
What is this?
The Exhumed Encounter is my first and current Serious Sam project and mapset. The Exhumed Encounter is loosely based on and inspired by maps from the PSX and PC versions of Powerslave (otherwise known as Exhumed in Europe)
Why make this?
- Because the Serious Engine is most ideal for this project due to it's capability far exceeding the capabilities of the SlaveDriver or Build Engine
- Because I want to at least put a dent in the drought of single player mapsets for Serious Sam
- Because I am kinda jaded with the Doom community (due to that community's hard core "creative" conservatism and overall blind worship of Vanilla Doom based and Boom based sourceports and their seemingly outright blind dislike of ZDoom based mapsets and mods) and I wanted to generally start over and for me, making maps with SED1 (the variant that Revolution has) is a chance at a new start, this community is still young and open minded.
- Because I believe this has the potential to be an awesome thing in of itself.
Do you have any concrete plans for this project?
I do have a few plans, some of which are dependent on SSR's continued development as a Serious Sam Classic Sourceport.
- Hopefully when the feature to create custom enemies becomes available I would like to recreate a few of Powerslave's enemies to add to this project bestiary, such as the Mummies, the Anubis Zombies (which I will rename to Anubis Warriors), The Bastets and the Terrarians (tiny blue scorpion enemies, slightly smaller than a Marshhopper), as well as the three boss enemies (Set, Selkis, and Kilmaatikhan the Kilmaat Queen)
- Also I am hoping the feature to code custom weaponry becomes available as well due to my interest in adding just the Cobra Staff, the Amun Bombs and the Ring of Ra to Sam's arsenal. (The Cobra Staff in all versions of Powerslave fired a homing serpert project but not very rapidly. It's kinda like the rocket launcher of Powerslave so to speak, the Amun Bomb is an accurate grenade that explodes on impact with any surface or any enemy and the Ring of Ra fire a shitton of tiny bouncy projectiles).
- Now that I mentioned it, it would be pretty nice to be able to tweak the Shotgun and Super Shotgun in Sam's arsenal to be more like their equivalents in Doom 1 and 2
- There's a few songs in the Powerslave OST that either need "Peace" or "Medium" variants of themselves (depending on the nature of the song itself) and unfortunately I am no musician, I also do not have the money to hire any, I am hoping for some volunteer musicians. So far Jimmy has stepped up to the plate and is working on "Peace" variations of the Karnak Sanctuary and Set Arena theme
Do you have any screenshots or anything to show for what all you have said so far?
Why yes I do.
Warning! These screenshots are outdated (Stuff prior to March 03, 2015)
Spoiler:New Screenshots (March 03, 2015)
Spoiler:
Gameplay Videos
Spoiler:Progress Notes (Updated)
- one of the problems that had me eventually leaving the Doom community was the lack of feedback I got in proportion to the amount of views my thread got. I don't care if people simply say "it looks good" or "I like it", Any feedback is appreciated. (My problem was that I barely got any feedback but got a frustratingly high amount of thread views meaning that I know people are aware of my project but are hesitant to say anything whatsoever)
- I have been fiddling around with Wings 3D(3D Modeling program) and generally trying to learn how to model a little bit (so far I have used it once and I think I have learned alot on how to use it.)
- In the meantime I'm upgrading the textures to try and be on par with the textures from SSFE and SSSE in terms of overall resolution (The average texture size in SSR, (which is using it's own version of SED1) is 512X512. I know it's an unrealistic goal to try and HD-ify the original textures from Powerslave in such a way it could be considered "modern" which is why I'm instead oping to try and match the texture standards of SSFE (basically texturing circa early 2001, which was when SSFE was released) Which gives me a little more leeway for occasional small blemishes)
- I'm also waiting on a couple of people to hand over some logs they have. This pastebin log should explain everything: http://pastebin.com/R3G6wP7Q