ZDoom Executor new ZDoom (and related projects) Frontend.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: ZDoom Executor new ZDoom (and related projects) Frontend
In your "museum," what's the difference between TNT and Evilution? (And why is Plutonia not in there?)
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Re: ZDoom Executor new ZDoom (and related projects) Frontend
Whoops. *fixes* This curator is bad. One of them is Plutonia.wildweasel wrote:In your "museum," what's the difference between TNT and Evilution? (And why is Plutonia not in there?)
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Re: ZDoom Executor new ZDoom (and related projects) Frontend
Interesting collection
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Re: ZDoom Executor new ZDoom (and related projects) Frontend
Thanks. Anyways, outside of the feature mentioned a couple of posts ago, I've been using ZDE as my go to for launching (G)ZDoom, PrBoom+, Chocolate Doom and Doom Retro. Probably not its (ZDE's) intended feature, but hey. I like what you got.
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Re: ZDoom Executor new ZDoom (and related projects) Frontend
Is it just me, or do dialogs get screwed up when DPI is set above 100%?
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Re: ZDoom Executor new ZDoom (and related projects) Frontend
Which dialogs? The beta fixes the main window getting screwed when DPI is above 100%.maseter wrote:Is it just me, or do dialogs get screwed up when DPI is set above 100%?
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Re: ZDoom Executor new ZDoom (and related projects) Frontend
ThanksHellser wrote:Thanks. Anyways, outside of the feature mentioned a couple of posts ago, I've been using ZDE as my go to for launching (G)ZDoom, PrBoom+, Chocolate Doom and Doom Retro. Probably not its (ZDE's) intended feature, but hey. I like what you got.
I'm glad it's working for you...and it's good to hear it works for other engines as well.
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Re: ZDoom Executor new ZDoom (and related projects) Frontend
How do I build this on Linux? I know that this is meant to be buildable and usable on Linux. But if I just open zdexe.lpi in Lazarus, set the Target Platform to Linux and then try to build it, then I get stopped by tons and tons of Windows-specific code. Are there other steps that I'm missing?
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Re: ZDoom Executor new ZDoom (and related projects) Frontend
I did take care to {$ifdef} most if not all windows specific code, I may have forgotten some or just stopped doing it since no one wanted to build this in some other platform until now, I'll try to Linux build it and get back to you.
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Re: ZDoom Executor new ZDoom (and related projects) Frontend
Saying that it was a ton of errors was quite the overstatement. In any case, it should compile now, mind you some stuff won't really work out of the box like the tabbed interface menu option (though it should work if enabled in .zde.cfg (tabbedui="True")).
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Re: ZDoom Executor new ZDoom (and related projects) Frontend
I am using version 1.2.7 and it doesn't work with my port of choice, looking at the cmdline I see that it has cut out the ".wad" from each wad file? What?
EDIT: It seems to work with ZDoom, can you make it just use the filename properly regardless?
EDIT: It seems to work with ZDoom, can you make it just use the filename properly regardless?
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Re: ZDoom Executor new ZDoom (and related projects) Frontend
There's an option in.. Options... saying "Trim .WAD Extension" that you can tick on and off. If you don't see it, try going to the beta.
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Re: ZDoom Executor new ZDoom (and related projects) Frontend
Any chance of adding "Doom Complete" from the WadSmoosh project to the list of supported wads/pk3s?
If it helps - I have integrated all possible wads (Doom, Doom II, Master Levels, NRFTL, Plutonia, TNT) and my MD5 hashtag for doom_complete.pk3 is
333f0e6114d91ff71c46812265bdf619
There are many other builds however, based on how many wads have been integrated, so I guess these would need to be covered as well.
If it helps - I have integrated all possible wads (Doom, Doom II, Master Levels, NRFTL, Plutonia, TNT) and my MD5 hashtag for doom_complete.pk3 is
333f0e6114d91ff71c46812265bdf619
There are many other builds however, based on how many wads have been integrated, so I guess these would need to be covered as well.
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Re: ZDoom Executor new ZDoom (and related projects) Frontend
If Executor checks IWADs by their contents, WadSmoosh's generated IWADs contain a lump called SMOOSHED for identification.