[Request] Female Archer
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Shadelight
- Posts: 5113
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[Request] Female Archer
Does anyone here have any sprites for a female archer that I could use for a player class?
- LilWhiteMouse
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Re: [Request] Female Archer
I don't have them on this computer, but Daggerfall's female thief has a bow attack.
EDIT: I used them in HQuest 2 for the friendly mercenaries, not sure if they made it into the demo I released though.
EDIT: I used them in HQuest 2 for the friendly mercenaries, not sure if they made it into the demo I released though.
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
Re: [Request] Female Archer
Couldn't find it in any of the stuff you released and I don't have daggerfall to check it out. 
- NeuralStunner
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Re: [Request] Female Archer
Bethesda released it for free, actually. There's also a resource pack floating around the forum somewhere.
Re: [Request] Female Archer
Might want to forgo Daggerfall completely, since their enemies lack death animations. (They just go from standing, to corpse).
Re: [Request] Female Archer
Or, you know, draw those animations or ask someone else to. 
Re: [Request] Female Archer
As nice as that'd be, it'd probably take a lot of time and skill to pull of properly, given the given the amount of detail (etc.) daggerfall's enemies had.
Re: [Request] Female Archer
Nah, not really. 5 or so single angle sprites of a character falling down (potentially partially concealed by blood) is one of the easier tasks versus say doing a walking animation with full rotations.
Re: [Request] Female Archer
Eh, maybe if you had something to Frankenstein from other parts of the sprite, you could pull it off. But then you'd also have to consider making the five or so frames correlate to the corpse that's already in DF, assuming you were to keep it. Just doesn't seem like it'd be worth it IMO, but that's probably just my bias leaking through. DF has always been my no-no zone when it comes to sprite editing.
