Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Is the resource ENTIRELY my own work?
If no to the previous one, do I have permission from the original author?
If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.
Ceeb wrote:To expound on what TDA is saying... Model rips are fucking horrendous no matter what.
I would actually say at this point that not all model rips are terrible - but only the ones in which great pains are taken to make them integrate properly with the rest of the resources. In this case, the assault troopers are ludicrously high resolution which makes them stick out like sore thumbs among the rest of the sprites. It also looks like you did not properly trim the edges of the sprites, which may result in cyan borders around them in game (I didn't actually download this as I'm on a slow connection at the moment).
Too angular. Stuff that should be round and smooth is instead all triangly. This negates the benefit of high resolution. Sure, now you can see perfectly clearly all the details which makes it blatant this is a low-poly model.
High-res model rips could maybe be justified for hi-res models. Things with millions of polygons. Things like the insanely high-detail models created with ZBrush so as to make normal/bump maps for lower-poly models.
But high-resolution pics of a low-detail model? Pointless.
Dark Slayer, you are correct. You must have direct consent from the resource's creator before you can use it.
Also, whats funny here is, the original Duke Nukem enemies were model rips of uber high poly models. Only to be remade in low poly models, for some random guy to make model rips. (Confused yet?)
Indeed, I've wished that ID had kept the high-res original photos they took of the monster models, or could scan the still-existing models with one of those model-digitizing lasers (though they'd have to be converted to low-poly before they'd perform well in GZDoom.)
And in the Duke nukem case, it would be convienient if the original high-poly Duke 3D models still existed somewhere, and could be released to the fans, so accurate low-poly 3D models could be made.
Yeah, the only thing that exists from those old models are high quality renders by Chuck Jones. The good thing in that they don't exist anymore is that 3DRealms wouldn't have released them to the public. I'm looking for the renders, but I can't find the rest.