[W.I.P.]Nazi Dome,a WW2 fps arena.

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ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

[W.I.P.]Nazi Dome,a WW2 fps arena.

Post by ZioMcCall »

Nazi Dome would be a nice multiplayer mod inspired from Valve's "Day of Defeat: Source" videogame

While this wad will be adapted only for deathmatch sessions (as stated before lol), it will include 2 classes: Wehrmacht and Ally.

Both classes will use historical-faithfully weaponry plus there will be a nice addition in terms of gameplay: the so-called high-jump, like the one seen on Batandy's "Golden Souls 2".

Unfortuantely the work on this mod will experience slow updates because actually Zandronum lacks of significantly updates, but I hope this will happen in a shot time though.

Anyway enjoy below screenies, videos and first r8 for the Wehrmacht Soldier class.

Screenshots
Spoiler:


While Zandronum code sucks, I also wasn't capable to include the air control stuff as seen on Golden Souls 2.

Credits:
Map by me
Textures from Laz rojas and Medal of honor
Sprites by Laz Rojas
Guard from Spear of destiny like base of Wermacht soldier.

Let me know what you think about this idea and if can be consider "competitive" and equilibrate for a fps arena like this.
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Last edited by ZioMcCall on Fri Mar 18, 2016 4:43 am, edited 1 time in total.
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UnTrustable
Posts: 758
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands

Re: [W.I.P.]Nazi Dome,a WW2 fps arena.

Post by UnTrustable »

Very promising. :wub:
I was going to do the same thing soon (Wolf3D Invasion).
Care to work for me soon?
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SamVision
Posts: 2425
Joined: Tue Apr 13, 2010 4:47 pm
Location: Behind You

Re: [W.I.P.]Nazi Dome,a WW2 fps arena.

Post by SamVision »

I am working on a Wolf3D/RotT deathmatch mod right now. This would fit in well.
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ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: [W.I.P.]Nazi Dome,a WW2 fps arena.

Post by ZioMcCall »

UnTrustable wrote:Very promising. :wub:
I was going to do the same thing soon (Wolf3D Invasion).
Care to work for me soon?
Like mapping for you?I can try,even if i'm not good like my friend Atronx.
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UnTrustable
Posts: 758
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands

Re: [W.I.P.]Nazi Dome,a WW2 fps arena.

Post by UnTrustable »

ZioMcCall wrote:
UnTrustable wrote:Very promising. :wub:
I was going to do the same thing soon (Wolf3D Invasion).
Care to work for me soon?
Like mapping for you?I can try,even if i'm not good like my friend Atronx.
Neither am i.
Besides, my project doesn't require high of the highest map quality.
You reach the classic Wolfenstein3D mapping style, well at least you can make Invasion maps, like i will post soon on this forum.
As of now, i am making a small DeathMatch map that basicly combines classic Wolfenstein3D and a bit of slopes and 3dfloors, good for 8 players.
IF i can get at least 10 maps, im all happy. :wink:
If it gets more, im even more happy :mrgreen:
We will talk later about this :roll: besides.. this is your topic, not mine..
The resource wad for Wolfenstein 3D invasion is not ready yet, so continue whatever you are doing.
I'll keep in touch with you.

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