Donkey Kong Country for GZDooM (demo released)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Tapwave
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Re: Donkey Kong Country for GZDooM
This is still great on so many levels, but i think that the transition between screens (like after the barrel lottery thing in the e1m1 video) is a bit too abrupt, it just... Changes. No fade or anything.
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reality 2.0
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Re: Donkey Kong Country for GZDooM
now all I need to do is setup my snes controller for this and I'm ready for gameplay! 
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Doomkid
- Posts: 101
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Re: Donkey Kong Country for GZDooM
Man, this is so amazing. I never realized how perfect the Doom engine could be for a platformer like DKC - impressive, just like all your other mods Doomero. Can't wait until it's fully finished!
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DOOMERO-21
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Re: Donkey Kong Country for GZDooM
i need to create a overworld map for that, but i need to finish the levels first.terranova wrote:This is still great on so many levels, but i think that the transition between screens (like after the barrel lottery thing in the e1m1 video) is a bit too abrupt, it just... Changes. No fade or anything.
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Tapwave
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Re: Donkey Kong Country for GZDooM
I was talking about in-level transitions.DOOMERO-21 wrote:i need to create a overworld map for that, but i need to finish the levels first.terranova wrote:This is still great on so many levels, but i think that the transition between screens (like after the barrel lottery thing in the e1m1 video) is a bit too abrupt, it just... Changes. No fade or anything.
Basically, in the E1M1 video, when the player finishes the barrel lottery, they're warped back to the map, and the game does exactly that. No fade or anything.
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DOOMERO-21
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Re: Donkey Kong Country for GZDooM
New level....
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doomfiend
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Re: Donkey Kong Country for GZDooM
Best level so far. I love the 3d Depth you've added to the level later on with the barrels and the bonus stage. keep it up
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DOOMERO-21
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Re: Donkey Kong Country for GZDooM
Doomfiend long time no see you, when i release the demo maybe you could create me levels for the episode 2doomfiend wrote:Best level so far. I love the 3d Depth you've added to the level later on with the barrels and the bonus stage. keep it up
new level, King K.rool, the boss of the ep 1.
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doomfiend
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Re: Donkey Kong Country for GZDooM
I could do that, on a side note... did something extra for you a while back that I forgot to send you.
https://www.youtube.com/watch?v=YVvMaZRUJuA
Remastered it my self with the same old snes vibe.
https://www.youtube.com/watch?v=YVvMaZRUJuA
Remastered it my self with the same old snes vibe.
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DOOMERO-21
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Re: Donkey Kong Country for GZDooM
Nice dude we need to talk on skype or facebook, do you have it?
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Siberian Tiger
- Posts: 476
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- Location: United States
Re: Donkey Kong Country for GZDooM
I have been watching a lot of the videos that has been posted in this topic, I must admit - this is truly impressive! Though, to be honest, this project only strengthens my urge to get a Super Nintendo console and play some of the games from my childhood.
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doomfiend
- Posts: 526
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Re: Donkey Kong Country for GZDooM
Yeah I have Steam, Skype (barely use) and facebook which I also barely use... I'm almost on steam 24/7
usually only use Skype to send files over and what not
usually only use Skype to send files over and what not
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doomfiend
- Posts: 526
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Re: Donkey Kong Country for GZDooM
Normally I would Edit my post. but I have content here for the project leader. also ran into a game breaking bug
http://youtu.be/AyHf50Q4Op4
Edit: Made even further progress!
http://youtu.be/_IbcBn2MFlE
http://youtu.be/AyHf50Q4Op4
Edit: Made even further progress!
http://youtu.be/_IbcBn2MFlE
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DOOMERO-21
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Re: Donkey Kong Country for GZDooM
Full gameplay of episode 1 the progress of the demo is 80%
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Canofbacon
- Posts: 68
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Re: Donkey Kong Country for GZDooM
This really is quite impressive. It would be funny if this project turned out to be a terrywad haha.