Is Foreverhood dead?
- Alice Jameson
- Posts: 133
- Joined: Fri Jun 19, 2009 11:45 am
- Location: Minnesota
Is Foreverhood dead?
I was just wondering if the Foreverhood project is dead. I haven't seen any news about it in a bout a year or so. I would have tried to PM the author (skadoomer) but he doesn't receive pm's. Does anyone know anything about this?
Re: Is Foreverhood dead?
good point, with modern day decorate and ACS this could be the greatest doom engine game ever!
Re: Is Foreverhood dead?
Yes, it's as good as dead. Skadoomer hasn't been seen 'round here for a while, and apparently F2 has been canceled. Brian seems to have moved to other projects.
Re: Is Foreverhood dead?
Wow, he's moved on and it looks like he's really good at modeling!
- Captain Ventris
- Posts: 4608
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: Is Foreverhood dead?
Yeah, I've got him on Facebook, and he occasionally puts up images of things he's working on at school or otherwise.
- Marisa the Magician
- Banned User
- Posts: 3886
- Joined: Fri Feb 08, 2008 9:15 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): (btw I use) Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Vigo, Galicia
- Contact:
Re: Is Foreverhood dead?
Why did this happen? It felt so promising...Gez wrote:Yes, it's as good as dead. Skadoomer hasn't been seen 'round here for a while, and apparently F2 has been canceled. Brian seems to have moved to other projects.

- Project Shadowcat
- Posts: 9369
- Joined: Thu Jul 14, 2005 8:33 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: Blacksburg, SC USA
- Contact:
Re: Is Foreverhood dead?
Perhaps he was simply bored of it?
- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
Re: Is Foreverhood dead?
Perhaps the lack of interest was putting him off? I've noticed with Mega Man Deathmatch a lot of people hear "Doom Engine" and they think back to not having mouselook at what not and cringe at the thought, so they turn their nose up on it without giving it (and ZDoom/skulltag) a chance. I can see how that could put you off trying to make a full fledged game in the ZDoom engine, especially if you have to download them separately. A lot of people hate having to download and install different things. One of the biggest complaints with MM8BDM is the default controls, which I have no control over!
Or maybe not, who knows. I thought foreverhood was really something else, if not the most artistic project for Doom thus far.
Or maybe not, who knows. I thought foreverhood was really something else, if not the most artistic project for Doom thus far.
Re: Is Foreverhood dead?
How about shipping it with a custom zdoom.ini? It'll be used as the base for creating the zdoom-user.ini, IIRC.Cutmanmike wrote:One of the biggest complaints with MM8BDM is the default controls, which I have no control over!
Re: Is Foreverhood dead?
The original edit which tagged it as "canceled" was put in with the reason "in case it's actually canceled, it's not "in-development" any more". I don't doubt it's dead though, but doesn't it seem like someone jumped the gun?Gez wrote:apparently F2 has been canceled
Re: Is Foreverhood dead?
Nah, the original edit was that, what you're referring to was some cleanup work done later by somebody else.
- Alice Jameson
- Posts: 133
- Joined: Fri Jun 19, 2009 11:45 am
- Location: Minnesota
Re: Is Foreverhood dead?
So it's most likely dead. That really sucks. That was a project I was really looking forward to. It's a shame it's not being worked on anymore.
- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
Re: Is Foreverhood dead?
Really? What happens if there's both a zdoom (skulltag in this case) in file and a zdoom-user.ini? Which takes priority?Gez wrote:How about shipping it with a custom zdoom.ini? It'll be used as the base for creating the zdoom-user.ini, IIRC.Cutmanmike wrote:One of the biggest complaints with MM8BDM is the default controls, which I have no control over!
Re: Is Foreverhood dead?
The -user, obviously, since it's already created and the other just serves as a template to create it.
- Demolisher
- Posts: 1749
- Joined: Mon Aug 11, 2008 12:59 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Winchester, VA
- Contact:
Re: Is Foreverhood dead?
I loved foreverhood. I cried a little bit when it was cancelled.