[ECWolf][WIP] Doomenstein
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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wildweasel
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)
In the absence of a batch script, you could just select all the files and add them to a ZIP through the Explorer right-click menu. It's not as elegant, but it'll get the job done.
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Kizoky
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)
the .pk3 is basically a .zip fileJimpArgon wrote:Couldn't you add a compiler? Theres no way to compile the files into a .pk3 which makes downloading from github useless.KiLerZolika wrote:Folks, added Github link to peek inside the pk3 without downloading it.
Also, I will continue this mod soon
You can extract all files into a zip file then rename it into .pk3
or
You can just drag the whole folder to the .exe, though I don't know If it works with ECWolf
Also, renamed the project into Doomenstein to avoid any confusion later on
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JimpArgon
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Re: [ECWolf][WIP] WolfenDoom (DooM in Wolfenstein3D)
Both options do not work.... While "saving as" option using the github link works into making a ".pk3" the file will not load in ECWolf. I also dragged the zip folder as well to see if that would work.... Crashes the engine.KiLerZolika wrote: the .pk3 is basically a .zip file
You can extract all files into a zip file then rename it into .pk3
or
You can just drag the whole folder to the .exe, though I don't know If it works with ECWolf
Maybe you could get with Weasel and ask him how to make one of those .pk3 compilers. I saw he had one in one of his mods or addons.
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wildweasel
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Re: [ECWolf][WIP] Doomenstein
Okay, what you'll have to do is download the ZIP of the Git repo, extract it, then zip up the contents of the doomenstein-master folder (NOT the folder itself). As it is, the folder structure does not work with how ECWolf handles it.
As for the "_zip.bat" thing that's in most of my repos, I originally borrowed that from the Demonsteele git repo. I've already forgotten who made it, though.
As for the "_zip.bat" thing that's in most of my repos, I originally borrowed that from the Demonsteele git repo. I've already forgotten who made it, though.
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Kizoky
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Re: [ECWolf][WIP] Doomenstein
Sorry for the late reply, I added a compiler which creates a pk3 file to load with ECWolf
If only ECWolf would support folder dropping like ZDoom..
If only ECWolf would support folder dropping like ZDoom..
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Moktar
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Re: [ECWolf][WIP] Doomenstein
Looks good so far. BTW, how we can load the mod on ECWolf for Android?
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Kizoky
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Re: [ECWolf][WIP] Doomenstein
I think ECWolf for Android has a folder for mods, extract the pk3 there, then the mod should show up in the menu.Moktar wrote:Looks good so far. BTW, how we can load the mod on ECWolf for Android?
I'm not really sure because It was long ago since I used Android version as Google removed every id port from Google Play