During my latest playthroughs, I've been feeling like the basic battle rifle tends to overshadow other machine gun weapons, even of higher rarities.
It provides high accuracy, ROF and a quick reload speed, which makes it pretty damn good at clearing out zombies. Its lower base damage isn't even a downside, considering how most machine guns, even with 4 power mods, still can't kill zombies any faster. Besides, with the sheer amount of content, it's typically easier to use an alternate, more effective weapon type.
DoomRL Arsenal - [1.1.5] [MP-B7.3]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 3
- Joined: Mon Sep 25, 2023 9:01 am
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
The monster pack breaks the shotgun shop on MAP01 of Zeppelin Armada, the bars of the cell containing the shotgun won't raise. Other monster mods work just fine though.
EDIT: it also breaks the other maps.
EDIT: it also breaks the other maps.
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- Posts: 3
- Joined: Mon Sep 25, 2023 9:01 am
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
I cannot move my mouse with the PDA up anymore on GZDOOM 4.11
Anyone else having this problem?
Anyone else having this problem?
Last edited by vfunky on Mon Oct 09, 2023 4:06 am, edited 2 times in total.
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