ZDG's Resources! Napalm Bomb!

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Enjay
 
 
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Re: ZDG's Resources! Re-done rocket launcher and updated sickle

Post by Enjay »

Image
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ZDG
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Re: ZDG's Resources! Re-done rocket launcher and updated sickle

Post by ZDG »

Thanks!
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Pisstepank
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Re: ZDG's Resources! Re-done rocket launcher and updated sickle

Post by Pisstepank »

The strife machinegun looks good, but the clip look like it was cuted from the rest of the sprite, you should add this sprite to the reload frames:
Image
there is the clip and the machinegun that i edited after remove the clip from it
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ZDG
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Re: ZDG's Resources! Re-done rocket launcher and updated sickle

Post by ZDG »

ImageImageImageImageImageImage
Ca te plaît?
(Do you like it?)
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ZDG
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Re: ZDG's Resources! Re-done rocket launcher and updated sickle

Post by ZDG »

I just did the A2A8 frames of the civilian:
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Pisstepank
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Re: ZDG's Resources! Re-done rocket launcher and updated sickle

Post by Pisstepank »

Exactement ce que je voulais voir :wink:
(exactly what i wanted to see)
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ZDG
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Re: ZDG's Resources! Re-done rocket launcher and updated sickle

Post by ZDG »

Cool, je les mets en première page.
(Cool, i'll take'em on first page.)
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ZDG
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Re: ZDG's Resources! New Stirfe Machinegun reload frames

Post by ZDG »

I just changed the layout of the first post to make it easier to browse through my stuff.
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ZDG
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Re: ZDG's Resources! New Vorpal Edge

Post by ZDG »

There's a new weapon: the vorpal edge! It's Three times more powerful than the chainsaw!
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.+:icytux:+.
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Re: ZDG's Resources! New Vorpal Edge

Post by .+:icytux:+. »

ZDG wrote:There's a new weapon: the vorpal edge! It's Three times more powerful than the chainsaw!
i hope you do realise that there can not be translucency in Weapon Sprites?
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neoworm
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Re: ZDG's Resources! New Vorpal Edge

Post by neoworm »

.+:icytux:+. wrote:i hope you do realise that there can not be translucency in Weapon Sprites?
Why not? It works just fine.
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Jimmy
 
 
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Re: ZDG's Resources! New Vorpal Edge

Post by Jimmy »

Icy, I thought we'd been over this. :P In ZDoom it's worked fine, but problems arose (at least through my experience) with GZDoom. Such problems have probably been fixed, though.
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Ceeb
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Re: ZDG's Resources! New Vorpal Edge

Post by Ceeb »

Indeed. A couple of the guns in my upcoming project use motion blur with translucency, which works just fine. :mrgreen:
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ZDG
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Re: ZDG's Resources! New Vorpal Edge

Post by ZDG »

Translucency does work, but you need to use an openGL setting. I don't remember which however. :|
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Re: ZDG's Resources! New Vorpal Edge

Post by .+:icytux:+. »

jimmy91 wrote:Icy, I thought we'd been over this. :P In ZDoom it's worked fine, but problems arose (at least through my experience) with GZDoom. Such problems have probably been fixed, though.
oh.... i didnt remember that it worked in Zdoom......

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