Haze's Dark Forces Mod.
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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YukiHerz
- Global Moderator
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Re: Haze's Dark Forces Mod.
These are probably the most complex weapons i've made, or at least the decorate mess says so.
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armymen12002003
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Re: Haze's Dark Forces Mod.
Oh ok lol
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DoomCommander 1706
- Posts: 66
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Re: Haze's Dark Forces Mod.
Really cool mod!
One question: you will make the original dark forces 1 missions or you will make new ones?, i will like to see new mission like in kamino to destroy a imperial clone facility and fight the imperial 501st legion with stormtrooper armor and dark trooper phase 0
One question: you will make the original dark forces 1 missions or you will make new ones?, i will like to see new mission like in kamino to destroy a imperial clone facility and fight the imperial 501st legion with stormtrooper armor and dark trooper phase 0
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YukiHerz
- Global Moderator
- Posts: 1503
- Joined: Mon Dec 02, 2013 6:01 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: Where corruption is redefined daily.
Re: Haze's Dark Forces Mod.
I'm not thinking of making custom maps for this, but anyone is welcome to try, maybe i'll update this mod later with newfound knowledge.