Doom 64 Wad Project [GZDoom] Version 1.0 released!

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
NachtIntellect
Posts: 312
Joined: Wed Feb 29, 2012 2:10 pm
Location: Bienenstock, Germany

Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by NachtIntellect »

AlwaysDoomed wrote:The shotguns and rocket launcher already have recoils =D, also imma attempt to add a reload animation to the shotguns. I added a reload animation to the plasma rifle that looks pretty good.
No complaints here then, I am looking forward to downloading this when the next beta is available with more maps, I actually had a lot of fun with the other maps as if they felt canon enough to be called original (Or enhanced) Doom 64 maps.
User avatar
Unholypimpin
Posts: 771
Joined: Thu Feb 05, 2009 2:08 pm
Location: California

Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by Unholypimpin »

Ill also be adding another episode in this release called Hidden Evil.

Hidden Evil will have 2 maps in the up coming alpha release which were going to be secret maps but then i decided that since their like the doom64 fun maps that i might as well have a "fun map" episode. Later on this new episode will have quite a few more maps.
User avatar
Mayhem666
Posts: 501
Joined: Sun Feb 26, 2012 6:17 pm
Location: Canada,Qc

Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by Mayhem666 »

Nice Project since ive been interessed in Doom 64 on Pc.

Wich tool did you use to make this kind of maps ? Thats kinda cool.
User avatar
Unholypimpin
Posts: 771
Joined: Thu Feb 05, 2009 2:08 pm
Location: California

Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by Unholypimpin »

doombuilder 2
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by DOOMERO-21 »

i love the intro, nice use of the cameras.
User avatar
NachtIntellect
Posts: 312
Joined: Wed Feb 29, 2012 2:10 pm
Location: Bienenstock, Germany

Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by NachtIntellect »

DOOMERO-21 wrote:i love the intro, nice use of the cameras.
Indeed it is, I was wondering if this will have the Unmaker with it's "demon keys" You know when you pick them up the 1st makes Unmaker fire faster, 2nd gives it a second beam, 3rd gives it a third beam
User avatar
Unholypimpin
Posts: 771
Joined: Thu Feb 05, 2009 2:08 pm
Location: California

Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by Unholypimpin »

Whiteace wrote:
DOOMERO-21 wrote:i love the intro, nice use of the cameras.
Indeed it is, I was wondering if this will have the Unmaker with it's "demon keys" You know when you pick them up the 1st makes Unmaker fire faster, 2nd gives it a second beam, 3rd gives it a third beam
Yes it will.
PFL
Posts: 281
Joined: Mon Jul 28, 2008 7:44 pm
Location: .ca

Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by PFL »

Now I'm ready for this :)) NOW :))))
User avatar
Unholypimpin
Posts: 771
Joined: Thu Feb 05, 2009 2:08 pm
Location: California

Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by Unholypimpin »

I basically just need to detail all the maps and fix the sector colors more.
User avatar
Unholypimpin
Posts: 771
Joined: Thu Feb 05, 2009 2:08 pm
Location: California

Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by Unholypimpin »

Basically I forgot about this project because of many factors. Iv had this wad sitting around for quite a while and finally decided today to release it.

https://www.dropbox.com/s/p2rh80n9hg45h ... ON-1.4.wad

All the maps are playable except a few dont have items or monsters in them. I added all my scrapped maps to this file too.

Enjoy!!
User avatar
Cryomundus
Posts: 497
Joined: Thu Oct 31, 2013 12:33 pm

Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by Cryomundus »

AlwaysDoomed wrote:Basically I forgot about this project because of many factors. Iv had this wad sitting around for quite a while and finally decided today to release it.

https://www.dropbox.com/s/p2rh80n9hg45h ... ON-1.4.wad

All the maps are playable except a few dont have items or monsters in them. I added all my scrapped maps to this file too.

Enjoy!!
Just curious, how much is done?

In terms of Unmaker +keys, weapons, monsters, etc. (not the maps, that is)
Endless123
Posts: 1560
Joined: Wed Aug 28, 2013 1:36 pm

Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by Endless123 »

Man it's awesome, really well done :D I don't know if you have the intention to continue developing this wad if it's not finished but i think you should, it's just my opinion but still, really cool and well made wad :)
User avatar
Unholypimpin
Posts: 771
Joined: Thu Feb 05, 2009 2:08 pm
Location: California

Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by Unholypimpin »

Cryomundus wrote:
Just curious, how much is done?

In terms of Unmaker +keys, weapons, monsters, etc. (not the maps, that is)
Havnt touched the unmaker or the bfg, monsters and everything else are done.
Endless123 wrote:Man it's awesome, really well done :D I don't know if you have the intention to continue developing this wad if it's not finished but i think you should, it's just my opinion but still, really cool and well made wad :)
Thanks, I was fearing that people would think the maps would suck so I stopped working on this.
m4lmaster
Posts: 178
Joined: Tue Nov 19, 2013 8:16 am

Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by m4lmaster »

do you plan to release a version without any new weapons? so we can play with say...BDSE or Project MSX or Infinitys Requiem? EDIT: it would have been easier to say...just the maps
User avatar
Unholypimpin
Posts: 771
Joined: Thu Feb 05, 2009 2:08 pm
Location: California

Re: Doom 64 Wad Project [GZDoom] Version 1.0 released!

Post by Unholypimpin »

m4lmaster wrote:do you plan to release a version without any new weapons? so we can play with say...BDSE or Project MSX or Infinitys Requiem? EDIT: it would have been easier to say...just the maps
No because the whole wad isn't mod friendly. Sorry =[

Return to “TCs, Full Games, and Other Projects”