Widescreen statusbars (v2409)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Widescreen statusbars (v2203)
That is cool, but I thought your Fullscreen Statusbar Mod project had made the need to load up individual custom status bars obsolete.
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Re: Widescreen statusbars (v2203)
Well, you can see, people keep posting here and there are obviously quite a few who prefer this over the Fullscreen Statusbar Mod. Then again, outside of GZDoom, that mod is useless. So yeah, there ARE reasons for this to exist. To all lovers of Crispy Doom, International Doom or PrBoom+: This is for you!
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Re: Widescreen statusbars (v2203)
Ah, good to know. I still prefer Fullscreen Status Bar!
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Re: Widescreen statusbars (v2203)
Hey man, could it possible to have a widescreen version of Sunder's status bar? Hoping that it influence Doom God to get the wad finished.
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Re: Widescreen statusbars (v2203)
Done (see attachment). Get it from the Github repo, it's named sunder_wide.wad.
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Version 2204 released
Changelog:
- Added: A Fistful of Doom, All Hell is Breaking Loose, Anomaly Report, Antaresian Reliquary, Obituary, Ozonia, Japanese Community Project, Judgment, Sunder, TNT2: Devilution
- Updated: 59 statusbars replaced with ultrawide versions (made by ragu), Akeldama, REKKR (Ultrawide, taken from commercial release), Valiant
- Added: A Fistful of Doom, All Hell is Breaking Loose, Anomaly Report, Antaresian Reliquary, Obituary, Ozonia, Japanese Community Project, Judgment, Sunder, TNT2: Devilution
- Updated: 59 statusbars replaced with ultrawide versions (made by ragu), Akeldama, REKKR (Ultrawide, taken from commercial release), Valiant
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Re: Widescreen statusbars (v2204)
Are the new status bars going to be added to your Fullscreen Status Bar as well?
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Re: Widescreen statusbars (v2204)
Were all graphics converted to doom format?
Also, I could make and upload a folder called "autoload" which would have all of these status bars in folders with the names of their corresponding wads. Would be really convenient for woof or prboom users.
Also, I could make and upload a folder called "autoload" which would have all of these status bars in folders with the names of their corresponding wads. Would be really convenient for woof or prboom users.
Last edited by dmslr on Wed May 04, 2022 6:52 am, edited 1 time in total.
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Re: Widescreen statusbars (v2204)
The Fullscreen Statusbar Mod and this project have nothing to do with each other. It doesn't make any sense to add widescreen statusbars to a mod which focusses on a split bar that doesn't require widescreen images. Even the non-split bar is intended for the standard 4:3 format. The point of the FSM is to gain as much screen space as possible while these widescreen bars do the opposite, covering gaps. We are widecreen compatible, though, so you can use both at the same time. Even though I really wouldn't know why anybody might want that...
In general, all bars should already be converted, no pngs, so they work with Crispy. If you wish to go through the ordeal of creating all those autoload folders, go ahead. Quite a few ports would profit from it, actually. Crispy, PrBoom+ and Woof, at least (there might be more, but those are the ones I am using).
In general, all bars should already be converted, no pngs, so they work with Crispy. If you wish to go through the ordeal of creating all those autoload folders, go ahead. Quite a few ports would profit from it, actually. Crispy, PrBoom+ and Woof, at least (there might be more, but those are the ones I am using).
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Re: Widescreen statusbars (v2204)
Please note this:
Lately I am assuming a port is used which supports Unity assets, i.e. automatic graphics lump centering. Therefore, I am not applying offsets any more. This means if you use older ports such as ZDoom, statusbars will not be properly aligned.
My question now:
Does any of you need or even require this? I can retroactively apply offsets to the new statusbars, but it will only matter for old ports that aren't updated any more.
Lately I am assuming a port is used which supports Unity assets, i.e. automatic graphics lump centering. Therefore, I am not applying offsets any more. This means if you use older ports such as ZDoom, statusbars will not be properly aligned.
My question now:
Does any of you need or even require this? I can retroactively apply offsets to the new statusbars, but it will only matter for old ports that aren't updated any more.
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Re: Widescreen statusbars (v2204)
I've made an "autoload" folder with the status bars in folders named as their corresponding wads for use with Crispy Doom, Woof, PrBoom and some other (except ZDoom and multiplayer wads for obvious reasons). Just put the folder in your source port directory and they're ready to be autoloaded with your favourite wads.
(I also didn't add Anomaly Report and TNT 2 because they yet to be released as the final version. But Sunder is there; you know how rarely it gets updates.)
If anyone finds errors in folder naming or in other things, please let me know.
NightFright, I'd suggest to replace the current cchest status bar with this because not everyone uses the ultrawidescreen resolution and they don't get the sides of the current bar in 16:9 or 16:10. The bar from the link looks very nice. What do you think?
And are you planning to get other status bars from there?
(I also didn't add Anomaly Report and TNT 2 because they yet to be released as the final version. But Sunder is there; you know how rarely it gets updates.)
If anyone finds errors in folder naming or in other things, please let me know.
NightFright, I'd suggest to replace the current cchest status bar with this because not everyone uses the ultrawidescreen resolution and they don't get the sides of the current bar in 16:9 or 16:10. The bar from the link looks very nice. What do you think?
And are you planning to get other status bars from there?
Last edited by dmslr on Tue May 10, 2022 4:53 am, edited 2 times in total.
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Re: Widescreen statusbars (v2204)
Community Chest statusbar has been replaced. It's better to avoid cloning or hijacking somebody else's stuff. In general, I prefer creations made specifically for this project.
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Version 2205 released
Changelog:
- Added: 10-Day Vacation, Dimensions of Time, Doom II: Flashback to Hell, Exomoon, Hadephobia, Irkalla, Mayan Mishap, Monument, Pagodia, Sinergy, Uprising, Valiant: Vaccinated Edition
- Updated: Community Chest 1-4, Judgment (-25% brightness for better contrast/legibility)
- Added: 10-Day Vacation, Dimensions of Time, Doom II: Flashback to Hell, Exomoon, Hadephobia, Irkalla, Mayan Mishap, Monument, Pagodia, Sinergy, Uprising, Valiant: Vaccinated Edition
- Updated: Community Chest 1-4, Judgment (-25% brightness for better contrast/legibility)
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Re: Widescreen statusbars (v2205)
The autoload folder has been updated. Irkalla and Pagodia will be added later.
Last edited by dmslr on Tue May 10, 2022 4:53 am, edited 1 time in total.
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Re: Widescreen statusbars (v2205)
I have added a link to your autoload folder edition in the OP so it doesn't get lost.