LegenDoom [3.0] - LDL [4.2]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 297
- Joined: Sat May 29, 2010 6:20 pm
Re: LegenDoom [2.6] - LDL [3.1]
Is it supposed to generate invisible monsters? I mean: 100% invisible monsters. 'cause that's quite... Bad.
PS.: On note, some weapons are mislabeled (like a Legendary Super Shotgun labeled as a Legendary Melee Weapon when you pick it up) and it would be nice to have the option to see the full weapon card on pickup, since it is easy to forget what some effects are.
PS.: On note, some weapons are mislabeled (like a Legendary Super Shotgun labeled as a Legendary Melee Weapon when you pick it up) and it would be nice to have the option to see the full weapon card on pickup, since it is easy to forget what some effects are.
-
- Posts: 6200
- Joined: Thu Dec 04, 2008 1:14 am
- Location: plergleland
Re: LegenDoom [2.6] - LDL [3.1]
you can bind a key in the controls menu, which brings up a screen showing all the weapons you have that you can look through with the movement keys. if they are legendary, it tells you what the effect does.
-
- Posts: 297
- Joined: Sat May 29, 2010 6:20 pm
Re: LegenDoom [2.6] - LDL [3.1]
Yeah, I learned of that later, but it shows a menu and I don't think it stops the action, so if you need to take a time and look what weapons you have...
-
- Posts: 1955
- Joined: Mon Dec 17, 2012 11:08 am
- Location: Here, stupid.
Re: LegenDoom [2.7] - LDL [3.1]
2.7 is out, with bugfixes and enhancements!
-
- Posts: 33
- Joined: Fri Jan 15, 2016 6:06 pm
- Location: N/A
Re: LegenDoom [2.7] - LDL [3.1]
Thanks, Yholl.
-
- Posts: 625
- Joined: Wed Nov 17, 2010 6:35 pm
-
- Posts: 60
- Joined: Wed May 16, 2018 5:53 pm
- Operating System Version (Optional): Windows 10
- Location: Somewhere else.
Re: LegenDoom [2.7] - LDL [3.1]
Is the upgrading pistol not supposed to have an increased fire rate when fully upgraded?
-
- Posts: 1955
- Joined: Mon Dec 17, 2012 11:08 am
- Location: Here, stupid.
Re: LegenDoom [2.7] - LDL [3.1]
Harmless, but is fixed for the next update.AvzinElkein wrote:I dunno if this is important enough, but when running it on GZDoom 4.3.3, I got red errors
It does, just like the other upgrading weapons.Sgt. Ham wrote:Is the upgrading pistol not supposed to have an increased fire rate when fully upgraded?
-
- Posts: 33
- Joined: Fri Jan 15, 2016 6:06 pm
- Location: N/A
Re: LegenDoom [2.7] - LDL [3.1]
I kept getting a weird issue while playing Legendoom 2.7 and Lite. After playing for awhile, it starts to hiccup. I usually play LDL with DRLA and i've had to revert back to LDL 2.0.
Using LZdoom, if wondering.
Using LZdoom, if wondering.
-
- Posts: 60
- Joined: Wed May 16, 2018 5:53 pm
- Operating System Version (Optional): Windows 10
- Location: Somewhere else.
Re: LegenDoom [2.7] - LDL [3.1]
How do I spawn a Legendary enemy from the console? Is there a tag I have to put in?
-
- Posts: 1955
- Joined: Mon Dec 17, 2012 11:08 am
- Location: Here, stupid.
Re: LegenDoom [2.7] - LDL [4.0]
LegenDoom Lite has been updated!
Check the changelog for the list of goodies!
Check the changelog for the list of goodies!
-
- Posts: 876
- Joined: Fri Sep 25, 2015 3:48 am
- Location: elsewhere
Re: LegenDoom [2.7] - LDL [4.0]
i have fear in my heartYholl wrote:Added compatibility with Hideous Destructor
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: LegenDoom [2.7] - LDL [4.0]
HD is sure getting a lot of fame as it used to me, as it should!
-
- Posts: 233
- Joined: Thu Oct 08, 2020 10:44 am
Re: LegenDoom [2.7] - LDL [4.0]
Hello, is there a better description of various options? I find loot drops to be too frequent, but I dont want to disable rare item drops from normal enemies. Is there a way to tweak % of item drops?
-
- Posts: 453
- Joined: Tue Feb 10, 2015 2:51 am
- Location: Does anyone put a serious answer here?
Re: LegenDoom [2.7] - LDL [4.0]
I was using LDL with DRL weapons and monsters, and the legendary monsters don't actually seem to be dropping any rewards. At first I thought it was an issue with the latest GZDoom but the same thing happened when I switched to ZDoom 2.8.1.