No complaints here then, I am looking forward to downloading this when the next beta is available with more maps, I actually had a lot of fun with the other maps as if they felt canon enough to be called original (Or enhanced) Doom 64 maps.AlwaysDoomed wrote:The shotguns and rocket launcher already have recoils =D, also imma attempt to add a reload animation to the shotguns. I added a reload animation to the plasma rifle that looks pretty good.
Doom 64 Wad Project [GZDoom] Version 1.0 released!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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NachtIntellect
- Posts: 312
- Joined: Wed Feb 29, 2012 2:10 pm
- Location: Bienenstock, Germany
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
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Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
Ill also be adding another episode in this release called Hidden Evil.
Hidden Evil will have 2 maps in the up coming alpha release which were going to be secret maps but then i decided that since their like the doom64 fun maps that i might as well have a "fun map" episode. Later on this new episode will have quite a few more maps.
Hidden Evil will have 2 maps in the up coming alpha release which were going to be secret maps but then i decided that since their like the doom64 fun maps that i might as well have a "fun map" episode. Later on this new episode will have quite a few more maps.
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Mayhem666
- Posts: 501
- Joined: Sun Feb 26, 2012 6:17 pm
- Location: Canada,Qc
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
Nice Project since ive been interessed in Doom 64 on Pc.
Wich tool did you use to make this kind of maps ? Thats kinda cool.
Wich tool did you use to make this kind of maps ? Thats kinda cool.
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Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
doombuilder 2
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DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
i love the intro, nice use of the cameras.
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NachtIntellect
- Posts: 312
- Joined: Wed Feb 29, 2012 2:10 pm
- Location: Bienenstock, Germany
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
Indeed it is, I was wondering if this will have the Unmaker with it's "demon keys" You know when you pick them up the 1st makes Unmaker fire faster, 2nd gives it a second beam, 3rd gives it a third beamDOOMERO-21 wrote:i love the intro, nice use of the cameras.
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Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
Yes it will.Whiteace wrote:Indeed it is, I was wondering if this will have the Unmaker with it's "demon keys" You know when you pick them up the 1st makes Unmaker fire faster, 2nd gives it a second beam, 3rd gives it a third beamDOOMERO-21 wrote:i love the intro, nice use of the cameras.
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PFL
- Posts: 281
- Joined: Mon Jul 28, 2008 7:44 pm
- Location: .ca
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
Now I'm ready for this
) NOW
)))
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Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
I basically just need to detail all the maps and fix the sector colors more.
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Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
Basically I forgot about this project because of many factors. Iv had this wad sitting around for quite a while and finally decided today to release it.
https://www.dropbox.com/s/p2rh80n9hg45h ... ON-1.4.wad
All the maps are playable except a few dont have items or monsters in them. I added all my scrapped maps to this file too.
Enjoy!!
https://www.dropbox.com/s/p2rh80n9hg45h ... ON-1.4.wad
All the maps are playable except a few dont have items or monsters in them. I added all my scrapped maps to this file too.
Enjoy!!
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Cryomundus
- Posts: 497
- Joined: Thu Oct 31, 2013 12:33 pm
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
Just curious, how much is done?AlwaysDoomed wrote:Basically I forgot about this project because of many factors. Iv had this wad sitting around for quite a while and finally decided today to release it.
https://www.dropbox.com/s/p2rh80n9hg45h ... ON-1.4.wad
All the maps are playable except a few dont have items or monsters in them. I added all my scrapped maps to this file too.
Enjoy!!
In terms of Unmaker +keys, weapons, monsters, etc. (not the maps, that is)
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Endless123
- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
Man it's awesome, really well done
I don't know if you have the intention to continue developing this wad if it's not finished but i think you should, it's just my opinion but still, really cool and well made wad 
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Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
Havnt touched the unmaker or the bfg, monsters and everything else are done.Cryomundus wrote:
Just curious, how much is done?
In terms of Unmaker +keys, weapons, monsters, etc. (not the maps, that is)
Thanks, I was fearing that people would think the maps would suck so I stopped working on this.Endless123 wrote:Man it's awesome, really well doneI don't know if you have the intention to continue developing this wad if it's not finished but i think you should, it's just my opinion but still, really cool and well made wad
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m4lmaster
- Posts: 178
- Joined: Tue Nov 19, 2013 8:16 am
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
do you plan to release a version without any new weapons? so we can play with say...BDSE or Project MSX or Infinitys Requiem? EDIT: it would have been easier to say...just the maps
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Unholypimpin
- Posts: 771
- Joined: Thu Feb 05, 2009 2:08 pm
- Location: California
Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!
No because the whole wad isn't mod friendly. Sorry =[m4lmaster wrote:do you plan to release a version without any new weapons? so we can play with say...BDSE or Project MSX or Infinitys Requiem? EDIT: it would have been easier to say...just the maps