WMD is a mod manager for zDoom-like sourceports. The main feature is the ability to create a wadpack, each wadpack has it's own config file and save folder. You can have your keybinding, saves, graphical settings, separated for each wadpack.
Get the latest release on github
You will probably need the dotnet framework 4.5 (if you are on Windows 10 you should already have it) https://www.microsoft.com/en-us/downloa ... x?id=30653
The main features:
- easy to use
- no installation, everything is done in the starting folder (by default where the .exe is)
- saves data in easily readable XML (I don't recommend manually editing it, unless you know what you're doing)
- Drag and drop wad, pk3, pk7...
- Work with any zDoom-like sourceport
- leverage as much as possible sourceport features
- > if no config files are detected, starts the game at the monitor width and height
- > encourages users to create a DOOMWADDIR env variable through a UI
- > allows custom launch parameters on top of the ones generated by the app
- Creation of packs of wads with:
- > Sort order management
- > Separate Save folders
- > Separate Config files
- > > Separate Key mapping
- > > Separrate Settings
- > source port association
- > can be prepared in a zip file and shared (see the "How to cook a pack" section on Github)
- When you create a wadpack, the app automatically copy the default config file from the sourceport folder. To create that default ini file, launch the sourceport without any mod and set your settings.
- Added the possibility to choose your mod folder. Right click anywhere on the app to select the directory.
Release history
Report bugs on Github (or here in the thread)
I intend to keep the app as simple as possible, but I'm open to suggestion (doesn't mean I'll do it).
Glorious battleship grey