The official "ZDoom on Wolfenstein 3D" thread. (aka ECWolf)

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Ed the Bat
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

Post by Ed the Bat »

Will the Steam version be free to those who have bought it already? In all honesty I wouldn't be opposed to buying it again; I'd like to help put a little support behind it.
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

Post by Blzut3 »

Yes, keys will be available to previous (and future) customers from itch.io, wisdomtreegames.com, or pikointeractive.com closer to release.
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DaMan
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

Post by DaMan »

We just want to make a few ¢ selling the cards. A lot of people don't care cards themselves (unless its anime girls) so feel free to phone it in. If you ever bundle cards are a selling point (a whole $2 for just 6 games? Well I'll make half that back in cards). FWIW you get 10% of each transaction.
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

Post by Blzut3 »

New version out which fixes some issues for the Steam release of S3DNA.

http://maniacsvault.net/entry77
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VoidMage
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

Post by VoidMage »

Support for SDL2 is working and is used on Windows for 64-bit builds.
So, ...I don't see it - not on Linux.
Actually, given the change in syntax, src/id_sd.cpp simply can't be built with SDL2_mixer.

Of course, after fixing that file and making the needed changes in src/CMakeLists.txt it does build and seems to work correctly.
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

Post by Blzut3 »

You should be using the customized "SDL_mixer for ECWolf" not stock, but what problem are you referring to?
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VoidMage
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

Post by VoidMage »

...matter of opinion...

Anyway, what do you mean by "what problem are you referring to" ?
First of all, zdoom had that FindSDL2.cmake file for a reason and ecwolf would need similarly adjusted FindSDL2_mixer.cmake (along with the entry telling cmake where to search for these files) (on that note, given the entries in FindSDL_mixer, ecwolf should be using SDL_MIXER* not SDLMIXER* var variants).
Second, in src/id_sd.cpp, Mix_LoadMUS_RW call is the obvious problem.
Finally, that textscreen lib would need to be ported to SDL2...

On that note, it looks like something potentially useful for ENDOOM screens (even if EGA values is uses are slightly off) - not sure though if it would stil be as neat after porting.
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

Post by Blzut3 »

VoidMage wrote:...matter of opinion...
Not if you plan on playing mods, S3DNA, Mac Wolf, or eventually Rise of the Triad. I posted about the changes on the SDL mailing list and it got ignored, so this is likely a permanent fork.
VoidMage wrote:Anyway, what do you mean by "what problem are you referring to" ?
The Mix_LoadMUS_RW call apparently is what you were referring to.
VoidMage wrote:Finally, that textscreen lib would need to be ported to SDL2...
Is it ported to SDL2 yet? I know Chocolate Doom was in the process of being ported and I could pull the new version.
VoidMage wrote:First of all, zdoom had that FindSDL2.cmake file for a reason and ecwolf would need similarly adjusted FindSDL2_mixer.cmake
Right now SDL1 is still more or less the recommended code path, so for now the procedure if you want to use SDL2 is fill in SDL_LIBRARY/SDL_INCLUDE_DIR with SDL2 paths.
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VoidMage
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

Post by VoidMage »

:roll: The state of both SDL and SDL_mixer is sufficiently well know to me - that the first has first has but a handful of maintainers and the other is pretty much in 'deep freeze' mode (though it does get commits every once in a blue moon).

As for the other part, while I've used Chocolate Doom as a point of reference in a few posts, I don't follow it all that closely - that bug-for-bug compatibility is just too silly for me.
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

Post by DaMan »

Buddy Christ Moses card FTW
Image
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Ed the Bat
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

Post by Ed the Bat »

DaMan wrote:Moses
:|
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

Post by Gez »

Ah, no.
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DaMan
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

Post by DaMan »

I'm still recovering from the Monster Steam Game.:stuppor: RIP 531 How many Hail Mary's do I have to do to atone for this sin? ():)
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

Post by Wiw »

Yeah, I've had a look at the new Super 3D Noah's Ark release - they don't mess around, it's well assembled!
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Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

Post by leejunfan777 »

I own the original files for wolf3d

I would like to play it the same way as I use wads in gzdoom
I tried wolf3d TC & ecwolf

but I cant get it to work

anyone can direct me to a tutorial or something like that ?

I get the included error for wof3d tc
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