Ultimate DoomVisor
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 7
- Joined: Thu Jul 13, 2017 2:00 am
Re: Ultimate DoomVisor
Awesome! Glad you like it
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- Joined: Thu Jul 13, 2017 2:00 am
Re: Ultimate DoomVisor
How about V.I.C.E.? Vocal Integration Combat Enhancement?
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- Posts: 88
- Joined: Thu Nov 10, 2016 10:31 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Veracruz, Mexico
Re: Ultimate DoomVisor
I like this HuD a lot, but right now the compatibility is not supported for old gzdoom or Zandronum.
I somehow managed to use an old build of your hud, and made it usable for Zandronum 3.0, and added ammo types from BDv21 Beta, the only thing I dont seem to do is to add new Weapons to the List, how is it done? ACS?
I somehow managed to use an old build of your hud, and made it usable for Zandronum 3.0, and added ammo types from BDv21 Beta, the only thing I dont seem to do is to add new Weapons to the List, how is it done? ACS?
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- Posts: 143
- Joined: Mon Jun 23, 2014 1:55 pm
Re: Ultimate DoomVisor
Yes, it is done via ACS, and I honestly hate it. I am looking to go Zscript eventually (not that will help you with old versions or Zand). If you want to edit or add any weapon lists, its the saeweap.acs file. You'll just need to compile any changes you make.BerserkerNoir wrote:I like this HuD a lot, but right now the compatibility is not supported for old gzdoom or Zandronum.
I somehow managed to use an old build of your hud, and made it usable for Zandronum 3.0, and added ammo types from BDv21 Beta, the only thing I dont seem to do is to add new Weapons to the List, how is it done? ACS?
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- Posts: 88
- Joined: Thu Nov 10, 2016 10:31 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Veracruz, Mexico
Re: Ultimate DoomVisor
I Just did it, thank you.saegiru wrote: Yes, it is done via ACS, and I honestly hate it. I am looking to go Zscript eventually (not that will help you with old versions or Zand). If you want to edit or add any weapon lists, its the saeweap.acs file. You'll just need to compile any changes you make.
Looking forward for the ZScript version when it comes out!
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- Posts: 3
- Joined: Mon Mar 12, 2018 10:28 pm
Re: Ultimate DoomVisor
I'm having a problem, I'm trying to run UDV with Poject Brutality v3.0 but the ammo display does not appear at all. Everything else works it even says "pistol" or "rifle" on top of where the ammo should be but there are no numbers.
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- Posts: 324
- Joined: Thu Apr 11, 2013 10:49 pm
Re: Ultimate DoomVisor
I might have an answer. The current version of UDV isn't compatible with the latest Github version of Project Brutality 3.0. You'll need to go back to the PB 3.0 beta test version from January 2018, which is still compatible.nonamiriuki wrote:I'm having a problem, I'm trying to run UDV with Poject Brutality v3.0 but the ammo display does not appear at all. Everything else works it even says "pistol" or "rifle" on top of where the ammo should be but there are no numbers.
I think this is the correct link.
https://drive.google.com/file/d/1aRFCJe ... 9I6cK/view
Alternately, you could load a second HUD mod like HXRTC after UDV so that you get the functioning features of UDV with the ammo counters of HXRTC, though that one still isn't compatible with the newer PB weapons like the Excavator.
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- Posts: 1412
- Joined: Tue Oct 27, 2009 12:58 pm
Re: Ultimate DoomVisor
May as well wait for Brutal Doom V21, this should be out around next week.Frozenwolf150 wrote:I might have an answer. The current version of UDV isn't compatible with the latest Github version of Project Brutality 3.0. You'll need to go back to the PB 3.0 beta test version from January 2018, which is still compatible.nonamiriuki wrote:I'm having a problem, I'm trying to run UDV with Poject Brutality v3.0 but the ammo display does not appear at all. Everything else works it even says "pistol" or "rifle" on top of where the ammo should be but there are no numbers.
I think this is the correct link.
https://drive.google.com/file/d/1aRFCJe ... 9I6cK/view
Alternately, you could load a second HUD mod like HXRTC after UDV so that you get the functioning features of UDV with the ammo counters of HXRTC, though that one still isn't compatible with the newer PB weapons like the Excavator.
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- Posts: 143
- Joined: Mon Jun 23, 2014 1:55 pm
Re: Ultimate DoomVisor
Updated a few days ago... supports BDv21, and added some new features. Don't have much time to work on it these days, but give it a look if you feel like it.
Also, I will not be working on fixing any Project Brutality issues until a final version of that is released. Updating for every new build of PB got super tiring so I had to stop.
Also, I will not be working on fixing any Project Brutality issues until a final version of that is released. Updating for every new build of PB got super tiring so I had to stop.
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- Posts: 3
- Joined: Mon Jun 10, 2019 8:21 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: Ultimate DoomVisor
Game crashes on new version when finding secret.
Game: DooM 2
Sourceport: GZDoom 4.1.3
Mods: Only UDV_v2.13_A_BASE.pk3
Crashed when language not is English. Currently I used russian.
Game: DooM 2
Sourceport: GZDoom 4.1.3
Mods: Only UDV_v2.13_A_BASE.pk3
Crashed when language not is English. Currently I used russian.
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- Posts: 143
- Joined: Mon Jun 23, 2014 1:55 pm
Re: Ultimate DoomVisor
Hmm, that's an odd one... I'll have to look into it. Very likely could be related to GZDoom itself and not my mod. My mod doesn't do anything with language... You might want to send this bug to the developers of GZDoom too.Vampire_2008 wrote:Game crashes on new version when finding secret.
Game: DooM 2
Sourceport: GZDoom 4.1.3
Mods: Only UDV_v2.13_A_BASE.pk3
Crashed when language not is English. Currently I used russian.
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- Posts: 3
- Joined: Mon Jun 10, 2019 8:21 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: Ultimate DoomVisor
Without UDV works fine.saegiru wrote:Hmm, that's an odd one... I'll have to look into it. Very likely could be related to GZDoom itself and not my mod. My mod doesn't do anything with language... You might want to send this bug to the developers of GZDoom too.Vampire_2008 wrote:Game crashes on new version when finding secret.
Game: DooM 2
Sourceport: GZDoom 4.1.3
Mods: Only UDV_v2.13_A_BASE.pk3
Crashed when language not is English. Currently I used russian.
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- Posts: 143
- Joined: Mon Jun 23, 2014 1:55 pm
Re: Ultimate DoomVisor
With UDV mine isn't crashing though... can you post your crash log?Vampire_2008 wrote:Without UDV works fine.saegiru wrote:Hmm, that's an odd one... I'll have to look into it. Very likely could be related to GZDoom itself and not my mod. My mod doesn't do anything with language... You might want to send this bug to the developers of GZDoom too.Vampire_2008 wrote:Game crashes on new version when finding secret.
Game: DooM 2
Sourceport: GZDoom 4.1.3
Mods: Only UDV_v2.13_A_BASE.pk3
Crashed when language not is English. Currently I used russian.
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- Posts: 2
- Joined: Thu Jun 13, 2019 11:16 pm
Re: Ultimate DoomVisor
That's a great mod! Unfortunately, with BDv21 "Critical bleeding/Energize" and "Weapon list" doesn't work
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- Posts: 143
- Joined: Mon Jun 23, 2014 1:55 pm
Re: Ultimate DoomVisor
Running Dog wrote:That's a great mod! Unfortunately, with BDv21 "Critical bleeding/Energize" and "Weapon list" doesn't work
What kind of error are you getting? I am able to use both of those with BDv21.