new +NOTARGET behaviour for PlayerPawn actors

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ant1991331
Posts: 598
Joined: Fri Jun 24, 2005 3:19 am
Location: Makin tracks with jetboots

new +NOTARGET behaviour for PlayerPawn actors

Post by ant1991331 »

Hey.

Yes, I do indeed like coming out of the blue just to post a request - likely because it belongs here more than on SkullTag.

Anyway, I've noticed that +NOTARGET has no effect for PlayerPawns, I'm thinking it should work exactly like the notarget cheat that you enter into the console. I'd find this useful because a wad I'm working on involves players creating and controlling monsters to attack another player's monsters.

Unfortunately, if I, the player goes too close to one of those monsters from another player, they will try to attack me --- but since I coded them to not attack a player (through using A_JumpIfInTargetInventory), they wind up just standing there like morons getting killed by my monsters.

A_ClearTarget did not do the trick, they'd still see me and 'attack' me.


This can be locked; Spleen showed me [wiki]SetPlayerProperty[/wiki]
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