load the file system codec
ModuleNotFoundError: No module named 'encodings'
Current thread 0x00002898 (most recent call first):
Fatal Python error: initfsencoding: unable to load the file system codec
ModuleNotFoundError: No module named 'encodings'
Current thread 0x00002898 (most recent call first):
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
This is exactly what I was looking for. Thanks!Delfino Furioso wrote: ↑Tue Jun 06, 2023 5:37 am Hi, I have put together an addon to make the various community's MIDI Packs compatible with wadsmoosh
The addon assumes that your "doom_complete.pk3" has been generated:
- using all official 4 iwads
- adding NERVE.WAD and SIGIL.WAD
- compiling the master levels using the PSN order
For DOOM and DOOM2, only the duplicated tracks have been replaced with community midis.
SIGIL has no music replacements.
The other 4 episodes have each a fully original soundtrack.
All contributors are credited in the various .txt files as found on /idgames
More infos:
https://doomwiki.org/wiki/Ultimate_MIDI_Pack
https://doomwiki.org/wiki/.MID_the_Way_id_Did
https://doomwiki.org/wiki/No_Rest_for_t ... _MIDI_Pack
https://doomwiki.org/wiki/Master_Levels ... _MIDI_Pack
https://doomwiki.org/wiki/Plutonia_MIDI_Pack
https://doomwiki.org/wiki/TNT:_Evilution_MIDI_Pack
DOWNLOAD
https://www.mediafire.com/file/hgzipoeo ... s.pk3/file
Load this as a pwad after the wadsmoosh iwad
Enjoy!
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
Finally got around to smooshing my wads into one, but ran into a problem.
When I load mods that have option menus while using the complete smooshed wad, the mod options menus are just not showing up. Only the WadSmoosh options menu is in the place where all mod option menus should be.
Am I doing something wrong, is this a thing, and is there a fix for it? Thanks in advance!
When I load mods that have option menus while using the complete smooshed wad, the mod options menus are just not showing up. Only the WadSmoosh options menu is in the place where all mod option menus should be.
Am I doing something wrong, is this a thing, and is there a fix for it? Thanks in advance!
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
Are you using the simple options menu by any chance?
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
It is! It integrates them into the level flow as originally intended. It's recommended you get the bugfixed versions from the xboxspec.zip found at:RevanGarcia wrote: ↑Tue Jul 18, 2023 6:09 pm Is this compatible with the Original-Xbox exclusive maps? (SEWERS.WAD and BETRAY.WAD)
https://www.classicdoom.com/xboxspec.htm
It is NOT compatible with Romero's other maps by default, no. However, JPL made an addon for it that can be found here:RevanGarcia wrote: ↑Tue Jul 18, 2023 6:09 pm Also, I know this is compatible with SIGIL, however, is this also compatible with the other maps made by Romero? (e1m8b.wad "Tech Gone Bad" and e1m4b.wad "Phobos Mission Control")
http://vectorpoem.com/doom/wadsmoosh_romero_e1.zip
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
Is Sigil II support inbound?
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
Sigil 2 has a dehacked replacement for the Mastermind I believe?
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
Remove the DeHackEd (possibly use the DEHSUPP hack instead) and make a ZScript version that doesn't override the normal Mastermind, lol
ORRRRRR you can use the DEHSUPP hack (or just parse SIGIL II and remove the dehacked lump) and use some event handler shenanigans to buff the spider mastermind if SIGIL II is the current mapset.
ORRRRRR you can use the DEHSUPP hack (or just parse SIGIL II and remove the dehacked lump) and use some event handler shenanigans to buff the spider mastermind if SIGIL II is the current mapset.
The Doom Wiki wrote: Changes
The spider mastermind had its health value increased from 3000 to 9000. Otherwise, it functions the exact same as vanilla.
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
Comes at a price, though:
TNT and Plutonia don't fit on the episode selection screen any more if you really integrate everything. TNT is partially not shown, Plutonia not at all. (Can still be selected, though.)
TNT and Plutonia don't fit on the episode selection screen any more if you really integrate everything. TNT is partially not shown, Plutonia not at all. (Can still be selected, though.)
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
jdbrowndev8 days ago(+3)NightFright wrote: ↑Wed Jan 03, 2024 3:39 am Comes at a price, though:
TNT and Plutonia don't fit on the episode selection screen any more if you really integrate everything. TNT is partially not shown, Plutonia not at all. (Can still be selected, though.)
FYI, if your episodes list is cut off at the bottom of the screen in the latest release, I had to set "Disable Menu Clean Scaling" to "Off" under the Miscellaneous Options in GZDoom. Then the episodes list appeared like normal with all the episodes listed.
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Re: WadSmoosh - merge all official id releases into one PK3 IWAD
Ah, very well. I already guessed there must be an option for this somewhere. I was searching for some sort of scaling setting in MAPINFO, but there isn't any.