Regular Day - I'm sorry
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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TheBadHustlex
- Posts: 1914
- Joined: Thu Oct 03, 2013 12:50 am
- Location: 'stria
Re: [WIP ~ 76%] Regular Day - Unbent Horse-Fights (p.12)
Speaking of guns, today I finished all the installable altfires on each gun.
Stickybomb-Launcher, Icethrower, Channeler, Loch'n'Load... they are all there now.
I still need to do fill some enemies into levels. And spice up some boss-fights with some funny debuffs they can put on the player, like vulnerability or sluggishness.
And by god, I need to get together a consistent soundtrack. No idea where I could get that from yet.
Stickybomb-Launcher, Icethrower, Channeler, Loch'n'Load... they are all there now.
I still need to do fill some enemies into levels. And spice up some boss-fights with some funny debuffs they can put on the player, like vulnerability or sluggishness.
And by god, I need to get together a consistent soundtrack. No idea where I could get that from yet.
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Captain J
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- Posts: 16891
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- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [WIP ~ 76%] Regular Day - Unbent Horse-Fights (p.12)
you can get a lot of musics from the video games(especially retro ones), royalty-free music hosting channels such as two steps from hell and other doom mods. and of course, you can credit them before use.TheBadHustlex wrote:And by god, I need to get together a consistent soundtrack. No idea where I could get that from yet.
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TheBadHustlex
- Posts: 1914
- Joined: Thu Oct 03, 2013 12:50 am
- Location: 'stria
Re: [WIP ~ 76%] Regular Day - Unbent Horse-Fights (p.12)
I'll have a look at that. Thanks!
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TheBadHustlex
- Posts: 1914
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- Location: 'stria
Re: [WIP ~ 76%] Regular Day - Unbent Horse-Fights (p.12)
All requests done. Many thanks to you all!
Last edited by TheBadHustlex on Mon May 02, 2016 11:53 pm, edited 2 times in total.
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QuakedoomNukem Cz
- Posts: 235
- Joined: Mon Nov 30, 2015 11:27 am
- Location: Smržovka; Czech Republic
Re: [WIP ~ 76.1%] Regular Day - Resources needed, lads. (p.1
Are they used as regular enemies?
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TheBadHustlex
- Posts: 1914
- Joined: Thu Oct 03, 2013 12:50 am
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Re: [WIP ~ 76.1%] Regular Day - Resources needed, lads. (p.1
Yep, they are going to be normal foes.
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QuakedoomNukem Cz
- Posts: 235
- Joined: Mon Nov 30, 2015 11:27 am
- Location: Smržovka; Czech Republic
Re: [WIP ~ 76.1%] Regular Day - Resources needed, lads. (p.1
Well, i tried to find some on Realm 667, but nothing, but i try checking some mods with slade. Just trying to help, 'cause i like this project.
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TheSkyBug
- Posts: 125
- Joined: Mon Mar 09, 2015 4:58 am
Re: [WIP ~ 76.1%] Regular Day - Resources needed, lads. (p.1
Maybe that rips from AEoD will be usefull?
There are 3 variants of flying imp from Hexen 2, and a diamond golem from Heroes of M&M (But I guess with a little magic of recoloring it is possible to turn it into an ice golem).
https://www.dropbox.com/s/1m0rru8kgxd8k ... s.zip?dl=0
There are 3 variants of flying imp from Hexen 2, and a diamond golem from Heroes of M&M (But I guess with a little magic of recoloring it is possible to turn it into an ice golem).
https://www.dropbox.com/s/1m0rru8kgxd8k ... s.zip?dl=0
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TheBadHustlex
- Posts: 1914
- Joined: Thu Oct 03, 2013 12:50 am
- Location: 'stria
Re: [WIP ~ 76.1%] Regular Day - Resources needed, lads. (p.1
One of the Imp-Variants is good. But I already use that Ice/Crystal-Guy somewhere else.
Anyway, thanks for the Imp!
Anyway, thanks for the Imp!
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TheBadHustlex
- Posts: 1914
- Joined: Thu Oct 03, 2013 12:50 am
- Location: 'stria
Re: [WIP ~ 76.25%] Regular Day - Resources needed, lads.
Some progress coming ahead: A menu!
This is the innovative status-menu. From there, you can select between two things, possibly more in the future. You've all seen the crafting, but this screen right here tells you your actual status. The deformed, fried chicken on the right is gonna be a map. Well, technically, it already is, but setting the coordinates for each map is a pain, and I don't feel like doing this yet.
This is the innovative status-menu. From there, you can select between two things, possibly more in the future. You've all seen the crafting, but this screen right here tells you your actual status. The deformed, fried chicken on the right is gonna be a map. Well, technically, it already is, but setting the coordinates for each map is a pain, and I don't feel like doing this yet.
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Dr_Cosmobyte
- Posts: 2860
- Joined: Thu Jun 04, 2015 9:07 pm
- Preferred Pronouns: He/Him
- Location: Killing spiders.
Re: [WIP ~ 76.25%] Regular Day - Resources needed, lads. (p.
Mushroom-monsters? There's one on ShadowCaster.
See this sprite sheet:
http://www.spriters-resource.com/pc_com ... eet/35617/
Hope it can be useful.
See this sprite sheet:
http://www.spriters-resource.com/pc_com ... eet/35617/
Hope it can be useful.
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TheBadHustlex
- Posts: 1914
- Joined: Thu Oct 03, 2013 12:50 am
- Location: 'stria
Re: [WIP ~ 76.25%] Regular Day - Resources needed, lads. (p.
Those are perfect! I also found some more resources I can use from shadowcaster. So basically, all requests are done. Many thanks!
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TheBadHustlex
- Posts: 1914
- Joined: Thu Oct 03, 2013 12:50 am
- Location: 'stria
Re: [WIP ~ 80%] Regular Day - Getting closer.
Now, you probably thought you'll never hear from this again, but by god, are you wrong.
-You can now cause Mass-Destruction with the bodies of your defeated main bosses!
-Filled empty levels with enemies. Getting bombarded (should maybe possibly fix that) or attacked by mysterious sky-cacos, for example.
-I replaced most of the music with MIDI-tracks. It 1) takes up less filespace and 2) is way, way more consistant. Thank you obscure NES/Famicom/SNES/N64-Titles.
-Some enemies, especially bosses, can put Debuffs on you, given you get hit by their special attacks. There are currently three effects:



-Now, you can find people who will sell you trading-cards for specific items. You can then sell those trading cards for specific items yourself at the trading-tent.
-Everywhere in this crazy world, you can find treasure-boxes!
Random Items, Weapon-Related stuff, scissors to open giftboxes you may get out of those crates, and wealth-related stuff. In the order of those images.
-I polished up a lot of the older levels from the very first RD-Demo to make them look like I'm not a dangerous psychopath.
-You can now cause Mass-Destruction with the bodies of your defeated main bosses!
-Filled empty levels with enemies. Getting bombarded (should maybe possibly fix that) or attacked by mysterious sky-cacos, for example.
-I replaced most of the music with MIDI-tracks. It 1) takes up less filespace and 2) is way, way more consistant. Thank you obscure NES/Famicom/SNES/N64-Titles.
-Some enemies, especially bosses, can put Debuffs on you, given you get hit by their special attacks. There are currently three effects:



-Now, you can find people who will sell you trading-cards for specific items. You can then sell those trading cards for specific items yourself at the trading-tent.
-Everywhere in this crazy world, you can find treasure-boxes!
Random Items, Weapon-Related stuff, scissors to open giftboxes you may get out of those crates, and wealth-related stuff. In the order of those images.-I polished up a lot of the older levels from the very first RD-Demo to make them look like I'm not a dangerous psychopath.
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Captain J
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- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: [WIP ~ 80%] Regular Day - Getting closer.
good to see more updates from this thread, gotta keep my eyes open!
those sprites are not kinda various and explaining except colored texts, some explaining effects on each skull would be nice!TheBadHustlex wrote:-Some enemies, especially bosses, can put Debuffs on you, given you get hit by their special attacks. There are currently three effects:
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TheBadHustlex
- Posts: 1914
- Joined: Thu Oct 03, 2013 12:50 am
- Location: 'stria
Re: [WIP ~ 80%] Regular Day - Getting closer.
I'll look into it. You're right, they are not really obvious.