[Project, Resources] Diopticum

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RaVeN-05
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Re: [Project, Resources] Diopticum (Upd:23/11)

Post by RaVeN-05 »

Thank you! =)
Now all resources from all versions of Raven Software game "CyClones".
All images on PNG with transparency, All music on MIDi, All sounds in WAV format.
There is four version of game that have differences -> demo version1, demo version v2, floopy version, cdrom version.
http://heretics-hexens.ucoz.com/temp/cc/CYCLONES.7z
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IMX
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Re: In Extremis

Post by IMX »

Diodeus wrote:New rip: In Extremis - sprites.

Image
Nice, thanks!
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RaVeN-05
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Re: [Project, Resources] Diopticum (Upd:23/11)

Post by RaVeN-05 »

ShadowCaster almost all resources (some resources unacessable its compressed by RLE0 on CDROM version of game)

Thanks to Gez and all developers of SLADE3 and XWE.

I will return back to this compression
its described here
http://compressions.sourceforge.net/Auxilary.html
and on
http://msdn.microsoft.com/en-us/library/hh880904.aspx

Download !
http://heretics-hexens.ucoz.com/temp/sc/SHADOWCASTER.7z
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Zero X. Diamond
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Re: [Project, Resources] Diopticum (Upd:23/11)

Post by Zero X. Diamond »

Damn it, Diodeus, quit beating me to things I want to rip! :P
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RaVeN-05
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Re: [Project, Resources] Diopticum (Upd:23/11)

Post by RaVeN-05 »

My revision on Black Crypt PC Demos (Extracted 816 files, graphic files is 751+, all sounds)
About Amiga version, well i am not sure if i have some chances to rip all its hard to understand coz no file names, and all data is compressed by RLE, and i even cann't determine where files starts and where they ends =(.

So i have two remained things that i want to do, is:
Rip of all resources from HeXen II
Rip of all resources from Heretic II
After it my job is done =)

http://heretics-hexens.ucoz.com/temp/bc/BLACKCRYPT.7z
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Enjay
 
 
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Re: [Project, Resources] Diopticum (Upd:23/11)

Post by Enjay »

RaVeN-05 wrote:Rip of all resources from Heretic II
The textures would certainly be appreciated. The M82TGA program that can be used for converting the textures from their game native M8 format to TGA graphics often leaves an ugly single row of random pixels along the bottom (actually, I think the whole graphic gets shifted up, losing the top row and filling in the bottom one with randomness). I *think* quark does a better job of converting but I can't find a way to mass convert them.
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RaVeN-05
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Re: [Project, Resources] Diopticum (Upd:23/11)

Post by RaVeN-05 »

I am writting my own application to rip it so it doesnot happen as you sayed =)
All images from Heretic II will looks original withiut any shift etc.

ALSO! Need Help!!!!!
If someone can provide all saves of every level from Amiga's Black Crypt or save states from WinUAE then i can rip all resources!
Noodlebox
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Re: [Project, Resources] Diopticum (Upd:23/11)

Post by Noodlebox »

Hey Diodeus

I noticed that you had resources for the game Last Rites, and was just wondering if you want the music for it as well
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Diodeus
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Re: [Project, Resources] Diopticum (Upd:23/11)

Post by Diodeus »

Sure, Noodlebox!
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Diodeus
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Re: [Project, Resources] Diopticum (Upd:23/11)

Post by Diodeus »

New rips:
Magestorm and Darkstorm TC - Sprites, textures, sounds.

Image

Sword of The Stars: The Pit and MindGames DLC - Sprites.

Image

Added RaVeN-05 rips:
Cyclones - Sprites, textures, sounds, music.

Necrodome - Sprites, textures, sounds, music.

Take No Prisoners - Music.

Mageslaer - Sprites, music.

Note: Since "SoS: The Pit" uses isometric perspective, I have included only a few of the enemy sprites.
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Captain J
 
 
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Re: [Project, Resources] Diopticum (Upd:06/12)

Post by Captain J »

SoS: The Pit's graphic is so simple and beautiful out there. :laff:
Noodlebox
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Re: [Project, Resources] Diopticum (Upd:23/11)

Post by Noodlebox »

Diodeus wrote:Sure, Noodlebox!
Okay then here you go, oh and sorry for the somewhat large filesize
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Gothic
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Re: [Project, Resources] Diopticum (Upd:06/12)

Post by Gothic »

Not sure if this belongs here, but anybody knows why zdoom and gzdoom can't play Mageslayer/TakeNoPrisoners/Necrodome midis?
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torridgristle
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Re: [Project, Resources] Diopticum (Upd:06/12)

Post by torridgristle »

Gothic wrote:Not sure if this belongs here, but anybody knows why zdoom and gzdoom can't play Mageslayer/TakeNoPrisoners/Necrodome midis?
It seems to be because all notes are in one MIDI track, yet they are in different MIDI channels.

If these were converted to MIDI from another format, it needs to be done differently.
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Snarboo
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Re: [Project, Resources] Diopticum (Upd:06/12)

Post by Snarboo »

I noticed you ripped the textures from Gloom Deluxe. Is it possible to rip the enemies? If not that's fine, but I was hoping to use the aggro skinheads for a project. :p

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