
[WIP] The Ultimate Doom II : Doom II levels Reimagined
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 709
- Joined: Fri Aug 19, 2011 7:27 am
Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!
There were moments where my opinion probably wasn't so positive in the moment because ambushes but, now that I've gone past it, yeah it was enjoyable. Kept me coming back to it, anyway. 

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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!
So, are you working at this project ? No news here because.
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- Posts: 102
- Joined: Tue May 28, 2013 6:49 am
- Location: Poland, Warsaw
Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!
Aye aye, progress is slow due to university taking too much of my (and probably others) free time. Don't worry, I try to work on this whenver I can. Map13 is going to be huge and it's gonna take more time than usual.
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- Posts: 2254
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!
Hey as long as it isn't dead, take all the time you need. We want this to be one of the greatest and most epic megawads in Doom history. Based on what we've only seen so far, it's looking to be up there. 

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- Posts: 102
- Joined: Tue May 28, 2013 6:49 am
- Location: Poland, Warsaw
Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!
Hey guys, remember me?
Now I can finally go to bed. Good night!
Spoiler:Well, here we go. Probably the biggest map I've made so far.
Now I can finally go to bed. Good night!
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- Posts: 2254
- Joined: Mon Jan 06, 2014 11:32 pm
Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!
Oh Lawd. I can't wait to see your version of Icon of Sin.
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- Posts: 36
- Joined: Wed Jun 09, 2010 3:38 pm
Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!
My wife wanted me to do stuff with her, and I wound up playing this all night. Your amazing work is ruining families, you home wrecker.
Seriously, this is amazing, I'm going to be bummed when I hit the end.
Seriously, this is amazing, I'm going to be bummed when I hit the end.
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- Posts: 2254
- Joined: Mon Jan 06, 2014 11:32 pm
Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!
Get her into Doom, then you both win.rockthemike13 wrote:My wife wanted me to do stuff with her, and I wound up playing this all night. Your amazing work is ruining families, you home wrecker.
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- Posts: 225
- Joined: Thu Feb 28, 2013 12:27 am
Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!
Remember you? We missed you! Awesome work as usual.Gardevoir wrote:Hey guys, remember me?
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- Posts: 23
- Joined: Mon Dec 28, 2015 12:51 pm
Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!
Very beautiful. Good luck!
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- Location: Chule
Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!
Woah, this is awesome.
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- Posts: 439
- Joined: Sun Dec 20, 2015 8:06 am
- Location: At the Pizza Tower
Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!
if you do a remake of the secret levels wolfenstein and groose with the other enemies then i will be done for many days of the week
(also optionaly change the comander keen with annother game protagonist not duke tho its already on use)
(also optionaly change the comander keen with annother game protagonist not duke tho its already on use)
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- Posts: 102
- Joined: Tue May 28, 2013 6:49 am
- Location: Poland, Warsaw
Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!
Uhh, I already had a different thing planned for the secret levels, not to mention I already replaced Keen with 'someone' else, but I think I know how to make those levels more interesting now...
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- Posts: 2254
- Joined: Mon Jan 06, 2014 11:32 pm
Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!
I hope they are still Wolfenstein themed, since the levels so far are like "mega" versions of the originals.
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- Posts: 102
- Joined: Tue May 28, 2013 6:49 am
- Location: Poland, Warsaw
Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!
Eh, I thought everyone already knew but, I am planning on remaking two PSXDoom levels for map31 and 32. Anyone who'd check out the wad in slade would probably guess because the name tags are already there. But don't worry, I'll try to somehow place nazis there as well.