Regular Day - I'm sorry

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TheBadHustlex
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Re: [WIP ~ 76%] Regular Day - Unbent Horse-Fights (p.12)

Post by TheBadHustlex »

Speaking of guns, today I finished all the installable altfires on each gun.
Stickybomb-Launcher, Icethrower, Channeler, Loch'n'Load... they are all there now.

I still need to do fill some enemies into levels. And spice up some boss-fights with some funny debuffs they can put on the player, like vulnerability or sluggishness.
And by god, I need to get together a consistent soundtrack. No idea where I could get that from yet.
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Captain J
 
 
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Re: [WIP ~ 76%] Regular Day - Unbent Horse-Fights (p.12)

Post by Captain J »

TheBadHustlex wrote:And by god, I need to get together a consistent soundtrack. No idea where I could get that from yet.
you can get a lot of musics from the video games(especially retro ones), royalty-free music hosting channels such as two steps from hell and other doom mods. and of course, you can credit them before use.
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TheBadHustlex
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Re: [WIP ~ 76%] Regular Day - Unbent Horse-Fights (p.12)

Post by TheBadHustlex »

I'll have a look at that. Thanks!
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TheBadHustlex
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Re: [WIP ~ 76%] Regular Day - Unbent Horse-Fights (p.12)

Post by TheBadHustlex »

All requests done. Many thanks to you all!
Last edited by TheBadHustlex on Mon May 02, 2016 11:53 pm, edited 2 times in total.
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QuakedoomNukem Cz
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Re: [WIP ~ 76.1%] Regular Day - Resources needed, lads. (p.1

Post by QuakedoomNukem Cz »

Are they used as regular enemies?
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TheBadHustlex
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Re: [WIP ~ 76.1%] Regular Day - Resources needed, lads. (p.1

Post by TheBadHustlex »

Yep, they are going to be normal foes.
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QuakedoomNukem Cz
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Re: [WIP ~ 76.1%] Regular Day - Resources needed, lads. (p.1

Post by QuakedoomNukem Cz »

Well, i tried to find some on Realm 667, but nothing, but i try checking some mods with slade. Just trying to help, 'cause i like this project.
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TheSkyBug
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Re: [WIP ~ 76.1%] Regular Day - Resources needed, lads. (p.1

Post by TheSkyBug »

Maybe that rips from AEoD will be usefull?

There are 3 variants of flying imp from Hexen 2, and a diamond golem from Heroes of M&M (But I guess with a little magic of recoloring it is possible to turn it into an ice golem).

https://www.dropbox.com/s/1m0rru8kgxd8k ... s.zip?dl=0
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TheBadHustlex
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Re: [WIP ~ 76.1%] Regular Day - Resources needed, lads. (p.1

Post by TheBadHustlex »

One of the Imp-Variants is good. But I already use that Ice/Crystal-Guy somewhere else.
Anyway, thanks for the Imp!
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TheBadHustlex
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Re: [WIP ~ 76.25%] Regular Day - Resources needed, lads.

Post by TheBadHustlex »

Some progress coming ahead: A menu!
This is the innovative status-menu. From there, you can select between two things, possibly more in the future. You've all seen the crafting, but this screen right here tells you your actual status. The deformed, fried chicken on the right is gonna be a map. Well, technically, it already is, but setting the coordinates for each map is a pain, and I don't feel like doing this yet.
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Dr_Cosmobyte
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Re: [WIP ~ 76.25%] Regular Day - Resources needed, lads. (p.

Post by Dr_Cosmobyte »

Mushroom-monsters? There's one on ShadowCaster.

See this sprite sheet:

http://www.spriters-resource.com/pc_com ... eet/35617/

Hope it can be useful.
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TheBadHustlex
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Re: [WIP ~ 76.25%] Regular Day - Resources needed, lads. (p.

Post by TheBadHustlex »

Those are perfect! I also found some more resources I can use from shadowcaster. So basically, all requests are done. Many thanks!
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TheBadHustlex
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Re: [WIP ~ 80%] Regular Day - Getting closer.

Post by TheBadHustlex »

Now, you probably thought you'll never hear from this again, but by god, are you wrong.

-You can now cause Mass-Destruction with the bodies of your defeated main bosses!
-Filled empty levels with enemies. Getting bombarded (should maybe possibly fix that) or attacked by mysterious sky-cacos, for example.
-I replaced most of the music with MIDI-tracks. It 1) takes up less filespace and 2) is way, way more consistant. Thank you obscure NES/Famicom/SNES/N64-Titles.
-Some enemies, especially bosses, can put Debuffs on you, given you get hit by their special attacks. There are currently three effects:
ImageImageImage
-Now, you can find people who will sell you trading-cards for specific items. You can then sell those trading cards for specific items yourself at the trading-tent.
-Everywhere in this crazy world, you can find treasure-boxes!
Image Image Image Image Random Items, Weapon-Related stuff, scissors to open giftboxes you may get out of those crates, and wealth-related stuff. In the order of those images.
-I polished up a lot of the older levels from the very first RD-Demo to make them look like I'm not a dangerous psychopath.
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Captain J
 
 
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Re: [WIP ~ 80%] Regular Day - Getting closer.

Post by Captain J »

good to see more updates from this thread, gotta keep my eyes open!
TheBadHustlex wrote:-Some enemies, especially bosses, can put Debuffs on you, given you get hit by their special attacks. There are currently three effects:
ImageImageImage
those sprites are not kinda various and explaining except colored texts, some explaining effects on each skull would be nice!
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TheBadHustlex
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Re: [WIP ~ 80%] Regular Day - Getting closer.

Post by TheBadHustlex »

I'll look into it. You're right, they are not really obvious.

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