twinkieman93 wrote:Found a bug while building a marine to have all the bullets ever by carrying the biggest bullet firing weapons I could get my hands on, all of them loaded up to capacity with bulk mods. Anyways, I had assembled a gatling gun and when I picked up a fresh chaingun it still had the extra bullets in the magazine from before I assembled the gatling gun. It fired normally, and it wouldn't let me reload until I was below its normal maximum of 40. Not a huge deal but I figured I should mention it regardless. Having a blast with this mod so far, keep up the good work.
Unfortunately not a bug, individual guns aren't tracked at all, just the type of gun, so if you fire a weapon, discard it, then find another of that weapon, the magazine will be exactly the same as when you fired it before. If it weren't for the fact that mods are stripped from weapons when you dropped them, if you picked up another gun it would also have the same mods on it. And yes, you can't reload a weapon that had it's magazine bulked up until it drops to it's current maximum magazine size. I'm glad you're enjoying the mod, I hope to deploy more good work for you to play with in Beta 2 soon.
insightguy wrote:Hillarious glitch found:
Try the assault minigun. WTF?
EDIT: What does the assault mod do exactly?
twinkieman93 wrote:
It makes a weapon semi-automatic and a lot more accurate.
Exactly, makes the weapon semi-auto and reduces shot spread by half for hitscan weaponry, and reduces spread on projectiles to nothing. Mostly because they are super accurate anyway. Also increases damage by 1.
Yeah, the Assault Minigun is super weird, took me ages to get it working properly. Think of it as a snipey rifle of some sort, with a clip of ungodly proportions. XD
twinkieman93 wrote:Oh, and another bug. The muzzle flare is messed up on the High Power Pistol, using the flare from the vanilla Doom pistol as opposed to what it probably should be using. Most likely just an error in sprite naming.
goddamnbloodythingiknewiforgotsomethingrazzlefrazzle...
Thanks a bundle for pointing that stupid mistake out, fixed for Beta 2. I changed the pistol sprites a short while before Beta release, and obviously I did not fix the High Power version of it. How clever of me.