Traspasable polyobj?

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yuyu3
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Traspasable polyobj?

Post by yuyu3 »

Hello, i posted this yesterday , but now i am most explicit, the thing is.

Image

Now how can i pass over the door by the house roof? the door is a solid polyobj..
Thanks.
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David Ferstat
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Re: Traspasable polyobj?

Post by David Ferstat »

WTF is "Traspasable"?

Be that as it may, you need to remember, and you've already been told, that polyobjects go from floor to ceiling of the sector they're in. If you can't walk through them, you also can't walk over or under them.

As an alternative, consider using a 3D model in GZDoom for the door. Check out the [wiki]MODELDEF[/wiki] page.
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cq75
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Re: Traspasable polyobj?

Post by cq75 »

David Ferstat wrote: Be that as it may, you need to remember, and you've already been told, that polyobjects go from floor to ceiling of the sector they're in. If you can't walk through them, you also can't walk over or under them.
That's not true. http://forum.zdoom.org/viewtopic.php?f= ... 36#p561721
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Amuscaria
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Re: Traspasable polyobj?

Post by Amuscaria »

David Ferstat wrote:WTF is "Traspasable"?

Be that as it may, you need to remember, and you've already been told, that polyobjects go from floor to ceiling of the sector they're in. If you can't walk through them, you also can't walk over or under them.

As an alternative, consider using a 3D model in GZDoom for the door. Check out the [wiki]MODELDEF[/wiki] page.
A 3D model won't work, since an actor can only have 1 radius, not 2. Regardless of how your model looks, the collision behavior is that of a square base with a height set by the actor height. Won't be of much use as a door.
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Apothem
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Re: Traspasable polyobj?

Post by Apothem »

You could flag it as passable when it is in its open state. But that is still incredibly hacky.
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cq75
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Re: Traspasable polyobj?

Post by cq75 »

You don't need to do that... make the polyobject two sided, and set "walkable midtexture" on its midtextures. The midtextures will move with the polyobject, and will work just like a door. Just make sure the ceiling of the control sector is the same height as the sector the polyobject is in.

I posted an example wad in the topic I linked.
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