[GLOOME] The Cataclysm

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TheMightyHeracross
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Re: [GLOOME] The Cataclysm

Post by TheMightyHeracross »

Bounty? Karma? Spells, weapons, AND a "cyborg upgrade system"? Open world? 12 grenade types? 7 chainguns??? Some of this stuff seems thrown in just for the hell of it. You're thinking way too big here. Gonna be honest, looks to me like project's been killed before it was even started. It won't happen.
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AD_79
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Re: [GLOOME] The Cataclysm

Post by AD_79 »

TheMightyHeracross wrote:Bounty? Karma? Spells, weapons, AND a "cyborg upgrade system"? Open world? 12 grenade types? 7 chainguns??? Some of this stuff seems thrown in just for the hell of it. You're thinking way too big here. Gonna be honest, looks to me like project's been killed before it was even started. It won't happen.
Yeah, um, this seems ridiculously ambitious. The open-world aspect seems like it would be rather tough to do well in a Doom engine, among other listed features. Sorry to say, seeing how you've shown us this "elaborate design document" and yet no real screenshots aside from two on the second page where essentially everything shown is a placeholder, I don't expect this to work out, at least in its current state.
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Jaxxoon R
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Re: [GLOOME] The Cataclysm

Post by Jaxxoon R »

Looks like another person-with-little-knowledge-of-how-games-are-made's lofty dreamgame concept.
loismustdie555 wrote: First massive project; Yes
First project; No
And how many of these projects have actually been finished and released?
loismustdie555
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Re: [GLOOME] The Cataclysm

Post by loismustdie555 »

Jaxxoon R wrote:Looks like another person-with-little-knowledge-of-how-games-are-made's lofty dreamgame concept.
loismustdie555 wrote: First massive project; Yes
First project; No
And how many of these projects have actually been finished and released?
All of them so far.

Plus, plan for this is to mostly work on the mechanics and then work/focus on the game world.
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Jaxxoon R
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Re: [GLOOME] The Cataclysm

Post by Jaxxoon R »

And what are these "projects," then? And why did you feel the need not to link to them in the op?
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TheMightyHeracross
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Re: [GLOOME] The Cataclysm

Post by TheMightyHeracross »

Oh crap, I just noticed "commercial game" on the front. Why? How much would this even sell for?
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demo_the_man
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Re: [GLOOME] The Cataclysm

Post by demo_the_man »

TheMightyHeracross wrote:Bounty? Karma? Spells, weapons, AND a "cyborg upgrade system"? Open world? 12 grenade types? 7 chainguns??? Some of this stuff seems thrown in just for the hell of it. You're thinking way too big here. Gonna be honest, looks to me like project's been killed before it was even started. It won't happen.
(plans are in the works to fix that)
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YukiHerz
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Re: [GLOOME] The Cataclysm

Post by YukiHerz »

(Just don't tell loismustdie)
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Ethril
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Re: [GLOOME] The Cataclysm

Post by Ethril »

TheMightyHeracross wrote:Oh crap, I just noticed "commercial game" on the front. Why? How much would this even sell for?
Oh my glob
loismustdie555
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Re: [GLOOME] The Cataclysm

Post by loismustdie555 »

Jaxxoon R wrote:And what are these "projects," then?
Just go through my forum threads. Sheesh. It's not too difficult.
Jaxxoon R wrote:And why did you feel the need not to link to them in the op?
Because they are not related to this post.
StatisticalHourglass
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Re: [GLOOME] The Cataclysm

Post by StatisticalHourglass »

How much progress are you making day by day? how many of these features are already implemented?
loismustdie555
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Re: [GLOOME] The Cataclysm

Post by loismustdie555 »

StatisticalHourglass wrote:How much progress are you making day by day? how many of these features are already implemented?
So far, I've got, kicking, punching, grenade throwing, hitmarkers, radar, limited sprint system, a WIP version of a leveling system (has bugs to iron out rn), and I have a nearly (95% or so) complete dialogue tree coded for the first NPC the player will encounter.

Demo is working on maps as well (obviously).

EDIT: Will release mega mega alpha demo video soon.
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lightman68
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Re: [GLOOME] The Cataclysm

Post by lightman68 »

I'm acutely curious of how this will turn out to be because I've had some ideas going on in my head of some of the stuff said in the features list. Mostly the Junk make-shift weapons and upgrade/level systems, because who doesn't like makin' stuff and shooting it afterwards. Keep on developing mang, if it starts to get good I'd damn well play the hell out of it for sure.
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demo_the_man
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Re: [GLOOME] The Cataclysm

Post by demo_the_man »

also just a heads up, some of the more makeshift guns might have a slight tendancy to........ explode when fired.

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