
"The year 2231 AD. Fifty years since the last major invasion instigated by the UAC's experimental portal technology, the corporation has become one of the foremost technology providers in the galaxy. It has now spread its already vast empire to hundreds of alien homeworlds, to which it now provides the latest advancements in its portal technology, military defense weapons, and bio-mechanical enhancement. The UAC has enjoyed the flourishing of its immense inter-galactic empire for fifty glorious years. Not a single obstacle, not even a single demon in sight...
Or so it thought.
Through no fault of the UAC, or its rival conglomerates, the hellspawn have returned, to wreak havoc upon the cosmos. This sudden incursion of demons is unlike any the UAC has experienced before. Billions of hellspawn are arriving through huge demonic portals and invading countless major UAC installations all across the quadrant, and Hell's branches are bringing forth new demonic creations from every corner of purgatory, which even the most powerful of the UAC's defenses can't overcome.
Due to the catastrophic loss of hundreds of brave marines at the hands of these hellish creatures, the once-proud military branch of the Union Aerospace Corporation has been reduced to just a few. You are a single UAC soldier, and now the only hope of holding off this demonic apocalypse. You have been instructed to ensure the total protection of the thirty-five major UAC facilities rapidly being invaded by the abominable forces of Hell. The odds are against you, and the demons are many, but now you have no choice. You must serve your overseers, or die."
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Features
So, what can you actually expect from a PK3 that's over 150MB?
- 35 new maps all from scratch (+4 secret maps)
- 18 powerful weapons (some totally new ones)
- 20 different powerups to play with
- 30 additional new monsters (some totally new ones)
- 5 different gamemodes (e.g. Deadline, Core, ...)
- 1 complete new HUD (add. info on screen)
- unique voice acting & announcers
- full soundtrack with exclusive songs by Lexus Alyus
- 32bit skyboxes, fog, lights and environment
- dynamic lights for actors and in maps
- cinematic sequences for gamemodes and endings
- special effects, atmospheric and beautifl
- full multiplayer for Skulltag, up to 8 players
- bounty, earn credits for killed demons
- dynamic skill for all skill settings and player counts
- hub system with several tiers to battle through
- shop system with countless items to buy
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Game / Mod information & editing help
Eruanna set up a Stronghold-specific subforum over at DRDTeam.org which can be found here: http://forum.drdteam.org/viewforum.php?f=124 so if you have questions in terms of weapons, gamemodes, powerups or editing, just go geth there and read through the info-threads or simply start your new one if there is anything we can help you with, no matter if it's a matter of playing or mapping your own Stronghold maps.
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Download & Webpage
For everything else, simply visit the Stronghold website also over at DRDTeam.org ( http://stronghold.drdteam.org/ ) or check the Realm667 Project page for Stronghold ( http://www.realm667.com/index.php?optio ... &Itemid=37 ) where you can find further information, screenshots, media and actually what's the most important thing: The Download
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Other than that, the team and I hope that you have a lot of fun while playing this and enjoy what we've created in the past years. It was a lot of effort and a hard time but we enjoyed it! If you have questions, if you find bugs, if you have feedback for us, don't bother - don't wait, tell us, write us a short post or whatever you like as we plan to spend some more time before the final v1.0 is finished - hopefully there won't be too much work to do until then

Cheers,
Torm
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We need a bit of help!
Okay boys and girls, we are actually in the very need of a little bit of help and it's all about par times. We noticed that many of the par times don't perfectly match, some of them are too hard, others are too weak. To improve this, please do us a favor and record some times in the time attack mode for us. What's important about that? Very easy: Play on Skill 3 and don't use any bought powerups (you can use those found on the map itself though) and post the time here. Just make sure you don't cheat, as it's actually not the purpose. Nothing more

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Release Candidate 2 Online (October, 16th)
After yet another 2 months of work, we are proud to announce the release of Stronghold's RC2, hopefully the final candidate. The list of bugfixes is huge and we tried to incorporate every little possible feedback that we got from the community, thanks for this in return as well. But don't expect only bugfixes, we have also invested a lot of effort in re-balancing the gameplay, updating the maps wave setups and even replaced two of the weaker maps with completely new content. For an updated download file, simply visit the official homepage at http://stronghold.drdteam.org - have fun!

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Final Release Date announced
Finally, after several more weeks of betatests, bugfixing and stuff since Stronghold's first RC, we are proud to announce the final version on November, 1st. Expect one last pk3 filled with all the nasty things you already know - just a bit more polished

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Final version is out!
Check http://stronghold.drdteam.org or http://www.realm667.com for the official release pages!