EDIT:
A screenshot:
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Moderator: GZDoom Developers
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Likewise. 1600x900 is the native monitor resolution and I don't see this problem in 2.5.0 or r3010. GeForce 9800 GTX+, Win7 64-bit.Project Dark Fox wrote:Using 2.5.0, I've not confirmed this. Hardware possibility?
Was using both an ATI 5750 HD, and later on, an integrated GeForce 9100, on Windows Vista SP2 (?) 64-bit.
Really? Which version are you using, and which mode? The issue occurs for me with Skulltag 98d when I use the software mode. With OpenGL mode it works correctly though.Zhs2 wrote:Skulltag used to do this as well, but not anymore

Heh didn't notice that. Maybe it is some sort of corrupt texture then?Project Dark Fox wrote:
(image is from the duplicate bug report)
Also note that the other screenshot from above does the same thing, and in the same spot. I don't know if that means anything or not.

Sorry I missed this topic for a while. Also, sorry I lied. Just double-checked with Skulltag 98d. I must have had illusions of grandeur while making that post. /:Janizdreg wrote:Really? Which version are you using, and which mode? The issue occurs for me with Skulltag 98d when I use the software mode. With OpenGL mode it works correctly though.Zhs2 wrote:Skulltag used to do this as well, but not anymore