Ultimate DoomVisor
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Ultimate DoomVisor
But dose it come with options... like a cup holder? LOL. Diggin this a lot.
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Re: Ultimate DoomVisor
I must say that helmet animation is cool and introduces an element of risk to picking up a new armor in the heat of battle. Friggin love it. Also, now that the radar is integrated, I can use it with more weapon mods. This feels so overall slick.
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Re: Ultimate DoomVisor
Any chance we'll get a compatibility patch for D4T?
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Re: Ultimate DoomVisor
I'll look into it, although technically it should still work currently... The only thing a compatibility patch would do is enable the weapon and ammo lists and warnings. Everything else should theoretically work right now.MrDowntempo wrote:Any chance we'll get a compatibility patch for D4T?
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Re: Ultimate DoomVisor
Has anyone tested this with Tilt++ ?
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Re: Ultimate DoomVisor
I haven't tested them directly, but I seem to recall Tilt++ being in Project Brutality, which is very much compatible with this. Unless I'm completely mistaken, and PB uses totally different code.Glaice wrote:Has anyone tested this with Tilt++ ?

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Re: Ultimate DoomVisor
What file does one go to in the A-Base file to change the "Player" name in the visor?
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Re: Ultimate DoomVisor
Why not just change your player's name in player options?
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Re: Ultimate DoomVisor
You can do that?DoomRater wrote:Why not just change your player's name in player options?
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Re: Ultimate DoomVisor
I changed mine to DoomRater and it reflects my name in the visor. It's totally worth setting up for yourself.
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Re: Ultimate DoomVisor
I just realized I COULD do that. Thanks. I never really thought to change that.DoomRater wrote:I changed mine to DoomRater and it reflects my name in the visor. It's totally worth setting up for yourself.
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Re: Ultimate DoomVisor
Is there a way to display system time and FPS (other than vid_fps 1) with this HUD?
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Re: Ultimate DoomVisor
No, not that I'm aware of. As far as I know,those are not functions that the engine supports with custom scripting. If you find a way,especially on the system time,let me know because that's a feature I've wanted in there since near the beginning of making UDV.Neverend wrote:Is there a way to display system time and FPS (other than vid_fps 1) with this HUD?
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Re: Ultimate DoomVisor
I've come up with an error and I'm not sure how to fix it. It seems that the UDV clashes with KDIZD from the error it spits out. I'm fairly simplistic when it comes to modding Doom, aka I basically know how to use and set up ZDL. Any idea or tips on how to fix this issue? I've tried it on both ZDoom and GZdoom and I get the same error if that helps narrow things down.
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Re: Ultimate DoomVisor
You need to use gzdoom 3.1 or higher.skellitor301 wrote:I've come up with an error and I'm not sure how to fix it. It seems that the UDV clashes with KDIZD from the error it spits out. I'm fairly simplistic when it comes to modding Doom, aka I basically know how to use and set up ZDL. Any idea or tips on how to fix this issue? I've tried it on both ZDoom and GZdoom and I get the same error if that helps narrow things down.