Regular Day - I'm sorry

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Pisstepank
Posts: 207
Joined: Wed Jun 17, 2009 1:42 pm
Location: France

Re: [WIP ~ 68,81%] Regular Day - Going on Adventures

Post by Pisstepank »

You put the same link twice :p
Glad to see there is a lot of progress for this! Looking forward to see more! :D
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [WIP ~ 68,81%] Regular Day - Going on Adventures

Post by TheBadHustlex »

Pisstepank wrote:You put the same link twice :p
Glad to see there is a lot of progress for this! Looking forward to see more! :D
Thanks!
Guess it was pretty late.
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [WIP ~ 68,83%] Regular Day - Dry Rocks With Story

Post by TheBadHustlex »

http://imgur.com/a/rGNiB

There is actually a back-story involved in this optional level that is still in it's very early stage. It involves the creator of the altfire-packs and another mining-company.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WIP ~ 68,83%] Regular Day - Dry Rocks With Story

Post by Captain J »

the space prospectors are still alive, i see.
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [WIP ~ 68,85%] Regular Day - Dry Rocks With Story

Post by TheBadHustlex »

And how they are.

http://imgur.com/a/WT1KM
But guess what's wrong with this imagery.
Turret49
Posts: 92
Joined: Sat Aug 29, 2015 1:40 pm

Re: [WIP ~ 68,85%] Regular Day - Dry Rocks With Story

Post by Turret49 »

TheBadHustlex wrote:But guess what's wrong with this imagery.
The skybox, and the wires suspended by nothing? Or did you mean something different with that?
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [WIP ~ 68,85%] Regular Day - Dry Rocks With Story

Post by TheBadHustlex »

Skybox has snow, but you're in a desert. Zanieon is currently making a new set of skyboxes (2 boxes) for this game, as the current ones are really inconsistent.
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [WIP ~ 68,86%] Regular Day - Minor Thingies

Post by TheBadHustlex »

As School is going to be stressful until christmas, you won't be seeing major progress until 24st.

A few minor and major things have been done since the last post:

-Zanieon made 2 beautiful skyboxes for this game. Many thanks!
-6 new, craftin-exclusive, groundbreakingly weird weapons have been implented. 1 more to come.
-Wrote a program that creates acs-arrays containing recipes and information needed for the crafting-system, as well as the possibility of managing them.

Other changes include:
-It is not standalone any more. The game requires a doom2.wad to run. Whether it is the original game or Freedoom is up to you.
-It will still get "shipped" with a dev-version of GZDoom. Jumping/Crouching MUST be enabled, no autoaim and freelook are necessary, no ammocheck before weaponswitch is heavily recommended (for intalling upgrades on your gun even when you don't have ammo), Messages must be centered to not screw together with the HUD, and possibly more. You can still use any version of GZDoom you'd like.
-Planned a "scrapping weapons"-feature in the blacksmith, where you can gain a few randomized crafting-ingredients.
User avatar
Ozymandias81
Posts: 2069
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars

Re: [WIP ~ 68,86%] Regular Day - Minor Thingies

Post by Ozymandias81 »

More BadAss work for a smart BadHust dude. :lol:
Still looking forward to this, the Hype with it is excellent.
Also I really appreciate that Zanieon has give to you some help with skies.
Ah, feel free to use Gore ones if you need 'em, even if you go for non-GLdefs ones.
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future

Re: [WIP ~ 68,86%] Regular Day - Minor Thingies

Post by Zanieon »

Np dude, that was just a favor, i always prefer make my own skyboxes exactly to keep consistency with the map's theme.
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [WIP ~ 68,86%] Regular Day - Minor Thingies

Post by TheBadHustlex »

Ozymandias81 wrote:More BadAss work for a smart BadHust dude. :lol:
Still looking forward to this, the Hype with it is excellent.
Also I really appreciate that Zanieon has give to you some help with skies.
Ah, feel free to use Gore ones if you need 'em, even if you go for non-GLdefs ones.
Thanks! I'll have a look.
Zanieon wrote:Np dude, that was just a favor, i always prefer make my own skyboxes exactly to keep consistency with the map's theme.
The skyboxes before were just all over the place. One: 256x256. Another one: 1024x1024. Didn't look great.
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [WIP ~ 68,86%] Regular Day - Minor Thingies

Post by TheBadHustlex »

After playing through the first maps of the OW (and crying because they look so ugly and flawed), I fixed a lot of issues with the first maps that were ever built for the OW. A LOT has been fixed in those, I can tell you. A few enemies got balanced, too. A few new ones have been added, mostly into the areas that were empty. Music was also added into the areas that lacked one.
Also, I re-designed the health-items. They are normal, pixely items now. No scaled-down real-life sweets.

And the armors have been re-designed. Just like the health-items.
Spoiler:
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [WIP ~ 68,88%] Regular Day - Minor Thingies

Post by TheBadHustlex »

Sorry for double-post. I just did something with my time. It's 11, after all.
Spoiler:
User avatar
HannesH
Posts: 64
Joined: Thu Sep 03, 2015 10:05 am
Location: Germany(aka:Deutschland)

Re: [WIP ~ 68,88%] Regular Day - Minor Thingies

Post by HannesH »

Now i have played the demo and it was fun . This is the German Grezzo due.OH and Keep on doing what you doing it,this mod ist awsome :D
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [WIP ~ 68,88%] Regular Day - Minor Thingies

Post by TheBadHustlex »

Thanks! Although your version is like 2 years old.
Spoiler:
This is a lot bigger then you think it is. Not big enough to screw with GZDoom, of course.
Now what could I possibly build there...? Hm.

Return to “TCs, Full Games, and Other Projects”