Canion 3D (Zandro/GZDoom Mod)

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Velaron
Posts: 105
Joined: Fri Dec 27, 2013 5:00 am

Re: Canion 3D (Zandro/GZDoom Mod)

Post by Velaron »

Very nice model use, this feature seems to be underrated in GZDoom.
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Genisys
Posts: 23
Joined: Thu May 21, 2015 8:43 am
Location: Sweden

Re: Canion 3D (Zandro/GZDoom Mod)

Post by Genisys »

Nice use of models, indeed. I am curious about how this mod is glued together but I can't find any decorate, gldefs, modeldef, sndinfo... Where are they hidden?
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ZomBieMan Alpha
Posts: 19
Joined: Sun Jan 03, 2010 4:30 am
Location: Argentina

Re: Canion 3D (Zandro/GZDoom Mod)

Post by ZomBieMan Alpha »

Genisys wrote:Nice use of models, indeed. I am curious about how this mod is glued together but I can't find any decorate, gldefs, modeldef, sndinfo... Where are they hidden?
thanks both, yes this wad is very disorganized you can find the decorate and the other in the wad "Canion.wad" inside the canion.pk3
there are other wads, Mapas.wad and capture_the_zombis.wad: has all the new maps,Texturas_maps.wad: got the new textures
Remplasos.wad: got all the RandomSpawner,Armas.wad: there are new weapons and items,
Extra_raro.wad: some new decoration for maps,
Morph3D.wad: code for the Morphs, you can turn into some canion monsters ;)

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