Donkey Kong Country for GZDooM (demo released)

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DOOMERO-21
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Re: Donkey Kong Country for GZDooM

Post by DOOMERO-21 »



Enguarde =)
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Batandy
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Re: Donkey Kong Country for GZDooM

Post by Batandy »

I love that castle level,seriously,feels like snes DKC but with DKC Returns' and Tropical Freeze's visuals, this thing will be the king of TCs when it'll come out
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Orb Swallowing Fox
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Re: Donkey Kong Country for GZDooM

Post by Orb Swallowing Fox »

Batandy wrote:I love that castle level,seriously,feels like snes DKC but with DKC Returns' and Tropical Freeze's visuals, this thing will be the king of TCs when it'll come out
It is going to be so good as a king of TC's, I'm nervous even Nintendo might notice, but hopefully not considering it's a Zdoom mod and the large number of them, although not many quite like this spectacular work! Look forward to giving this a try and what other possibilities this kind of project inspires! I remember playing DKC when I was quite young, should really take me to that past nostalgia! =^.^=
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DOOMERO-21
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Re: Donkey Kong Country for GZDooM

Post by DOOMERO-21 »

new progress..



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grouchbag
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Re: Donkey Kong Country for GZDooM

Post by grouchbag »

Beatutiful! :wub:
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Doomkid
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Re: Donkey Kong Country for GZDooM

Post by Doomkid »

My apologies for the bump - Is this coming close to completion?
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DOOMERO-21
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Re: Donkey Kong Country for GZDooM (demo released)

Post by DOOMERO-21 »

I released the demo of this mod, soon i will show how looks the final version on a video, but i guess is more interesting if you guys play the mod =) , go to the first post the link is there....
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Batandy
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Re: Donkey Kong Country for GZDooM (demo released)

Post by Batandy »

can't wait to try it, can you upload it somewhere else too? I'm having problems downloading from Megaupload, keeps getting stuck at loading the page
HavoX
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Re: Donkey Kong Country for GZDooM (demo released)

Post by HavoX »

Batandy wrote:I'm having problems downloading from Megaupload, keeps getting stuck at loading the page
Megaupload's been dead for years. :( FU US Government.

...Or were you talking about Mega?
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DOOMERO-21
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Re: Donkey Kong Country for GZDooM (demo released)

Post by DOOMERO-21 »

Batandy wrote:can't wait to try it, can you upload it somewhere else too? I'm having problems downloading from Megaupload, keeps getting stuck at loading the page

done....
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Batandy
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Re: Donkey Kong Country for GZDooM (demo released)

Post by Batandy »

Alright, here's my feedback:
The Good:
Everything, the level design is cool, challenging, the mod does really look like a DKC in 2.5D, it's a masterpiece of scripting and coding

The Bad:
The mod could use some widescreen friendly effects, like the fading out effect when you die or the one when you enter a stage.
The movement system must be improved,i know that it's hard to make a platform game out of Doom,but jumping is hard, you can't control DK in air unless you press the roll button, the player itself should have a different friction. I lost alot in the first 2 levels just because i had a hard time jumping on the crocodiles, reaching the barrels etc. Controls are the most important thing in a game and they could ruin the experience, which is a shame because as i said before, this mod is awesome.
Also, i know that the original DKC had the camera that didn't have the player as the focus, but i think it would be better if you moved it a bit so that it centers the player more, or instead you could make it a bit more smooth if it's possible
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DOOMERO-21
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Re: Donkey Kong Country for GZDooM (demo released)

Post by DOOMERO-21 »

Batandy wrote:Alright, here's my feedback:
The Good:
Everything, the level design is cool, challenging, the mod does really look like a DKC in 2.5D, it's a masterpiece of scripting and coding

The Bad:
The mod could use some widescreen friendly effects, like the fading out effect when you die or the one when you enter a stage.
The movement system must be improved,i know that it's hard to make a platform game out of Doom,but jumping is hard, you can't control DK in air unless you press the roll button, the player itself should have a different friction. I lost alot in the first 2 levels just because i had a hard time jumping on the crocodiles, reaching the barrels etc. Controls are the most important thing in a game and they could ruin the experience, which is a shame because as i said before, this mod is awesome.
Also, i know that the original DKC had the camera that didn't have the player as the focus, but i think it would be better if you moved it a bit so that it centers the player more, or instead you could make it a bit more smooth if it's possible
Thanks, this is a demo so i need to improve more the code.....
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Batandy
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Re: Donkey Kong Country for GZDooM (demo released)

Post by Batandy »

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DOOMERO-21
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Re: Donkey Kong Country for GZDooM (demo released)

Post by DOOMERO-21 »

Yea, was unexpected XD
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Earth
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Re: Donkey Kong Country for GZDooM (demo released)

Post by Earth »

Any chance you could re-upload the demo? Both links are dead and I can't find any others elsewhere.

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