Canion 3D (Zandro/GZDoom Mod)

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ZomBieMan Alpha
Posts: 19
Joined: Sun Jan 03, 2010 4:30 am
Location: Argentina

Canion 3D (Zandro/GZDoom Mod)

Post by ZomBieMan Alpha »

NOW EASY TO PLAY SORRY FOR THAT! its my first mod :oops:

Image
Canion 3D is a mod for GZDoom / Zandronum 2.0 or higher. Contains over 80 new monsters from two different styles:

Medieval/Magic and Tecnological/Futuristic.
There are four classes: DOOM that we all know and love, Quake 1, Quake2, and Hovertank 3D (a mix between
Descent by Parallax Software, and Hovertank 3d by id Software).

It can be played as a randomizer with your favorite wad (as long as it doesn't replace classes or monsters), or in
campain mode on it's "Canion3D" episode, some maps are still in beta stage.


This mod works online in any game mode of Zandronum. In Gzdoom it wasn't tested on multiplayer.

Links this package has all the wads you need for play
https://www.dropbox.com/s/tttw28ldo9pto ... 3D.7z?dl=0
Mirror
https://mega.nz/#!5cMSkLaC!lzjbfkILHsPx ... WJB7-K4-8I

wads separately
Spoiler:
HOW TO PLAY
extract the zip in zandronum or GZDoom folder and execute Canion3D.bat file.

wad order to start manually or multiplayer game
Spoiler: Zandronum
Spoiler: GZDoom
first time you play USE THE MARINE! It is identical to original doom,
Set an easy Skill(like 0 or 1) and play the new maps CANION3D episode


Editing resources
Spoiler:
Spoiler: Screenshots!



Spoiler: Some monsters
Spoiler: BUGS
Any bug you find don't forget to post!

If you need to talk remember we are available on Zdaemon irc in channel #arg My nickname is [PT]Fwiffo or ZomBieMad.
Or you can post on our forum http://elclanarg.forumotion.net

Cheers, and enjoy the wad!

PS: the mod is in spanish i will try to translate, but my English is bad
Last edited by ZomBieMan Alpha on Tue Jun 28, 2016 7:46 pm, edited 2 times in total.
Matsilagi
Posts: 83
Joined: Sat Nov 01, 2014 10:37 am
Graphics Processor: nVidia (Legacy GZDoom)

Re: Canion 3D (Zandro/GZDoom Mod)

Post by Matsilagi »

Doesn't even load for me.

Code: Select all

Script error, "Canion.pk3:armas.wad:DECORATE" line 556:
Unexpected '6' in definition of 'CHRailGun'
EDIT:Read trough, open the second link, and download GZCanion and GZCanion_arena, then download a skulltag_data.pk3
Last edited by Matsilagi on Sat Sep 12, 2015 8:46 am, edited 1 time in total.
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RastaManGames
Posts: 379
Joined: Wed Mar 12, 2014 11:13 pm
Graphics Processor: nVidia with Vulkan support
Location: Russian Federation, Krasnoyarsk

Re: Canion 3D (Zandro/GZDoom Mod)

Post by RastaManGames »

I got same problem with loading this mod.
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ZomBieMan Alpha
Posts: 19
Joined: Sun Jan 03, 2010 4:30 am
Location: Argentina

Re: Canion 3D (Zandro/GZDoom Mod)

Post by ZomBieMan Alpha »

To play this mod on Gzdoom you need Gzcanion, skulltag_data, Canion.pk3 GZCanion_Arena.pk3
Gzcanion It is a replacement to Skulltag_Actors
Kagur
Posts: 165
Joined: Fri Mar 14, 2014 12:40 am

Re: Canion 3D (Zandro/GZDoom Mod)

Post by Kagur »

To play this mod on Gzdoom you need Gzcanion, skulltag_data, Canion.pk3 GZCanion_Arena.pk3
Gzcanion It is a replacement to Skulltag_Actors
It doesn't work on Zandronum either. Same issue.
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ZomBieMan Alpha
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Location: Argentina

Re: Canion 3D (Zandro/GZDoom Mod)

Post by ZomBieMan Alpha »

you load the wads in this order?
Skulltag_Actors, Skulltag_Data, and Canion.pk3
or
GZCanion, Skulltag_Data, and Canion.pk3 in gzdoom
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thonglover
Posts: 67
Joined: Thu Jun 13, 2013 5:08 pm
Graphics Processor: ATI/AMD (Modern GZDoom)
Location: Hm

Re: Canion 3D (Zandro/GZDoom Mod)

Post by thonglover »

Think you can upload this to drop box?
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RastaManGames
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Graphics Processor: nVidia with Vulkan support
Location: Russian Federation, Krasnoyarsk

Re: Canion 3D (Zandro/GZDoom Mod)

Post by RastaManGames »

Okay, Skulltag_Data and Canion.pk3, i have it.
What is GZCanion?
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ZomBieMan Alpha
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Location: Argentina

Re: Canion 3D (Zandro/GZDoom Mod)

Post by ZomBieMan Alpha »

RastaManGames wrote:Okay, Skulltag_Data and Canion.pk3, i have it.
What is GZCanion?
to play Skulltag Mods you need Skulltag_Actors and Skulltag_Data.
But Skulltag_Actors does not work in GZDoom so you need to use GZCanion It contains alls the skulltag actors adapted to gzdoom
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ZomBieMan Alpha
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Location: Argentina

Re: Canion 3D (Zandro/GZDoom Mod)

Post by ZomBieMan Alpha »

thonglover wrote:Think you can upload this to drop box?
https://www.dropbox.com/s/hw3m79t7s43ie ... n.pk3?dl=0
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Vegeta(dw)
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Joined: Fri May 09, 2008 10:23 am

Re: Canion 3D (Zandro/GZDoom Mod)

Post by Vegeta(dw) »

Few mods have such complex and fun decorate.
Image
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ZomBieMan Alpha
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Joined: Sun Jan 03, 2010 4:30 am
Location: Argentina

Re: Canion 3D (Zandro/GZDoom Mod)

Post by ZomBieMan Alpha »

new version easy to play more maps and new monster with strange and smart IA!
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Ozymandias81
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Re: Canion 3D (Zandro/GZDoom Mod)

Post by Ozymandias81 »

The Grim looks pretty interesting.
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ZomBieMan Alpha
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Joined: Sun Jan 03, 2010 4:30 am
Location: Argentina

Re: Canion 3D (Zandro/GZDoom Mod)

Post by ZomBieMan Alpha »

Ozymandias81 wrote:The Grim looks pretty interesting.
yeah and really hard! try summon it "PuroHueso" that his name go to map Canion10 is beta there no monster but a big place to fight!, or you can play a map with many spidermastermind she got a random replacement and sure you will found the grim
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Vegeta(dw)
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Joined: Fri May 09, 2008 10:23 am

Re: Canion 3D (Zandro/GZDoom Mod)

Post by Vegeta(dw) »

I love this mod. Few mods have this replay value, basically every megawad is good for Canion.

Here is an idea for a new monster
Image
L'Chupapi Jas: Vicious melee monster that can replicate the players that kill.

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