I have been studying what leads these HD sprites projects into damnation. The lack of organization and focus is the main reason.
This is the list of steps and rules so far. You are welcome to post suggestions.
Step 1: Polishing the already existing work
The last project started by Thief666 already had a lot of good content to start, but a lot of sprites requires to be polished. Lots of "garbage pixels" on most sprites, missing details, and some sprites haven't even been actually edited, just stretched and filtered. The first step is to finish this material. After I finish polishing the Zombieman, Shotgunguy, Imp, Demon, and Cacodemon, I will release the first public beta.
Spoiler:Step 2: Primary sprite edits
The main rule of this step is (and this applies to step 1 too): never go back and change a concept before Step 3. If you don't like a concept, don't try to FORCE the person working on it to start everything from scratch. On Thief666's project there was somewhat like 10 pages about discussions related to the Demon's eyes colors. That is ridiculous. Feedback is always appreciated, but if its a big detail that will need to redraw all the sprites again, please wait for Step 3 (unless the person only drawed 1 sprite so far and is asking for feedback before continuing). On Step 3 you will know why it is so important to follow this rule. And remember that not anyone can be pleased by the same thing. When you don't enjoy something, there might be other people that like it, and it's not worth to stop the progress on the existing work just because you don't like it. Wait for it to get partially finished first!
Step 3: Secondary sprite edits
It's when we have all sprites already finished, but will make revisions to add more detail. Here is the part when you start complaining about the Cacodemon's horns, or the Imp's teeth, because now that all sprites are done, and it will be much easier to make edits. Let's say, if someone doesn't like the Arachnotron Eyes, it will just need to change the sprites on angles 1, 2-8, and 3-7, and angles 4-6 and 5 will not need to be touched. This will not just be easier, but will be much more motivational to start working on the small details knowing that you have much less stuff to do.
Current progress:
Here you can keep track of everything that have been done so far. Also you can know who is working on the sprites. Before offering help, check if somebody is already drawing the sprites that you want to draw.
Step 1 stuff:
Zombieman: All frames done except death frames.
Shotgunguy: Stand by. Awaiting Polishment.
Imp: Frames ABCDEFG done on angles 1, and 2-8.
Demon: Frames ABCD done in all rotations.
Baron of Hell: Stand by. Awaiting Polishment.
Lost Soul: Stand by. Awaiting Polishment.
Cacodemon: Frame A done on angles 1, 2-8, and 3-7
Step 2 stuff. Nobody is drawing these, so if you want to start, go ahead.
Chaingunguy: Not started.
Mancubus: Not started.
Revenant: Not started.
Pain Elemental: Not started.
Hell Knight: Not started.
Arch-Vile: Not started.
Arachnotron: Not started.
Cyberdemon: Not started.
Mastermind: Not started.
When an entire sprite sheet of a monster or weapon is finished, it is automatically sent to the next step. Stuff from step 1 goes directly to step 3.
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In-game Screenshots.
Spoiler: WIPSo, anyone interested on contributing?






