Donkey Kong Country for GZDooM (demo released)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Earth
Posts: 12
Joined: Sun Jul 29, 2012 2:32 pm

Re: Donkey Kong Country for GZDooM (demo released)

Post by Earth »

Bump. This mod looks incredibly good for it to just disappear off the face of the internet so quick!
User avatar
BFG
Posts: 603
Joined: Tue Feb 17, 2015 5:54 am
Location: Germany

Re: Donkey Kong Country for GZDooM (demo released)

Post by BFG »

Earth wrote:Bump. This mod looks incredibly good for it to just disappear off the face of the internet so quick!
Nintendo probably forced him to take down the videos and stop development, they don't like it when their characters are used in game mods.
User avatar
DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: Donkey Kong Country for GZDooM (demo released)

Post by DOOMERO-21 »

BFG wrote:
Earth wrote:Bump. This mod looks incredibly good for it to just disappear off the face of the internet so quick!
Nintendo probably forced him to take down the videos and stop development, they don't like it when their characters are used in game mods.
No, nintendo not forced me to do that, the link is broken. But i have another dk mod and is much better, you can choose, Donkey, Diddy, Dixie and Kiddy and can be played online.
Spoiler:

Return to “TCs, Full Games, and Other Projects”