[Stronghold] Final version 1.0 out!

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Tormentor667
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[Stronghold] Final version 1.0 out!

Post by Tormentor667 »

Image
"The year 2231 AD. Fifty years since the last major invasion instigated by the UAC's experimental portal technology, the corporation has become one of the foremost technology providers in the galaxy. It has now spread its already vast empire to hundreds of alien homeworlds, to which it now provides the latest advancements in its portal technology, military defense weapons, and bio-mechanical enhancement. The UAC has enjoyed the flourishing of its immense inter-galactic empire for fifty glorious years. Not a single obstacle, not even a single demon in sight...

Or so it thought.

Through no fault of the UAC, or its rival conglomerates, the hellspawn have returned, to wreak havoc upon the cosmos. This sudden incursion of demons is unlike any the UAC has experienced before. Billions of hellspawn are arriving through huge demonic portals and invading countless major UAC installations all across the quadrant, and Hell's branches are bringing forth new demonic creations from every corner of purgatory, which even the most powerful of the UAC's defenses can't overcome.

Due to the catastrophic loss of hundreds of brave marines at the hands of these hellish creatures, the once-proud military branch of the Union Aerospace Corporation has been reduced to just a few. You are a single UAC soldier, and now the only hope of holding off this demonic apocalypse. You have been instructed to ensure the total protection of the thirty-five major UAC facilities rapidly being invaded by the abominable forces of Hell. The odds are against you, and the demons are many, but now you have no choice. You must serve your overseers, or die."


_________________________________

Features
So, what can you actually expect from a PK3 that's over 150MB?
  • 35 new maps all from scratch (+4 secret maps)
  • 18 powerful weapons (some totally new ones)
  • 20 different powerups to play with
  • 30 additional new monsters (some totally new ones)
  • 5 different gamemodes (e.g. Deadline, Core, ...)
  • 1 complete new HUD (add. info on screen)
  • unique voice acting & announcers
  • full soundtrack with exclusive songs by Lexus Alyus
  • 32bit skyboxes, fog, lights and environment
  • dynamic lights for actors and in maps
  • cinematic sequences for gamemodes and endings
  • special effects, atmospheric and beautifl
  • full multiplayer for Skulltag, up to 8 players
  • bounty, earn credits for killed demons
  • dynamic skill for all skill settings and player counts
  • hub system with several tiers to battle through
  • shop system with countless items to buy
...and many many more things for you to discover in this huge and complex project. Don't stop playing, there is even more you haven't seen!

_________________________________

Game / Mod information & editing help
Eruanna set up a Stronghold-specific subforum over at DRDTeam.org which can be found here: http://forum.drdteam.org/viewforum.php?f=124 so if you have questions in terms of weapons, gamemodes, powerups or editing, just go geth there and read through the info-threads or simply start your new one if there is anything we can help you with, no matter if it's a matter of playing or mapping your own Stronghold maps.

_________________________________

Download & Webpage
For everything else, simply visit the Stronghold website also over at DRDTeam.org ( http://stronghold.drdteam.org/ ) or check the Realm667 Project page for Stronghold ( http://www.realm667.com/index.php?optio ... &Itemid=37 ) where you can find further information, screenshots, media and actually what's the most important thing: The Download

_________________________________

Other than that, the team and I hope that you have a lot of fun while playing this and enjoy what we've created in the past years. It was a lot of effort and a hard time but we enjoyed it! If you have questions, if you find bugs, if you have feedback for us, don't bother - don't wait, tell us, write us a short post or whatever you like as we plan to spend some more time before the final v1.0 is finished - hopefully there won't be too much work to do until then ;)

Cheers,
Torm

_________________________________
We need a bit of help!
Okay boys and girls, we are actually in the very need of a little bit of help and it's all about par times. We noticed that many of the par times don't perfectly match, some of them are too hard, others are too weak. To improve this, please do us a favor and record some times in the time attack mode for us. What's important about that? Very easy: Play on Skill 3 and don't use any bought powerups (you can use those found on the map itself though) and post the time here. Just make sure you don't cheat, as it's actually not the purpose. Nothing more :) The more times, the better so we can calculate a good time for RC2

_________________________________
Release Candidate 2 Online (October, 16th)
After yet another 2 months of work, we are proud to announce the release of Stronghold's RC2, hopefully the final candidate. The list of bugfixes is huge and we tried to incorporate every little possible feedback that we got from the community, thanks for this in return as well. But don't expect only bugfixes, we have also invested a lot of effort in re-balancing the gameplay, updating the maps wave setups and even replaced two of the weaker maps with completely new content. For an updated download file, simply visit the official homepage at http://stronghold.drdteam.org - have fun! :)

_________________________________
Final Release Date announced
Finally, after several more weeks of betatests, bugfixing and stuff since Stronghold's first RC, we are proud to announce the final version on November, 1st. Expect one last pk3 filled with all the nasty things you already know - just a bit more polished :)

_________________________________
Final version is out!
Check http://stronghold.drdteam.org or http://www.realm667.com for the official release pages!
Last edited by Tormentor667 on Mon Nov 08, 2010 4:06 pm, edited 35 times in total.
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Shadelight
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Re: Stronghold - Public Alpha

Post by Shadelight »

Very unexpected! I'll try this one out. :)
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Remmirath
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Re: Stronghold - Public Alpha

Post by Remmirath »

I can't believe this! When i'll get home, i'm gonna try this one immediately!!!! :D :D :D
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Maelstrom
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Re: Stronghold - Public Alpha

Post by Maelstrom »

Gotto go to bed now cause of my timezone but as soon as i get up this is what ill be playing you can count on that :)
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.+:icytux:+.
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Re: Stronghold - Public Alpha

Post by .+:icytux:+. »

wow. gonna play soon ;)
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KeksDose
 
 
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Re: Stronghold - Public Alpha

Post by KeksDose »

Hm, let's get someone hosting a server in ST for multi player testing, eh? :P Since I already did my work, I can concentrate on random stuff today again, and one thing in this random stuff is this alpha version being added on the list. I'm going to try that ASAP. :P
farlowj
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Re: Stronghold - Public Alpha

Post by farlowj »

Not to sound like a jerk or anything, but is there a reason why some of the other maps were not included? As in, Phobus' first map was not included, nor was mine, and if I remember correctly, Phobus map worked correctly, and mine was pretty close to completion. Considering this is an alpha, it probably doesn't matter that much and I can just release it myself, but I'm just curious as to why those two maps aren't in there. Good titlemap though, hadn't seen that before.
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Tormentor667
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Re: Stronghold - Public Alpha

Post by Tormentor667 »

Hey farlow, glad that you mentioned that as I still knew about your ice installation but somehow it got lost (rapidshare link didn't work anymore) and I didn't find it anymore. Same goes to Phobus' map. That's exactly the reason why I released this little preview alpha ;) If you have both maps, feel free to send them via email or just upload them here :) There are many things that got lost and if you have even more, do not bother to share them.
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Dreadopp
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Re: Stronghold - Public Alpha

Post by Dreadopp »

Looks pretty sweet :) , I am gonna download it now and try it out.
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.+:icytux:+.
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Re: Stronghold - Public Alpha

Post by .+:icytux:+. »

i think it was quite good. but i was really dissapointed that the 4 first maps was the exact same with monsters and text script and thus...
i think it really needs variation. 3 map was really buggy. the monsters spawned inside the mountains. (noclipped there inside and i saw them), the monsters couldn't walk over the bridges (only the little rails on the sides). and a typo: the pinky's blah blah, the can easily overrun the base.
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Phobus
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Re: Stronghold - Public Alpha

Post by Phobus »

Typical really. He loses our maps and acts like hes the only one whos done anything (notice the screenshots? Yep, they're all his). I'll upload my map again, but only because I worked so hard on it all of those times.

EDIT:

http://rapidshare.com/files/111062257/map03.zip.html

And there you are. Its map03, just as it says on the wad. If it doesn't work anymore, then sod it. I really can't be bothered with it anymore.
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Tormentor667
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Re: Stronghold - Public Alpha

Post by Tormentor667 »

@Icy - That's because only the first two maps are working, all the other maps aren't done yet ;)

@Phobus - I have no idea what is so typical about that, I mean, I didn't touch the project myself in the last 2 years since we stopped working on it and I only got most of the files from old backup cdroms and the forum itself. And about the screenies: They are 1st from my maps as I have placed them on my page (take a look at CC3 to find out why) and 2nd they were from the only maps that were finished when I took them, also 2 years ago. Beyond, I credited most of the contributors that I could read out of the old topics on DRDTeam.org and I released the alpha also for such things, to make sure that I don't forget anyone. If you still feel like I claim things that are not my work, feel free to draw your map again, it's not like I insist of having it in the project if your thoughts about me look like this.
DoomKn1ght
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Re: Stronghold - Public Alpha

Post by DoomKn1ght »

This is really awesome mod however got gzdoom r97 to crash in str02 It seems It was an error from my part though.
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Phobus
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Re: Stronghold - Public Alpha

Post by Phobus »

Hey, personally I don't care. I've had a look at the project, and you've done a fair bit to it since I last saw it, and we are indeed credited, despite you not having the maps. My maps there if you want it, though it doesn't conform to the new standard you've put together as far as scripts and graphics are concerned. I'm not going to work on my map anymore though.

I've noticed that your map is still very hard, especially compared to my mine, despite the fact that my map has a Spidermastermind and 3 seperate spawn points, simply because the objective in your map is practically impossible to acheive. Also, the weapon selection order is backwards, as the super shotgun gets selected after the shotgun.

Nice work by the way.
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Dreadopp
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Re: Stronghold - Public Alpha

Post by Dreadopp »

Well, I tried this project out, and I must say, wow :). It was very fun to play. Excellent work.

The only real problem I had with it was (and I don't know if other people had this problem) that mostly everything was missing. There was lots of exclamation points everywhere and the sky was missing. I might have just done something wrong, but never mind.

I wish i had the patience to do this kind of thing.
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