[Log file created at 07:25 AM on 25/Aug/2014]
[Debug file created at 07:25 AM on 25/Aug/2014]
3DGE2 v1.37 compiled on Jul 17 2014 at 22:52:36
hyper3DGE homepage is at
http://edge2.sourceforge.net/
hyper3DGE is based on EDGE by the EDGE team
http://edge.sourceforge.net/
hyper3DGE is based on DOOM by id Software
http://www.idsoftware.com/
hyper3DGE problems should be reported @
http://tdgmods.net/smf
Executable path: 'C:\STUFF\DooM stuff\3DGE'
Command-line Options:
C:/STUFF/DooM stuff/3DGE/3DGE.exe
-iwad C:/STUFF/DooM stuff/WADS/DOOM.WAD
M_LoadDefaults from .\EDGE2.cfg
- System is starting up...
SDL_Video_Driver: default
Desktop resolution: 1680x1050
I_StartupGraphics: initialisation OK
I_StartupControl: 1 joysticks found.
SDL_Audio_Driver: default
I_StartupSound: trying 44100 Hz, 16 bit Stereo
I_StartupSound: Success @ 44100 Hz, 16 bit Stereo
I_StartupMUS: Couldn't load the midi mixer
** FindTimidityConfig:
TIMID: checking directory '.'
trying '.\timidity.cfg'
trying '.\crude.cfg'
trying '.\freepats.cfg'
TIMID: checking directory '.\freepats'
TIMID: checking directory '.\timidity'
TIMID: checking directory '.\8mbgmpat'
trying '.\8mbgmpat\timidity.cfg'
^___ EXISTS
Loading Timidity config: .\8mbgmpat\timidity.cfg
I_StartupMusic: Timidity Init OK
>> LocalHostName: Stealth-PC
>> LocalAddress: 192.168.2.3
>> LocalAddress: 169.254.127.94
I_StartupNetwork: Initialised OK.
Available Resolutions:
1680x1050 @ 32 FS 1600x1024 @ 32 FS 1600x 900 @ 32 FS
1360x 768 @ 32 FS 1280x1024 @ 32 FS 1280x 960 @ 32 FS
1280x 800 @ 32 FS 1280x 768 @ 32 FS 1280x 720 @ 32 FS
1152x 864 @ 32 FS 1024x 768 @ 32 FS 800x 600 @ 32 FS
720x 576 @ 32 FS 720x 480 @ 32 FS 640x 480 @ 32 FS
320x 200 @ 16 win 320x 240 @ 16 win 400x 300 @ 16 win
512x 384 @ 16 win 640x 400 @ 16 win 640x 480 @ 16 win
800x 600 @ 16 win 1024x 768 @ 16 win 1280x1024 @ 16 win
1600x1200 @ 16 win 320x 200 @ 32 win 320x 240 @ 32 win
400x 300 @ 32 win 512x 384 @ 32 win 640x 400 @ 32 win
640x 480 @ 32 win 800x 600 @ 32 win 1024x 768 @ 32 win
1280x1024 @ 32 win 1600x1200 @ 32 win 640x 480 @ 16 FS
800x 600 @ 16 FS 1024x 768 @ 16 FS 1280x1024 @ 16 FS
- Changing Resolution...
R_InitialResolution...
I_SetScreenSize: trying 1680x1050 32bpp (fullscreen)
I_SetScreenSize: mode now 1680x1050 32bpp flags:0x80000002
OpenGL: Initialising...
OpenGL: Version: 3.3.0
OpenGL: Renderer: GeForce GTX 260/PCIe/SSE2
OpenGL: Vendor: NVIDIA Corporation
OpenGL: GLEW version: 1.5.8
OpenGL: Lights: 8 Clips: 8 Tex: 8192 Units: 4
R_SoftInitResolution...
- returning true.
- System startup complete...
- Initialising DDF
- Identify Version
Added filename: C:/STUFF/DooM stuff/WADS/DOOM.WAD
IWAD BASE = [DOOM]
Added filename: .\EDGE2.wad
Adding C:/STUFF/DooM stuff/WADS/DOOM.WAD
md5hash = 9db4b8a0...a279f73b
Levels 36, Internal GL nodes 0
FindCacheFilename: local_name = 'C:/STUFF/DooM stuff/WADS\DOOM.gwa'
FindCacheFilename: cache_name = '.\cache\DOOM-9DB4B8-A0D8BC.gwa'
FindCacheFilename: has_local=NO has_cache=YES
Actual_GWA_filename: .\cache\DOOM-9DB4B8-A0D8BC.gwa
Adding .\cache\DOOM-9DB4B8-A0D8BC.gwa
md5hash = 4250116e...c778574c
Adding .\EDGE2.wad
md5hash = d8581e18...792dbf6d
Loaded global palette.
Black:0 White:4 Red:176 Green:112 Blue:200
HU_Init: Setting up heads up display.
W_InitFlats...
W_InitTextures...
EDGE2.WAD version 7.00 found.
Loading external Languages
Loading external Sounds
Loading external ColourMaps
Loading external Images
Loading external Fonts
Loading external Styles
Loading external Attacks
Loading external Weapons
Loading external Things
Loading external Playlists
Loading external Lines
Loading external Sectors
Loading external Switches
Loading external Anims
Loading external Games
Loading external Levels
Loading external RadTrig
RTS: Loading File .\doom_ddf\rscript.rts
==============================================================================
This is EDGE: a project that is based upon the Doom Source Code released by
John Carmack of Id Software in December 1997. The work on this project is
designed, and implemented by the EDGE Team (
http://edge.sourceforge.net/).
==============================================================================
GETINFO [INTERPIC] : size 320x200
GETINFO [CONSOL_P] : size 640x480
WARNING: Unable to add image lump: CONSOLE
GETINFO [STDCROSS1] : size 16x16
GETINFO [STDCROSS2] : size 16x16
GETINFO [STDCROSS3] : size 16x16
GETINFO [STDCROSS4] : size 16x16
GETINFO [STDCROSS5] : size 64x64
GETINFO [STDCROSS6] : size 64x64
GETINFO [STDCROSS7] : size 64x64
GETINFO [STDCROSS8] : size 64x64
GETINFO [STDCROSS9] : size 64x64
GETINFO [PORTAL7] : size 256x256
GETINFO [PORTAL7B] : size 256x256
GETINFO [PORTAL7C] : size 256x256
GETINFO [PORTAL7D] : size 256x256
GETINFO [PORTAL7E] : size 256x256
GETINFO [PORTAL7F] : size 256x256
GETINFO [PORTAL7G] : size 256x256
GETINFO [DLIGHT_EXP] : size 256x256
GETINFO [FUZZ_MAP] : size 256x256
GETINFO [CON_FONT_2] : size 256x256
W_InitSprites: Finding sprite patches
W_ImageGetUserSprites(count = 0)
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W_InitModels: Setting up
M_Init: Init Miscellaneous Info.
R_Init: Init DOOM refresh daemon.
WARNING: W_CheckNumForName: Name 'SHADOW_STD' longer than 8 chars!
WARNING: Unknown graphic: 'SHADOW_STD'
P_Init: Init Playloop state.
I_StartupSound: Init 8 mixing channels
Network: base port is 26710
N_StartupReliableLink: OK
>>> my_addr (bc) : 0.0.0.0:26711
N_StartupBroadcastLink: OK
Compiling COAL script: .\doom_ddf\coal_api.ec
Compiling COAL script: .\doom_ddf\coal_hud.ec
- Setting up Initial State...
- Startup: showing title screen.
tim_player_c: Converting MUS format to MIDI...
Conversion done: new length is 2161
Timidity: No instrument mapped to drum set 0, program 17 - this instrument will not be heard
EDGE2 v1.37 system ready.
- Entering game loop...
N_TryRunTics: now 194 last_tryrun 191 --> real 3
N_TryRunTics: now 194 last_tryrun 194 --> real 0
N_TryRunTics: now 195 last_tryrun 195 --> real 0
N_TryRunTics: now 196 last_tryrun 196 --> real 0
N_TryRunTics: now 197 last_tryrun 197 --> real 0
N_TryRunTics: now 198 last_tryrun 198 --> real 0
N_TryRunTics: now 199 last_tryrun 199 --> real 0
N_TryRunTics: now 200 last_tryrun 200 --> real 0
N_TryRunTics: now 201 last_tryrun 201 --> real 0
N_TryRunTics: now 202 last_tryrun 202 --> real 0
N_TryRunTics: now 203 last_tryrun 203 --> real 0
N_TryRunTics: now 204 last_tryrun 204 --> real 0
N_TryRunTics: now 205 last_tryrun 205 --> real 0
N_TryRunTics: now 206 last_tryrun 206 --> real 0
N_TryRunTics: now 207 last_tryrun 207 --> real 0
N_TryRunTics: now 208 last_tryrun 208 --> real 0
N_TryRunTics: now 209 last_tryrun 209 --> real 0
N_TryRunTics: now 210 last_tryrun 210 --> real 0
N_TryRunTics: now 211 last_tryrun 211 --> real 0
N_TryRunTics: now 212 last_tryrun 212 --> real 0
N_TryRunTics: now 213 last_tryrun 213 --> real 0
N_TryRunTics: now 214 last_tryrun 214 --> real 0
N_TryRunTics: now 215 last_tryrun 215 --> real 0
N_TryRunTics: now 216 last_tryrun 216 --> real 0
N_TryRunTics: now 217 last_tryrun 217 --> real 0
N_TryRunTics: now 218 last_tryrun 218 --> real 0
N_TryRunTics: now 219 last_tryrun 219 --> real 0
N_TryRunTics: now 220 last_tryrun 220 --> real 0
N_TryRunTics: now 221 last_tryrun 221 --> real 0
N_TryRunTics: now 222 last_tryrun 222 --> real 0
N_TryRunTics: now 223 last_tryrun 223 --> real 0
S_CacheLoad: [SWTCHN]
N_TryRunTics: now 224 last_tryrun 224 --> real 0
N_TryRunTics: now 225 last_tryrun 225 --> real 0
N_TryRunTics: now 226 last_tryrun 226 --> real 0
N_TryRunTics: now 227 last_tryrun 227 --> real 0
N_TryRunTics: now 228 last_tryrun 228 --> real 0
N_TryRunTics: now 229 last_tryrun 229 --> real 0
N_TryRunTics: now 230 last_tryrun 230 --> real 0
S_CacheLoad: [PISTOL]
N_TryRunTics: now 231 last_tryrun 231 --> real 0
N_TryRunTics: now 232 last_tryrun 232 --> real 0
N_TryRunTics: now 233 last_tryrun 233 --> real 0
N_TryRunTics: now 234 last_tryrun 234 --> real 0
N_TryRunTics: now 235 last_tryrun 235 --> real 0
N_TryRunTics: now 236 last_tryrun 236 --> real 0
N_TryRunTics: now 237 last_tryrun 237 --> real 0
N_TryRunTics: now 238 last_tryrun 238 --> real 0
N_TryRunTics: now 239 last_tryrun 239 --> real 0
WARNING: Failed to read directory: .\savegame\current
--------------------------------------------------
Entering E1M1: Hangar
WARNING: Failed to read directory: .\savegame\current
GenerateBlockmap: MAP (-768,-4864) -> (3808,-2048)
GenerateBlockmap: BLOCKS 36 x 23 TOTAL 828
Blockmap size: 36x23 --> Lightmap size: 9x6
Created 180 seclists from 470 vertices (38.3%)
Precaching sprite: SAWG
Precaching sprite: PUNG
Precaching sprite: PISG
Precaching sprite: PISF
Precaching sprite: SHTG
Precaching sprite: SHTF
Precaching sprite: CHGG
Precaching sprite: CHGF
Precaching sprite: MISG
Precaching sprite: MISF
Precaching sprite: PLSG
Precaching sprite: PLSF
Precaching sprite: BFGG
Precaching sprite: BFGF
Precaching sprite: BON1
Precaching sprite: STIM
Precaching sprite: MEDI
Precaching sprite: BON2
Precaching sprite: ARM1
Precaching sprite: ARM2
Precaching sprite: SHOT
Precaching sprite: CLIP
Precaching sprite: AMMO
Precaching sprite: SHEL
Precaching sprite: SBOX
Precaching sprite: COLU
Precaching sprite: PLAY
Precaching sprite: POSS
Precaching sprite: TROO
Precaching sprite: POL5
Precaching sprite: CBRA
Precaching sprite: ELEC
Precaching sprite: BAR1
tim_player_c: Converting MUS format to MIDI...
Conversion done: new length is 23396
Deathmatch 0
* P_SpawnPlayer 1 @ 1056,-3616
player_s::Reborn
P_AddWeapon: [FIST] @ 0
P_AddWeapon: [PISTOL] @ 1
CREATE IMAGE [DLIGHT_EXP] 256x256 < 256x256 opac=1 --> 07B660C0 256x256 bpp 3
CREATE IMAGE [STDCROSS1] 16x16 < 16x16 opac=1 --> 07B66078 16x16 bpp 3
N_BuildTiccmds: pnum 0 netgame n
N_BuildTiccmds: pnum 0 netgame n
N_BuildTiccmds: pnum 0 netgame n
N_BuildTiccmds: pnum 0 netgame n
N_BuildTiccmds: pnum 0 netgame n
N_BuildTiccmds: pnum 0 netgame n
N_NetUpdate: lost tics: 8