The version I have uploaded is 3DGE 1.4a, and you can download that here.
Please note that the 7Z *only* contains the executable and MUST be dropped over 3DGE 1.36F. The EXE is named "3DGE14A.exe" so it wouldn't overwrite 3DGE.exe (1.36).
The BIGGEST draw to this release is that 3DGE finally has framerate interpolation! Though, this is still unfinished. See below:
At the moment, the only interpolation is when the position and rotation of the player is accessed by the camera, on the position of objects, and rotation of MD2/MD5 models. Everything else (HUD, doors/elevators, model animations, etc) is currently uninterpolated. There's no vsync yet, so it just renders as many frames as possible. Headbob is disabled because the way the headbob is currently applied caused it to be uninterpolated, and uninterpolated headbob really hides the high frame rate. Most of the obvious corner cases are handled, like making sure interpolation state is cleared on object creation and modifying teleporters to reset interpolation state to prevent interpolating between positions, but there might be others.
It seems to work pretty well on normal Doom maps with sprite objects, with the most notable flaw being that doors/elevators aren't interpolated.
Interpolation can be disabled by setting the c_var "r_lerp" to 0.
Another thing - there is hardcoded FOG in this release, mostly to get feedback on how that is handled - right now it has a blue tint to it and skies fail to render. There is no way to disable FOG in this test release (sorry).
Other minor things - the splash screen is disabled, the console reports this version as (1.36) but it was an oversight.
Major issues is that the gamecode is reverted to pre-1.36F and all important and bugfixed changes that were brought to 1.36F have not been integrated yet. This is because three codebases were worked on - one for Hypertension/Dreamcast (1.4), the Public (1.36+), and SLaVE (1.37). I'm very sloppy in tracking changes but I promise the next test release WILL be bugfixed. Eventually Hypertension/Public will be merged together.
In short, I would recommend to continue using 1.36F for general 3DGE use, and only use 1.4a to have a little fun and track the changes.
The screens below show Hypertension, a DOOM-engine based shooter which is render-heavy (+80FPS) and vanilla DOOM II (+900FPS).

