LegenDoom [2.8.3] - LDL [4.2]

Projects that alter game functions but do not include new maps belong here.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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jdredalert
Posts: 1668
Joined: Sat Jul 13, 2013 10:13 pm

Re: LegenDoom [Almost Done]

Post by jdredalert »

This is... this is just brilliant!

Will download right now!
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Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: LegenDoom [Almost Done]

Post by Viscra Maelstrom »

jdredalert wrote:This is... this is just brilliant!

Will download right now!
it's actually not released yet...
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jdredalert
Posts: 1668
Joined: Sat Jul 13, 2013 10:13 pm

Re: LegenDoom [Almost Done]

Post by jdredalert »

Yeah, i noticed that soon after my post... :( I guess i was misleaded by the red, underlined text from the first page. Still hyped anyway.
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Kyle873
Posts: 667
Joined: Thu Jun 28, 2012 11:48 am
Location: Ontario, Canada

Re: LegenDoom [Almost Done]

Post by Kyle873 »

Image

WHOOPS I ACCIDENTALLY'D A SCREENSHOT I SURE HOPE YHOLL DOESN'T HURT ME OR SOMETh
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JudgeGroovy
Posts: 99
Joined: Mon Aug 17, 2015 4:18 pm
Location: Mega-City One, USA

Re: LegenDoom [Almost Done]

Post by JudgeGroovy »

This looks very cool! Legendoomery!
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Silentdarkness12
Posts: 1555
Joined: Thu Aug 15, 2013 5:34 pm
Location: Plains of Pride

Re: LegenDoom [Almost Done]

Post by Silentdarkness12 »

*licks lips*

Sounds good all around. Looking forward to the release.
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Redead-ITA
Posts: 439
Joined: Sun Dec 20, 2015 8:06 am
Location: At the Pizza Tower

Re: LegenDoom [Almost Done]

Post by Redead-ITA »

Kyle873 wrote:"screenshot"
WHOOPS I ACCIDENTALLY'D A SCREENSHOT I SURE HOPE YHOLL DOESN'T HURT ME OR SOMETh
nha you dont have to worry the screenshot is not 100% complete so she will do nothing
User avatar
Yholl
Posts: 1953
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: LegenDoom [1.0]

Post by Yholl »

oh noes i accidentally an entire mod onto the forums

curse my clumsy caterpillar hands forever am i damned to drop mods all over the place
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Marrub
 
 
Posts: 1193
Joined: Tue Feb 26, 2013 2:48 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Arch Linux
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: LegenDoom [1.0]

Post by Marrub »

lots of shooty
much bang
i rate this mod 10/10
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iSpook
Posts: 743
Joined: Sun Feb 05, 2006 9:23 am
Location: In the middle of Stephen King Territory

Re: LegenDoom [1.0]

Post by iSpook »

Died to a legendary normal demon while playing it with Colorful hell, even with a knockback shotgun. 12/10 would get eaten in a corner again.
FaggoStorm
Posts: 180
Joined: Fri Mar 11, 2016 8:06 am

Re: LegenDoom [1.0]

Post by FaggoStorm »

The mod doesnt work. It says this when I try to play it:

"Script error, "LegenDoom_1.0.wad:DECORATE" line 233:
Invalid state parameter a_spawnparticle"
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Henix_Aurorus
Posts: 108
Joined: Tue Aug 27, 2013 3:42 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: The Endless Void

Re: LegenDoom [1.0]

Post by Henix_Aurorus »

Oh, curses. I'm at the wrong machine to play this. CURSE YOU YHOLL AND YOUR TIMING.

...anyway, yeah, I'll definitely be downloading and trying this out later. Been looking forward to this one for a while.
User avatar
Redead-ITA
Posts: 439
Joined: Sun Dec 20, 2015 8:06 am
Location: At the Pizza Tower

Re: LegenDoom [1.0]

Post by Redead-ITA »

Spoiler:
User avatar
Silentdarkness12
Posts: 1555
Joined: Thu Aug 15, 2013 5:34 pm
Location: Plains of Pride

Re: LegenDoom [1.0]

Post by Silentdarkness12 »

Redead-ITA wrote:
Spoiler:
Spoiler:
User avatar
zrrion the insect
Posts: 2415
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: LegenDoom [1.0]

Post by zrrion the insect »

Of course I see this as I head out the door to go to work. >:(
I'll be trying this out for sure after work though.

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