Heretic: Masters of Chaos v. 1.2 WIP - See last page.

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insightguy
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Joined: Tue Mar 22, 2011 11:54 pm

Re: Heretic: Masters of Chaos RELEASED!!!

Post by insightguy »

is there a heretic enchantment mod i can play with this?
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amv2k9
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Location: Southern California

Re: Heretic: Masters of Chaos RELEASED!!!

Post by amv2k9 »

insightguy wrote:is there a heretic enchantment mod i can play with this?
Since it changes the weapons & stuff, no, not really. You'd have to strip all that out, leaving just the maps, in order to make it compatible.
Caleb26
Posts: 200
Joined: Sun Feb 07, 2010 4:53 am

Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!

Post by Caleb26 »

Check out the new version 1.1 !!!
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insightguy
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Joined: Tue Mar 22, 2011 11:54 pm

Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!

Post by insightguy »

heretic++ is very good with this! (just make sure to load it before MOC)
Caleb26
Posts: 200
Joined: Sun Feb 07, 2010 4:53 am

Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!

Post by Caleb26 »

What a piece of crap this archives.gamers.org is! When I'm trying to upload MOC11.zip and MOC11.txt to pub/idgames/incoming it said there's already one user from number..............bla bla. How the hell am I supposed to upload a file to this crappy server?!
Caleb26
Posts: 200
Joined: Sun Feb 07, 2010 4:53 am

Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!

Post by Caleb26 »

Ok guys!
Success!!! It's on archive.gamers.org/pub/idgames/incoming folder.
Meg@Doomer
Posts: 42
Joined: Sun Apr 04, 2010 11:43 am

Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!

Post by Meg@Doomer »

Was more ammo added in all the levels compared to the first release as was suggested, or just the couple mentioned in the changes list?
Caleb26
Posts: 200
Joined: Sun Feb 07, 2010 4:53 am

Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!

Post by Caleb26 »

I know that there are still some small bugs in MOC.
I'm planning to release 1.2 final soon. But i'm gonna need some help.
I need someone to draw MAPE1 2 and 3 (world maps) specially for MOC. And maybe ending graphics art.
Too bad i'm not an artist myself.
Is there someone who's willing to help me?

Come on:) There are only a few megawads for heretic. Maybe MOC is the biggest one right now.
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Caleb13
Posts: 325
Joined: Wed Jun 30, 2010 2:58 pm

Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!

Post by Caleb13 »

I found two door bugs in E2M1 in version 1.1. The doors open fine for the first time, but once they close, they can't be opened again (if you open the door but don't come through, you'll be stuck). It is like this both in old Zdoom 2.5.0 and new 2.6.1. The doors have sector numbers 259 and 290.

I have no idea why this happens though, because these two doors seem to use original "hardcoded" linedef actions. But they fail to work even in "clean install" Zdoom.
thefatedhour

Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!

Post by thefatedhour »

If anyone ever reads this topic ever again, its not that old. HOW IN THE LIVING HELL do you open the door to secret level E3M11 in E3M4. I have been wandering around for SIX HOURS clicking every surface in the level. I played around on level 4 difficulty and engaged to the level and kittied inside. But Im playing on Nightmare so i cant kitty, but i know where the exit is and it WILL NOT OPEN. I dont want to restart the episode as it has taken me about 10 hours to get to this point. If anyone knows the answer to this, if anyone read this topic, my email is thefatedhour666@yahoo.com PLEASE tell me how. I dont even want to play anymore now, and this is the greatest heretic/hexen mod ive ever played, only necrosis even comes close. I need to get to that secret level.
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Naniyue
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Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!

Post by Naniyue »

Didn't know this mod existed! I'm looking forward to checking it out!
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kmxexii
Posts: 73
Joined: Thu Apr 28, 2011 1:24 am
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Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!

Post by kmxexii »

thefatedhour wrote:If anyone ever reads this topic ever again, its not that old. HOW IN THE LIVING HELL do you open the door to secret level E3M11 in E3M4. I have been wandering around for SIX HOURS clicking every surface in the level. I played around on level 4 difficulty and engaged to the level and kittied inside. But Im playing on Nightmare so i cant kitty, but i know where the exit is and it WILL NOT OPEN. I dont want to restart the episode as it has taken me about 10 hours to get to this point. If anyone knows the answer to this, if anyone read this topic, my email is thefatedhour666@yahoo.com PLEASE tell me how. I dont even want to play anymore now, and this is the greatest heretic/hexen mod ive ever played, only necrosis even comes close. I need to get to that secret level.
If anyone still cares, the wall that grants access to the compartment that houses the secret exit is lowered by a timed walkover trigger in a nearby cubby. I don't remember which one.

Also, had a good bit of fun with this! I didn't like some of the design decisions (and enemy choices) but episode 3 is pretty awesome as far as the levels go. Hope you guys get around to finishing the secret level for the unused secret exit!
Caleb26
Posts: 200
Joined: Sun Feb 07, 2010 4:53 am

Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!

Post by Caleb26 »

Glad you enjoyed it. Soon I'll begin to work on Masters of Chaos - The Extended Cut. I'll fix all texture misalignments, add more detail to some levels ect. + There will be Episode 4. Episodes 1 and 2 looked and played more like classic heretic. Ep3 was more like hexen + build engine games. Episode 4 will be just like the third one. A have a few ideas. I was thinking about "winter scenario". We will see.
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kmxexii
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Location: America!

Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!

Post by kmxexii »

Caleb26 wrote:Glad you enjoyed it. Soon I'll begin to work on Masters of Chaos - The Extended Cut. I'll fix all texture misalignments, add more detail to some levels ect. + There will be Episode 4. Episodes 1 and 2 looked and played more like classic heretic. Ep3 was more like hexen + build engine games. Episode 4 will be just like the third one. A have a few ideas. I was thinking about "winter scenario". We will see.
http://onemandoom.blogspot.com/2012/12/ ... 11wad.html

A more detailed criticism from me, if you care to read it.
Caleb26
Posts: 200
Joined: Sun Feb 07, 2010 4:53 am

Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!

Post by Caleb26 »

Announcing : Heretic - Masters of Chaos - The Extended Cut
With more levels in each episode, new versions of some levels, more scripting tricks like projectile traps and more.
Stay Tuned.

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