Opinions on Quake

If it's not ZDoom, it goes here.
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Xtyfe
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Re: Opinions on Quake

Post by Xtyfe »

Devianteist wrote:A lot of mixed opinions about the entirety of Quake I see here. Though most of the posts are about the games themselves, with barely any mention of my other question;

What about Quake's community? Are there any forums similar to ZDoom or Doomworld that I could check out or anything like that?

If there's one thing I've learned, it's that a great community can make an experience with any game all the better. *stares disdainfully at certain other forums*
What are you looking for? Single player and maps and such? Or multiplayer?

For Quake1, http://www.celephais.net/board/forum.php for mapping and modding and such and http://www.quakeworld.nu for multiplayer

For Quake2, http://leray.proboards.com/ for mapping and modding, http://www.tastyspleen.net for multiplayer

Both games communities are very different from each other, Quake1's mapping scene seems to be more focused on single player while the multiplayer scene is very competitive. Quake2's mapping scene is multiplayer focused with the multiplayer scene more casual. Quake1 seems to have a bigger community overall

I don't know anything about the remaining Quake3 community, but from what I understand it still exists to a degree outside of QuakeLive
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Devianteist
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Re: Opinions on Quake

Post by Devianteist »

Not looking for anything in particular, but everything you've provided is exactly what I was looking for. Thank you, Xtyfe.
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Average
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Re: Opinions on Quake

Post by Average »

Quaddicted is a nice wee site for SP map reviews and is also the home of Quake Injector. Using QI is probably the easiest way to open up the flood gates of Quake map goodness:

https://www.quaddicted.com/reviews/
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Mav3rick
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Re: Opinions on Quake

Post by Mav3rick »

Well for what i know and played

Q1: was fast, dinamic and dark with a good and entertainment level/history will give a 8/10
Q2: was indeed a upgrade version of doom with interconnected levels and "military" info and objectives it could be hard sometimes and more if is first time been played will give 8.5/10
Q3: im not fan of multiplayer so never like it at all
Q4: soooo boring and level design, you are more resistant to damage when you are a human and after become a strogg damage is raised no idea why, for some reason the military feeling of the first dont seems to be real in this one will give a 6/10 IMO was too damn linear

Funny thing is that quake was the most crazy and butchered game with diferent numbers and also with no continuity at all
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Re: Opinions on Quake

Post by Nash »

I remember my first experience playing Quake back on my Pentium 133 MHz computer - my mind was utterly blown away when I looked down at enemy corpses and noticed that they weren't sprites that always faced you like Doom - they were fully 3 dimensional objects. I was too young to understand what polygonal renderers were back then. :P
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Re: Opinions on Quake

Post by Xtyfe »

Does anyone remember the shareware CDs they sent int he mail? They were awesome. I remember the first time I came across them. The title music and the demos playing just got me hooked
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Re: Opinions on Quake

Post by Rozy »

My first experience with quake was actually on the N64, and that was the ONLY version of the original game I played for years as my PC was a toaster that needed overclocking to run doom back then. Quake II I loved though, as it was the first game I really sat down and played that had a hub system like hexen did, but was easier to find out. It did genuinely feel a lot like what I imagined a doom 3 might of been like back then.

For the most part, Q2 is the only one I revisit usually.
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SamVision
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Re: Opinions on Quake

Post by SamVision »

I always thought Quake 2 was way too easy, you could cut down enemies like butter. The enemies in Quake 1 gave me a lot of trouble, they were ferocious as fuck, but in Quake 2 the enemies always take their time before attacking and moved slowly too.
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Re: Opinions on Quake

Post by Shadelight »

I have always liked Quake 1 the most. I preferred its monsters and settings moreso than Quake 2's. It just felt different each episode rather than running through techbase after techbase. The monsters themselves all had interesting behaviors as well. I also feel that quake 2 was more brown than quake 1.
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Re: Opinions on Quake

Post by Graf Zahl »

BlazingPhoenix wrote:I also feel that quake 2 was more brown than quake 1.
Uh, what? Did you play with hardware or software rendering? The textures were indeed a bit brown but it was mostly compensated with the lighting.
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SamVision
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Re: Opinions on Quake

Post by SamVision »

The lighting was pretty brown too, well, orange actually, many different shades of orange.
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Re: Opinions on Quake

Post by wildweasel »

My biggest complaint about Quake 1 - especially in the N64 port, where most of them were cut - was that there were not enough tech-themed levels. The first levels of each of the episodes were my favorites, and it sucked to never see any others. Quake 64, naturally, was even more disappointing, as they completely skipped all the tech maps after The Slipgate Complex (they even deleted Wind Tunnels, IIRC). I mean, the port isn't bad, it had a whole new Aubrey Hodges soundtrack...

Quake 2 is pretty awesome, but hard to go back to, because so many other games do what it did and better. My biggest issue with it is that the sound effects just seem too "clean" and sterile; there's no real grit to it, and the bullet weapons are just really boring to fire as a result. And then there's the id Software staple of shotguns being about the only weapon you tend to get much ammo for, which ensures that the Super Shotgun is the only weapon you'll ever be using for a while.

Quake 3...I can't play without mods anymore. Not even talking about stuff like CPM Arena; vanilla Q3's maps and assets are boring to me. Gimme stuff like Target Quake 2, Generations Arena, Reaction Quake 3, or True Combat.

Quake 4 had the right idea, but I'll echo what everyone else said about the Stroggification being wholly wasted (doesn't help that it was hugely publicized prior to release), but I also really didn't like the Marines' designs (especially the hair...), and it really felt like they were trying too hard to make you care about your squad, especially the CoD-like way their names are shown on the HUD. Couple all that with the fact that the weapons largely feel like they never really pack enough punch, and I just lost interest in this one really quick.

I played Quake Live once, close to the start of open beta. It didn't seem awful, but I didn't see much reason to play it over vanilla...and given I'm not a fan of vanilla either, this got quickly forgotten. I mean, props to them for making the engine work from a web browser (sorta), but it doesn't really appeal to me as a game.
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Shadelight
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Re: Opinions on Quake

Post by Shadelight »

Graf Zahl wrote:
BlazingPhoenix wrote:I also feel that quake 2 was more brown than quake 1.
Uh, what? Did you play with hardware or software rendering? The textures were indeed a bit brown but it was mostly compensated with the lighting.
I don't remember. It's been a while since I last tried to play through it.
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SamVision
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Re: Opinions on Quake

Post by SamVision »

BlazingPhoenix wrote:
Graf Zahl wrote:
BlazingPhoenix wrote:I also feel that quake 2 was more brown than quake 1.
Uh, what? Did you play with hardware or software rendering? The textures were indeed a bit brown but it was mostly compensated with the lighting.
I don't remember. It's been a while since I last tried to play through it.
Here is a neat comparison shot. And like I said, orange.
Image
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Re: Opinions on Quake

Post by leileilol »

Also the lighting in GL is darker because it's shifted down, unlike GLQuake which was clamped. This is inconsistent with their model lighting

wildweasel wrote:Quake 3...I can't play without mods anymore. Not even talking about stuff like CPM Arena; vanilla Q3's maps and assets are boring to me. Gimme stuff like Target Quake 2, Generations Arena, Reaction Quake 3, or True Combat.
It's why I tried to keep compatibility in OA as a thing, more to preserve the creative aspect of the community that once was, before it became this pro stophavingfunguys club that remains as their representative. I also miss the old VQ3 community and the non-elite casual playerbase and I want to make things more fair for them (OA had added videoflags based on servers to keep 'advantage settings' at sane values allowing :foxnews: gameplay, which I think is a much better idea than "tier" determination and segregation, and loadouts.). Remember that Q3 in 2000 was "graphic casual trash", until the 333fps physics exploit was found - which required a bit of hardware evolution (~2003) to get to.

Right now the only mod I test with the (still early) OA3 is an early Bid For Power build that was made for Q3 1.27g, because I considered that the prettiest thing to use the engine (besides Elite Force and FAKK2) at one point. I might need to do some really clever trickery for some though, like Weapons Factory Arena and Battle of the Sexes, which rely on Q3 player models explicitly for classes

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