Heretic: Masters of Chaos v. 1.2 WIP - See last page.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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insightguy
- Posts: 1730
- Joined: Tue Mar 22, 2011 11:54 pm
Re: Heretic: Masters of Chaos RELEASED!!!
is there a heretic enchantment mod i can play with this?
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amv2k9
- Posts: 2178
- Joined: Sun Jan 10, 2010 4:05 pm
- Location: Southern California
Re: Heretic: Masters of Chaos RELEASED!!!
Since it changes the weapons & stuff, no, not really. You'd have to strip all that out, leaving just the maps, in order to make it compatible.insightguy wrote:is there a heretic enchantment mod i can play with this?
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Caleb26
- Posts: 200
- Joined: Sun Feb 07, 2010 4:53 am
Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!
Check out the new version 1.1 !!!
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insightguy
- Posts: 1730
- Joined: Tue Mar 22, 2011 11:54 pm
Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!
heretic++ is very good with this! (just make sure to load it before MOC)
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Caleb26
- Posts: 200
- Joined: Sun Feb 07, 2010 4:53 am
Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!
What a piece of crap this archives.gamers.org is! When I'm trying to upload MOC11.zip and MOC11.txt to pub/idgames/incoming it said there's already one user from number..............bla bla. How the hell am I supposed to upload a file to this crappy server?!
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Caleb26
- Posts: 200
- Joined: Sun Feb 07, 2010 4:53 am
Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!
Ok guys!
Success!!! It's on archive.gamers.org/pub/idgames/incoming folder.
Success!!! It's on archive.gamers.org/pub/idgames/incoming folder.
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Meg@Doomer
- Posts: 42
- Joined: Sun Apr 04, 2010 11:43 am
Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!
Was more ammo added in all the levels compared to the first release as was suggested, or just the couple mentioned in the changes list?
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Caleb26
- Posts: 200
- Joined: Sun Feb 07, 2010 4:53 am
Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!
I know that there are still some small bugs in MOC.
I'm planning to release 1.2 final soon. But i'm gonna need some help.
I need someone to draw MAPE1 2 and 3 (world maps) specially for MOC. And maybe ending graphics art.
Too bad i'm not an artist myself.
Is there someone who's willing to help me?
Come on:) There are only a few megawads for heretic. Maybe MOC is the biggest one right now.
I'm planning to release 1.2 final soon. But i'm gonna need some help.
I need someone to draw MAPE1 2 and 3 (world maps) specially for MOC. And maybe ending graphics art.
Too bad i'm not an artist myself.
Is there someone who's willing to help me?
Come on:) There are only a few megawads for heretic. Maybe MOC is the biggest one right now.
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Caleb13
- Posts: 325
- Joined: Wed Jun 30, 2010 2:58 pm
Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!
I found two door bugs in E2M1 in version 1.1. The doors open fine for the first time, but once they close, they can't be opened again (if you open the door but don't come through, you'll be stuck). It is like this both in old Zdoom 2.5.0 and new 2.6.1. The doors have sector numbers 259 and 290.
I have no idea why this happens though, because these two doors seem to use original "hardcoded" linedef actions. But they fail to work even in "clean install" Zdoom.
I have no idea why this happens though, because these two doors seem to use original "hardcoded" linedef actions. But they fail to work even in "clean install" Zdoom.
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thefatedhour
Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!
If anyone ever reads this topic ever again, its not that old. HOW IN THE LIVING HELL do you open the door to secret level E3M11 in E3M4. I have been wandering around for SIX HOURS clicking every surface in the level. I played around on level 4 difficulty and engaged to the level and kittied inside. But Im playing on Nightmare so i cant kitty, but i know where the exit is and it WILL NOT OPEN. I dont want to restart the episode as it has taken me about 10 hours to get to this point. If anyone knows the answer to this, if anyone read this topic, my email is thefatedhour666@yahoo.com PLEASE tell me how. I dont even want to play anymore now, and this is the greatest heretic/hexen mod ive ever played, only necrosis even comes close. I need to get to that secret level.
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Naniyue
- Posts: 884
- Joined: Fri Mar 13, 2009 8:06 pm
Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!
Didn't know this mod existed! I'm looking forward to checking it out!
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kmxexii
- Posts: 73
- Joined: Thu Apr 28, 2011 1:24 am
- Location: America!
Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!
If anyone still cares, the wall that grants access to the compartment that houses the secret exit is lowered by a timed walkover trigger in a nearby cubby. I don't remember which one.thefatedhour wrote:If anyone ever reads this topic ever again, its not that old. HOW IN THE LIVING HELL do you open the door to secret level E3M11 in E3M4. I have been wandering around for SIX HOURS clicking every surface in the level. I played around on level 4 difficulty and engaged to the level and kittied inside. But Im playing on Nightmare so i cant kitty, but i know where the exit is and it WILL NOT OPEN. I dont want to restart the episode as it has taken me about 10 hours to get to this point. If anyone knows the answer to this, if anyone read this topic, my email is thefatedhour666@yahoo.com PLEASE tell me how. I dont even want to play anymore now, and this is the greatest heretic/hexen mod ive ever played, only necrosis even comes close. I need to get to that secret level.
Also, had a good bit of fun with this! I didn't like some of the design decisions (and enemy choices) but episode 3 is pretty awesome as far as the levels go. Hope you guys get around to finishing the secret level for the unused secret exit!
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Caleb26
- Posts: 200
- Joined: Sun Feb 07, 2010 4:53 am
Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!
Glad you enjoyed it. Soon I'll begin to work on Masters of Chaos - The Extended Cut. I'll fix all texture misalignments, add more detail to some levels ect. + There will be Episode 4. Episodes 1 and 2 looked and played more like classic heretic. Ep3 was more like hexen + build engine games. Episode 4 will be just like the third one. A have a few ideas. I was thinking about "winter scenario". We will see.
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kmxexii
- Posts: 73
- Joined: Thu Apr 28, 2011 1:24 am
- Location: America!
Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!
http://onemandoom.blogspot.com/2012/12/ ... 11wad.htmlCaleb26 wrote:Glad you enjoyed it. Soon I'll begin to work on Masters of Chaos - The Extended Cut. I'll fix all texture misalignments, add more detail to some levels ect. + There will be Episode 4. Episodes 1 and 2 looked and played more like classic heretic. Ep3 was more like hexen + build engine games. Episode 4 will be just like the third one. A have a few ideas. I was thinking about "winter scenario". We will see.
A more detailed criticism from me, if you care to read it.
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Caleb26
- Posts: 200
- Joined: Sun Feb 07, 2010 4:53 am
Re: Heretic: Masters of Chaos v. 1.1 RELEASED!!!
Announcing : Heretic - Masters of Chaos - The Extended Cut
With more levels in each episode, new versions of some levels, more scripting tricks like projectile traps and more.
Stay Tuned.




















With more levels in each episode, new versions of some levels, more scripting tricks like projectile traps and more.
Stay Tuned.



















