LegenDoom [3.0] - LDL [4.2]
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: LegenDoom [2.7] - LDL [4.0]
effects like Ghostly and Intimidating doesn't trigger when used with effects that gives those power-ups, i.e. Infiltrator when killing enemies, and Soulstorm when picking up Megaspheres. i guess this might be an intentional design choice, but it's a bit odd that it doesn't combo with them.
Burst Melee makes enemies flinch always when you hit them, making it possible to stunlock them. dunno if it happens with the other Burst weapons, but it did at least happen on it.
Upgrading SSG freezes the game when fired. i used GZDoom 2.3.2 if that helps any.
Annihilating BFG feels a bit underpowered to me. i think a big reason for that is because the explosions it emits harms you. if none of the explosions would harm you, like the Shockwave BFG, i think it would be a lot more useful.
Burst Melee makes enemies flinch always when you hit them, making it possible to stunlock them. dunno if it happens with the other Burst weapons, but it did at least happen on it.
Upgrading SSG freezes the game when fired. i used GZDoom 2.3.2 if that helps any.
Annihilating BFG feels a bit underpowered to me. i think a big reason for that is because the explosions it emits harms you. if none of the explosions would harm you, like the Shockwave BFG, i think it would be a lot more useful.
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Re: LegenDoom [2.7] - LDL [4.0]
I assume it is, but is it intentional that guys under the first health threshold in LDL (100) don't give any items on death? It seems like you should get something, even if it's just a clip.
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Re: LegenDoom [2.8] - LDL [4.0]
2.8 is released, with quite a few quality of life changes!
Check out the changelog for the awesome details, and enjoy!
Check out the changelog for the awesome details, and enjoy!
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Re: LegenDoom [2.8] - LDL [4.0]
I'm so glad that this mod is keep on updating
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Re: LegenDoom [2.8] - LDL [4.0]
thanks for update
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Re: LegenDoom [2.8] - LDL [4.0]
Do you plan to fix a bug with upgrading ssg sometime? it still breaks the game when fired.
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Re: LegenDoom [2.8] - LDL [4.0]
Breaks the game, how?adski_drochila wrote:Do you plan to fix a bug with upgrading ssg sometime? it still breaks the game when fired.
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Re: LegenDoom [2.8] - LDL [4.0]
the game freezes and you can exit only through the task managerwildweasel wrote:Breaks the game, how?
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Re: LegenDoom [2.8] - LDL [4.0]
I thought I fixed that like, a year ago. It's in the changelog, and I sure haven't managed to cause this myself.adski_drochila wrote:Do you plan to fix a bug with upgrading ssg sometime? it still breaks the game when fired.
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Re: LegenDoom [2.8] - LDL [4.0]
i keep finding blessed melees specifically with anti-monster weapons disabled
also do they work against drla monsters?
also do they work against drla monsters?
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Re: LegenDoom [2.8] - LDL [4.0]
fuuugcomet1337 wrote:i keep finding blessed melees specifically with anti-monster weapons disabled
You betcha!comet1337 wrote:also do they work against drla monsters?
They should also work on Rampancy and Colorful Hell monsters as well.
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Re: LegenDoom [2.8.1] - LDL [4.0]
2.8.1 is out, minor update adding weapon icons so weaponwheels and stuff are nice, as well as support for DeusDoom.
whoops forgot to do thatYholl wrote:comet1337 wrote:i keep finding blessed melees specifically with anti-monster weapons disabled
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Re: LegenDoom [2.8.2] - LDL [4.0]
2.8.2 is out, still forgot to do that
Fixes an issue with Divine and Intimidating not synergizing.
Fixes an issue with Divine and Intimidating not synergizing.
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Re: LegenDoom [2.8.2] - LDL [4.0]
I'm not sure if I'm setting it up right, but with Rampancy loaded after Legendoom 2.8.2, I still managed to get a Wrangler weapon. Should I be turning off the monster-specific weapon effects?
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Re: LegenDoom [2.8.2] - LDL [4.0]
No, that's perfectly fine! It'll work on the little spiders and the stealth droids just like on demons. The next Rampancy update will change that effect a bit, but functionally it'll just affect different robots at that point.wildweasel wrote:I'm not sure if I'm setting it up right, but with Rampancy loaded after Legendoom 2.8.2, I still managed to get a Wrangler weapon. Should I be turning off the monster-specific weapon effects?