Creepy/silly mistakes you've made

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Dancso
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Creepy/silly mistakes you've made

Post by Dancso »

I wanted to create a custom HUD for Kyle873's DoomRPG with a healthbar that remains accurate even when a shield is activated. (normally the player is healed to 99999999 HP and the health bar goes to max, mugshot becomes completely healthy)

So, after failing to import drpg's acs library (gzdoombuilder's script editor just locked up when i hit compile after adding the #import line for it lol) in attempt to gain access to the 52nd global array which holds the health values while shields are active, NATURALLY I decide to write a dirty hack that just re-initializes the array directly and created a dummy inventory item that will match its amount through ACS checks every tic compared to the array's value.

Then, karma got the better of me
http://i.imgur.com/fMUdvZP.jpg
As if the game knew I was doing something downright dirty :lol:
(well turns out the hack worked in the end, I just forgot to add the #library line to my script loaded through the loadacs lump. :P ALTHOUGH the bar itself sadly cannot work because it is forced into displaying either health or armor for current value so DERP )


Have any of you made such silly mistakes, perhaps had a result that seemed almost "paranormal"?
(doesn't have to be a doom modding anecdote)
Last edited by Dancso on Fri Feb 19, 2016 8:32 pm, edited 1 time in total.
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leileilol
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Re: Creepy/silly mistakes you've made

Post by leileilol »

I released OA 0.7.0 with a critical overlooked animation bug

it was liz crouchwalking, rendered as a still corpse animation with the back against the floor. this became somewhat of a meme in the OA community, and now I must make a bboying lizard part of the OA canon
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Re: Creepy/silly mistakes you've made

Post by wildweasel »

There used to be a bug in EDGE in the days of 1.27 (no idea if it's still in): if you added any new entries to Sounds.ddf at the beginning of the file, it actually offset all the other sounds in the game, accidentally remapping all the sound events to completely wrong things. I invoked this glitch by accident a few times, resulting in the default pistol sounding like Wolfenstein dogs.
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Big C
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Re: Creepy/silly mistakes you've made

Post by Big C »

wildweasel wrote:There used to be a bug in EDGE in the days of 1.27 (no idea if it's still in): if you added any new entries to Sounds.ddf at the beginning of the file, it actually offset all the other sounds in the game, accidentally remapping all the sound events to completely wrong things. I invoked this glitch by accident a few times, resulting in the default pistol sounding like Wolfenstein dogs.
That sounds more like a feature to me! :lol:
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Re: Creepy/silly mistakes you've made

Post by DoomRater »

I love using moon jump codes to go where no man/squirrel/machine has gone before. sometimes though that yields some creepy results. Like conker's bad fur day resulted in some HOM at the edge of the map instead of a clean break. Never found anything quite like accidentally "Haunted Majora's Mask"ing a game though.
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Re: Creepy/silly mistakes you've made

Post by Matt »

The list could get much longer and more horrible if you had meant "socially", but aside from that there's the HD bugfix log:
Gibbed healer imp corpse would always re-gib after being ungibbed.
...Your buddies now no longer lace their medications with illicit stimulants. ...
Holding fire on an empty SMG would make it vibrate.
Hitting alt reload with a full BFG would send you into a jittery endless loop.
You would scream from bleeding to death only while crouched.
...so barrels don't dance while on fire.
You could sprint yourself to death.
Player corpses were disappearing for no reason I could understand.
Archvile flames could catch fire.
You would never face the shotgun zombie who killed you.
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Caligari87
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Re: Creepy/silly mistakes you've made

Post by Caligari87 »

I remember this story from Nash.
Nash wrote:It's not that scary now that I think about it. It's just that there's this part in the map where there's an opened door that leads into a very dark hallway. Before that opened door is a fairly lit room, so if you stand in the hallway and look to the opened door, you'd see light coming from that door, but everything else is dark. Anyway...

I don't know how it got there, but Elina's (the main character's missing sister) 3-d model just stood in the middle of that doorway for no f#@king reason. It f@@king scared the shit out of me because all of a sudden I saw a silhouette of a girl at the doorway, because I don't remember putting it there!!! I quickly checked the map in DB and the sprite was there. I don't know how it got there but I deleted it quickly...

It really freaked me out. Seriously.
8-)
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Re: Creepy/silly mistakes you've made

Post by ShadowTiger »

I work in a computer repair shop. On one particularly dull day, I did a screen replacement for a Macbook of some variety. The whole display assembly needed to be replaced, actually. I managed to perform the task exceptionally well, and quickly so, and wanted to test the results. I put it all back together, screwed everything back in, and went to turn it on. Then I realized that something was.... .... wrong. Imagine opening the laptop and there's no keyboard. At all.

So you close it and turn it upside down to take it apart again and then you see the keyboard. It's on the bottom. Somehow, and as mod is my witness I have absolutely no idea how I managed to do this, but I put it all back together to the point where the non-display portion of the Macbook was completely upside down.

The weird thing was, there wasn't a conflict of cable twisting or length issues. It all just ... worked. So very perfectly. There was nothing wrong at all during any of the steps that caused me alarm. It was so easy to do. Like accidentally eating your fork while eating pasta and not noticing it until your fork is gone.
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Re: Creepy/silly mistakes you've made

Post by |ndußtrial »

i remember once finding this video by a girl who does those "slmr" videos or whatever (the relaxation ones,) and it had a lot of whispering (it was a more halloween themed one, definitely would keep you awake actually, especially if you watch the accompanying video,) and so i accidentally left it on overnight. at this time, i was really easy to scare... i tried sleeping that night and had no success, so i got my computer open, put headphones on, and suddenly, this whispering's playing all around me and i backed into a corner and freaked out pretty bad

ive had even worse moments but i can't remember them...
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Re: Creepy/silly mistakes you've made

Post by DoomRater »

That reminds me of the time Dungeon Keeper 2 crashed right in the middle of telling my my treasury is too small is too small is too small is too small is...

I look around and there's nobody around either. My nephew was just there a second ago and now he's not. Not creepy at all, nope!
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Re: Creepy/silly mistakes you've made

Post by NeuralStunner »

One time I was testing fall damage scaling in a mod. I forgot to remove this test code from one of the player classes:

Code: Select all

DamageFactor "Falling", 1000
Some very... interesting splatterings occurred. Questions were raised. :lol:
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Re: Creepy/silly mistakes you've made

Post by Oberron »

When I was releasing the modified version of ww-terror, I screwed up the messages slightly.
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Re: Creepy/silly mistakes you've made

Post by |ndußtrial »

Oberron wrote:When I was releasing the modified version of ww-terror, I screwed up the messages slightly.
elaborate...
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Re: Creepy/silly mistakes you've made

Post by wildweasel »

Oberron wrote:When I was releasing the modified version of ww-terror, I screwed up the messages slightly.
Considering the fact that I've told you a few times via PM to please not release your version of the mod, I really hope that you haven't gone and done so anyway.
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