[ECWolf][WIP] Doomenstein

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wildweasel
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)

Post by wildweasel »

In the absence of a batch script, you could just select all the files and add them to a ZIP through the Explorer right-click menu. It's not as elegant, but it'll get the job done.
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Kizoky
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)

Post by Kizoky »

JimpArgon wrote:
KiLerZolika wrote:Folks, added Github link to peek inside the pk3 without downloading it.
Also, I will continue this mod soon :)
Couldn't you add a compiler? Theres no way to compile the files into a .pk3 which makes downloading from github useless.
the .pk3 is basically a .zip file
You can extract all files into a zip file then rename it into .pk3
or
You can just drag the whole folder to the .exe, though I don't know If it works with ECWolf

Also, renamed the project into Doomenstein to avoid any confusion later on
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JimpArgon
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)

Post by JimpArgon »

KiLerZolika wrote: the .pk3 is basically a .zip file
You can extract all files into a zip file then rename it into .pk3
or
You can just drag the whole folder to the .exe, though I don't know If it works with ECWolf
Both options do not work.... While "saving as" option using the github link works into making a ".pk3" the file will not load in ECWolf. I also dragged the zip folder as well to see if that would work.... Crashes the engine.

Maybe you could get with Weasel and ask him how to make one of those .pk3 compilers. I saw he had one in one of his mods or addons.
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wildweasel
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Re: [ECWolf][WIP] Doomenstein

Post by wildweasel »

Okay, what you'll have to do is download the ZIP of the Git repo, extract it, then zip up the contents of the doomenstein-master folder (NOT the folder itself). As it is, the folder structure does not work with how ECWolf handles it.

As for the "_zip.bat" thing that's in most of my repos, I originally borrowed that from the Demonsteele git repo. I've already forgotten who made it, though.
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Kizoky
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Re: [ECWolf][WIP] Doomenstein

Post by Kizoky »

Sorry for the late reply, I added a compiler which creates a pk3 file to load with ECWolf
If only ECWolf would support folder dropping like ZDoom..
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Moktar
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Re: [ECWolf][WIP] Doomenstein

Post by Moktar »

Looks good so far. BTW, how we can load the mod on ECWolf for Android?
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Kizoky
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Re: [ECWolf][WIP] Doomenstein

Post by Kizoky »

Moktar wrote:Looks good so far. BTW, how we can load the mod on ECWolf for Android?
I think ECWolf for Android has a folder for mods, extract the pk3 there, then the mod should show up in the menu.
I'm not really sure because It was long ago since I used Android version as Google removed every id port from Google Play

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