Canion 3D (Zandro/GZDoom Mod)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Velaron
- Posts: 105
- Joined: Fri Dec 27, 2013 5:00 am
Re: Canion 3D (Zandro/GZDoom Mod)
Very nice model use, this feature seems to be underrated in GZDoom.
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Genisys
- Posts: 23
- Joined: Thu May 21, 2015 8:43 am
- Location: Sweden
Re: Canion 3D (Zandro/GZDoom Mod)
Nice use of models, indeed. I am curious about how this mod is glued together but I can't find any decorate, gldefs, modeldef, sndinfo... Where are they hidden?
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ZomBieMan Alpha
- Posts: 19
- Joined: Sun Jan 03, 2010 4:30 am
- Location: Argentina
Re: Canion 3D (Zandro/GZDoom Mod)
thanks both, yes this wad is very disorganized you can find the decorate and the other in the wad "Canion.wad" inside the canion.pk3Genisys wrote:Nice use of models, indeed. I am curious about how this mod is glued together but I can't find any decorate, gldefs, modeldef, sndinfo... Where are they hidden?
there are other wads, Mapas.wad and capture_the_zombis.wad: has all the new maps,Texturas_maps.wad: got the new textures
Remplasos.wad: got all the RandomSpawner,Armas.wad: there are new weapons and items,
Extra_raro.wad: some new decoration for maps,
Morph3D.wad: code for the Morphs, you can turn into some canion monsters