Nocturne in Yellow (& Knuckles)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Toberone
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Re: Nocturne in Yellow (& Knuckles)
Aw c'mon, Skull-Mask Super Mage is the best fight! It's so intense and keeps you on your feet. About that, Most in the bosses in this are great, the last one was kinda eh and I wasn't really digging the fireplace dude either but if all the other ones were flying around shooting billions of projectiles in interesting patterns like the mage and the intro boss then I think this would be more more set. I like bosses that sort of emulate trying to survive like the player does, strafing everywhere.
I haven't seen a lot of FPS's get bosses right but this game is definitely in the ballpark of good fps boss design.
I haven't seen a lot of FPS's get bosses right but this game is definitely in the ballpark of good fps boss design.
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Viscra Maelstrom
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Re: Nocturne in Yellow (& Knuckles)
so uhh, how are you supposed to beat what i assume is the final boss? first time the thing came flying at me and i turned up in some place and i died. subsequent times, however, the thing never moved, no matter how many of its minions i killed. am i doing something wrong or is it bugged?
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TerminusEst13
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Re: Nocturne in Yellow (& Knuckles)
Thanks for the kind words, everybody. I know no product is perfect, but I'm surprised at how generously people have been taking this so far.
We definitely want to patch this up and expand on it down the line, but not before a long rest.

We definitely want to patch this up and expand on it down the line, but not before a long rest.
Keep in mind the third difficulty level explicitly increases the amount of damage enemies do, as per what was said. You selected "Yes" on the difficulty.idGamer wrote:A couple of issues I had with the game were with how frustrating it could be at times. Since saving is limited to right before the bosses and at the start of each level, it can be frustrating to die and be forced to redo the entire level, especially since there's no armor and the enemies deal a lot of damage (at least on the third difficulty level). Also, some of the bosses (namely the skull mask guy) are an absolute pain to deal with.
It's a puzzle boss. Want a hint?Viscra Maelstrom wrote:so uhh, how are you supposed to beat what i assume is the final boss? first time the thing came flying at me and i turned up in some place and i died. subsequent times, however, the thing never moved, no matter how many of its minions i killed. am i doing something wrong or is it bugged?
Spoiler: Hint
Spoiler: Hint 2
Spoiler: Hint 3
Spoiler: Answer
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Viscra Maelstrom
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Re: Nocturne in Yellow (& Knuckles)
oh, now i see, reading the first two hints. how could i have missed that?
i guess now that i finished it (on skill 2, i am not some masochist having a death-wish
) i should say what i thought about it. gonna spoiler it all just in case.
i guess now that i finished it (on skill 2, i am not some masochist having a death-wish
Spoiler:overall, i'd rate this as fun and something you should give a go. it's not bad for what it is, if a little plain in the gameplay department, perhaps, but there are no obvious flaws in the project as i can see it. (note that i haven't played arcade mode yet so i dunno how different that is.)
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BouncyTEM
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Re: Nocturne in Yellow (& Knuckles)
Nope. The barely existent, minimalist ambience in the first level was. I know this because I made it.
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YukiHerz
- Global Moderator
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Re: Nocturne in Yellow (& Knuckles)
I'm amazed no one has made a knuckles mod for this yet...
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Blox
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Re: Nocturne in Yellow (& Knuckles)
The boss of map04 is quite easy once you realize that you can duck beneath most of his projectiles (you can also duck beneath the long array of daggers Morena launches at you while high up in the air).
The bosses are generally too bullet-spongy, and the performance issues are due to Term not knowing what one-sided linedefs are - things which will be fixed later on.
The bosses are generally too bullet-spongy, and the performance issues are due to Term not knowing what one-sided linedefs are - things which will be fixed later on.
and yeah where's the KNUCKLES sound replacementsHazeBandicoot wrote:I'm amazed no one has made a knuckles mod for this yet...
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Viscra Maelstrom
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Re: Nocturne in Yellow (& Knuckles)
okay, so the million dollar question... why Nocturne in Yellow? what's the Yellow referencing?
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Big C
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Re: Nocturne in Yellow (& Knuckles)
Given the myriad eldritch horrors you fight, I assumed it had some relationship to The King In Yellow.Viscra Maelstrom wrote:okay, so the million dollar question... why Nocturne in Yellow? what's the Yellow referencing?
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idGamer
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Re: Nocturne in Yellow (& Knuckles)
Heh, I had a feeling that was why it could be so difficult.TerminusEst13 wrote:Keep in mind the third difficulty level explicitly increases the amount of damage enemies do, as per what was said. You selected "Yes" on the difficulty.
That would've helped to know.Blox wrote:The boss of map04 is quite easy once you realize that you can duck beneath most of his projectiles (you can also duck beneath the long array of daggers Morena launches at you while high up in the air).
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3noneTwo
- Posts: 6
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Re: Nocturne in Yellow (& Knuckles)
I enjoyed this quite a bit, atmosphere was definitely its strongest point. Enemies were great fun, that shadowy demon and the screamer both caught me off-guard when they were first introduced. Boss battles were tough and interesting, the dialogue before each battle (and throughout the game) was a nice touch. And it's really cool to see GLOOME in action, I hope the engine continues to be improved.
I'd agree that some of the bosses felt very bullet-spongey, even on the default difficulty. Map04's boss was particularly brutal - I eventually had to save-scum my way through him. (Cheers for not nulling the F2 hotkey, by the way
) Some general visual weirdness in a couple levels too, though no performance issues.
I'd agree that some of the bosses felt very bullet-spongey, even on the default difficulty. Map04's boss was particularly brutal - I eventually had to save-scum my way through him. (Cheers for not nulling the F2 hotkey, by the way
Spoiler:All in all though, for a game that was pulled together in a month, it's an impressive and charming little package. Everyone did great on it, I'd love to see it taken further.
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jpalomo
- Posts: 772
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Re: Nocturne in Yellow (& Knuckles)
I wasn't sure if I should post this here or in this recently bumped thread. Took me about a minute in slade to sift through the actor names. Enjoy
Spoiler:
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Alekv
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Re: Nocturne in Yellow (& Knuckles)
Very nice game, HUD style and weapons.
GLOOME engine rules =)
GLOOME engine rules =)
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TerminusEst13
- Posts: 1625
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Re: Nocturne in Yellow (& Knuckles)
This is a bit twofold.Viscra Maelstrom wrote:okay, so the million dollar question... why Nocturne in Yellow? what's the Yellow referencing?
The project was originally inspired by CastleVania (and ended up less Vania-ish than hoping), but it took after the theme of [Musical term] of/in [generic]. Like Aria of Sorrow, or Harmony of Dissonance, or Rondo of Blood, or Scordatura of Mild Anxiety. The yellow, however, has a little bit of a double meaning.
Yeah, it's that yellow is a common color in the Cthulhu mythos (and let's be honest, it really is a disgusting color), but in the Eastern Orthodox Catholic church, there's also that yellow/gold symbolizes the golden key to the Kingdom of Heaven, which Christ gave to St. Peter in recognition of his struggles and suffering. It's a double-meaning color that can swap from good to wicked, from sanctity to madness, from God to Hastur.
This dual-relationship was intended to be expanded upon, but deadlines unfortunately negated that hope. Whoops.
Not intentional, but we kept them in because "just fuck my shit up" was basically the entire theme of the map. If stuff broke accidentally, great! Let's build around it!3noneTwo wrote:And a couple instances in the final map. I wasn't sure how much of it was intentional, and how much would be considered bugs. [Weird rendering throughout the glitchy "water" area], and [inconsistent HOMs at the final doorway].
Yes. This is perfect. The game has been finished.jpalomo wrote:I wasn't sure if I should post this here or in this recently bumped thread. Took me about a minute in slade to sift through the actor names. Enjoy
Spoiler:
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ReedtheStrange
- Posts: 226
- Joined: Sun Sep 11, 2011 3:27 pm
Re: Nocturne in Yellow (& Knuckles)
Damn it, I thought I was the only making ZDoom games. First Adventures of Square and now this. I though Harmony was a more rare occurrence.
