Wolfenstein3D Invasion II
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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ThrashfanBert1994
- Posts: 533
- Joined: Fri Sep 11, 2015 5:26 am
Re: Wolfenstein3D Invasion II
looks nice.
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UnTrustable
- Posts: 758
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- Location: The Netherlands
Re: Wolfenstein3D Invasion II
Its a GOOD suggestion.durbdoogle wrote:It's pretty hectic! Maybe give the enemies attacks a slight delay so that they aren't quite so hitscan-y. Like It will up the player's survivabilty a little. Just a suggestion.
As it is now is just the way i like it, but yeah, thats a personal choice.
I will make it abit less hitscan-y.
i will also reduce the running speed of the White Officer.
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UnTrustable
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Re: Wolfenstein3D Invasion II
I have stored alot of ZIP and RAR files which containing sprites of Nazi-alike enemies.
One of them, i don't know where i got it from, but most likely from JDoom i think, and it
contained an Nazi Officer with black pants, and a Armband on his upper arm, and a black cap, just like beneath:

It had NO fireing rotation, so my following question is:
Does someone have them, and can i have it for my own Wolfenstein Invasion project?
I was trying to make them myself, but it would save me time if they already exists...

I've made them myself now, so my question is, who made this sprite in the first place?
So i can put the owner/author in the credit list.
One of them, i don't know where i got it from, but most likely from JDoom i think, and it
contained an Nazi Officer with black pants, and a Armband on his upper arm, and a black cap, just like beneath:

It had NO fireing rotation, so my following question is:
Does someone have them, and can i have it for my own Wolfenstein Invasion project?
I was trying to make them myself, but it would save me time if they already exists...

I've made them myself now, so my question is, who made this sprite in the first place?
So i can put the owner/author in the credit list.
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UnTrustable
- Posts: 758
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- Location: The Netherlands
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BFG
- Posts: 604
- Joined: Tue Feb 17, 2015 5:54 am
- Location: Germany
Re: Wolfenstein3D Invasion II
I remember this hosted on ST long ago, is there any reason why the ceiling is very high? why not make it like the usual Wolf ceiling height. Also please disabled infighting!
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UnTrustable
- Posts: 758
- Joined: Wed Jan 31, 2007 11:34 am
- Location: The Netherlands
Re: Wolfenstein3D Invasion II
The video's ceiling is 64 pixels height.
But in the future version i like it indeed higher because i want the ceiling being mirrored.. so you can somehow see the map reflected above you.
But i dont remember how to make the ceiling reflective again.....
But in the future version i like it indeed higher because i want the ceiling being mirrored.. so you can somehow see the map reflected above you.
But i dont remember how to make the ceiling reflective again.....
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Ozymandias81
- Posts: 2069
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- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
Re: Wolfenstein3D Invasion II
Well, it's pretty easy.UnTrustable wrote: But I dont remember how to make the ceiling reflective again.....
[wiki]Sector_SetPlaneReflection[/wiki]
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UnTrustable
- Posts: 758
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- Location: The Netherlands
Re: Wolfenstein3D Invasion II
Yeah, i know.... during my Doom mapping time i made a couple maps with floor reflections issues, but i went off line for a short period of time, andOzymandias81 wrote:Well, it's pretty easy.UnTrustable wrote: But I dont remember how to make the ceiling reflective again.....
[wiki]Sector_SetPlaneReflection[/wiki]
for some reason i forgot it....
I read THAT said page for...lets say.. 1000 times,,,, and i still not understand what it says....
I dont understand why i dont understand it...
programming is somehow my second nature,,, and i still dont underdstand....
Makes me think... am i suffer brain deterioration??
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Ozymandias81
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Re: Wolfenstein3D Invasion II
Lol
Maybe you just need a break or do something different...
And for different I mean to stay away from PCs or consoles
Maybe you just need a break or do something different...
And for different I mean to stay away from PCs or consoles
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UnTrustable
- Posts: 758
- Joined: Wed Jan 31, 2007 11:34 am
- Location: The Netherlands
Re: Wolfenstein3D Invasion II
I wish my goverment stayed away from me...Ozymandias81 wrote:Lol
Maybe you just need a break or do something different...
And for different I mean to stay away from PCs or consoles
That would help me alot.
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UnTrustable
- Posts: 758
- Joined: Wed Jan 31, 2007 11:34 am
- Location: The Netherlands
Re: Wolfenstein3D Invasion II
3 pacman levels... (with a far away camera overview)
Maybe Pacman levels are not the most wanted maps, but they WILL become part of this project.
Maybe not soo many maps, but they will be IN this project.
These 3 maps will function as a sample of how things are made (for those who like to map for this project as soon as i am ready with the samples and collecting/creating resources like sprites)
https://www.youtube.com/watch?v=RxhI6RN ... e=youtu.be
Maybe Pacman levels are not the most wanted maps, but they WILL become part of this project.
Maybe not soo many maps, but they will be IN this project.
These 3 maps will function as a sample of how things are made (for those who like to map for this project as soon as i am ready with the samples and collecting/creating resources like sprites)
https://www.youtube.com/watch?v=RxhI6RN ... e=youtu.be
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UnTrustable
- Posts: 758
- Joined: Wed Jan 31, 2007 11:34 am
- Location: The Netherlands
Re: Wolfenstein3D Invasion II
V0.5D
A newer game mode - or at least...i never saw it in the Doom community - but 'stolen' from the game America's Army.
Its called BridgeCrossing.
The rules are quite easy.
Your team only win, If you kill all your opponents, OR you get your ass over to the enemy side of the bridge and escape
through the tunnel over there.
The problem i am now facing is, that i never got any experiënts on how to script teaming up to balans the amount of players on each team.....
A newer game mode - or at least...i never saw it in the Doom community - but 'stolen' from the game America's Army.
Its called BridgeCrossing.
The rules are quite easy.
Your team only win, If you kill all your opponents, OR you get your ass over to the enemy side of the bridge and escape
through the tunnel over there.
The problem i am now facing is, that i never got any experiënts on how to script teaming up to balans the amount of players on each team.....
Spoiler: BridgeCrossing Screens
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ZioMcCall
- Posts: 575
- Joined: Fri Dec 05, 2014 3:05 pm
- Location: Senigallia,Italy
Re: Wolfenstein3D Invasion II
This map look cool.Good work my friendUnTrustable wrote:V0.5D
A newer game mode - or at least...i never saw it in the Doom community - but 'stolen' from the game America's Army.
Its called BridgeCrossing.
The rules are quite easy.
Your team only win, If you kill all your opponents, OR you get your ass over to the enemy side of the bridge and escape
through the tunnel over there.
The problem i am now facing is, that i never got any experiënts on how to script teaming up to balans the amount of players on each team.....
Spoiler: BridgeCrossing Screens
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UnTrustable
- Posts: 758
- Joined: Wed Jan 31, 2007 11:34 am
- Location: The Netherlands
Re: Wolfenstein3D Invasion II
A little update of the BridgeCrossing map.
Players now can hide - as far as it is possible - in the 'trees.
All the brown will change too... some day.
Players now can hide - as far as it is possible - in the 'trees.
All the brown will change too... some day.
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armymen12002003
- Posts: 1421
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- Location: Castle Wolfenstein
Re: Wolfenstein3D Invasion II
that looks good untrustable


