Wolfenstein3D Invasion II

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ThrashfanBert1994
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Re: Wolfenstein3D Invasion II

Post by ThrashfanBert1994 »

looks nice.
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UnTrustable
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Re: Wolfenstein3D Invasion II

Post by UnTrustable »

durbdoogle wrote:It's pretty hectic! Maybe give the enemies attacks a slight delay so that they aren't quite so hitscan-y. Like It will up the player's survivabilty a little. Just a suggestion.
Its a GOOD suggestion.
As it is now is just the way i like it, but yeah, thats a personal choice.
I will make it abit less hitscan-y. :wink:
i will also reduce the running speed of the White Officer.
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UnTrustable
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Re: Wolfenstein3D Invasion II

Post by UnTrustable »

I have stored alot of ZIP and RAR files which containing sprites of Nazi-alike enemies.
One of them, i don't know where i got it from, but most likely from JDoom i think, and it
contained an Nazi Officer with black pants, and a Armband on his upper arm, and a black cap, just like beneath:
Image

It had NO fireing rotation, so my following question is:

Does someone have them, and can i have it for my own Wolfenstein Invasion project?

I was trying to make them myself, but it would save me time if they already exists...
Image

I've made them myself now, so my question is, who made this sprite in the first place?
So i can put the owner/author in the credit list.
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UnTrustable
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Re: Wolfenstein3D Invasion II

Post by UnTrustable »

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BFG
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Re: Wolfenstein3D Invasion II

Post by BFG »

I remember this hosted on ST long ago, is there any reason why the ceiling is very high? why not make it like the usual Wolf ceiling height. Also please disabled infighting!
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UnTrustable
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Re: Wolfenstein3D Invasion II

Post by UnTrustable »

The video's ceiling is 64 pixels height.
But in the future version i like it indeed higher because i want the ceiling being mirrored.. so you can somehow see the map reflected above you.
But i dont remember how to make the ceiling reflective again.....
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Ozymandias81
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Re: Wolfenstein3D Invasion II

Post by Ozymandias81 »

UnTrustable wrote: But I dont remember how to make the ceiling reflective again.....
Well, it's pretty easy.

[wiki]Sector_SetPlaneReflection[/wiki]
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UnTrustable
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Re: Wolfenstein3D Invasion II

Post by UnTrustable »

Ozymandias81 wrote:
UnTrustable wrote: But I dont remember how to make the ceiling reflective again.....
Well, it's pretty easy.

[wiki]Sector_SetPlaneReflection[/wiki]
Yeah, i know.... during my Doom mapping time i made a couple maps with floor reflections issues, but i went off line for a short period of time, and
for some reason i forgot it....
I read THAT said page for...lets say.. 1000 times,,,, and i still not understand what it says....
I dont understand why i dont understand it...
programming is somehow my second nature,,, and i still dont underdstand....
Makes me think... am i suffer brain deterioration??
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Ozymandias81
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Re: Wolfenstein3D Invasion II

Post by Ozymandias81 »

Lol

Maybe you just need a break or do something different...
And for different I mean to stay away from PCs or consoles :D
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UnTrustable
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Re: Wolfenstein3D Invasion II

Post by UnTrustable »

Ozymandias81 wrote:Lol

Maybe you just need a break or do something different...
And for different I mean to stay away from PCs or consoles :D
I wish my goverment stayed away from me...
That would help me alot.
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UnTrustable
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Re: Wolfenstein3D Invasion II

Post by UnTrustable »

3 pacman levels... (with a far away camera overview)

Maybe Pacman levels are not the most wanted maps, but they WILL become part of this project.
Maybe not soo many maps, but they will be IN this project.
These 3 maps will function as a sample of how things are made (for those who like to map for this project as soon as i am ready with the samples and collecting/creating resources like sprites)

https://www.youtube.com/watch?v=RxhI6RN ... e=youtu.be
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UnTrustable
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Re: Wolfenstein3D Invasion II

Post by UnTrustable »

V0.5D

A newer game mode - or at least...i never saw it in the Doom community - but 'stolen' from the game America's Army.
Its called BridgeCrossing.
The rules are quite easy.
Your team only win, If you kill all your opponents, OR you get your ass over to the enemy side of the bridge and escape
through the tunnel over there.

The problem i am now facing is, that i never got any experiënts on how to script teaming up to balans the amount of players on each team.....
Spoiler: BridgeCrossing Screens
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ZioMcCall
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Re: Wolfenstein3D Invasion II

Post by ZioMcCall »

UnTrustable wrote:V0.5D

A newer game mode - or at least...i never saw it in the Doom community - but 'stolen' from the game America's Army.
Its called BridgeCrossing.
The rules are quite easy.
Your team only win, If you kill all your opponents, OR you get your ass over to the enemy side of the bridge and escape
through the tunnel over there.

The problem i am now facing is, that i never got any experiënts on how to script teaming up to balans the amount of players on each team.....
Spoiler: BridgeCrossing Screens
This map look cool.Good work my friend :D
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UnTrustable
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Re: Wolfenstein3D Invasion II

Post by UnTrustable »

A little update of the BridgeCrossing map.
Players now can hide - as far as it is possible - in the 'trees.

All the brown will change too... some day.
You do not have the required permissions to view the files attached to this post.
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armymen12002003
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Re: Wolfenstein3D Invasion II

Post by armymen12002003 »

that looks good untrustable

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