
ZDG's Resources! Napalm Bomb!
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Before posting your Resource, please make sure you can answer YES to any of the following questions:
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Enjay
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ZDG
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Pisstepank
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Re: ZDG's Resources! Re-done rocket launcher and updated sickle
The strife machinegun looks good, but the clip look like it was cuted from the rest of the sprite, you should add this sprite to the reload frames:

there is the clip and the machinegun that i edited after remove the clip from it

there is the clip and the machinegun that i edited after remove the clip from it
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ZDG
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Re: ZDG's Resources! Re-done rocket launcher and updated sickle






Ca te plaît?
(Do you like it?)
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ZDG
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Re: ZDG's Resources! Re-done rocket launcher and updated sickle
I just did the A2A8 frames of the civilian:
You do not have the required permissions to view the files attached to this post.
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Pisstepank
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Re: ZDG's Resources! Re-done rocket launcher and updated sickle
Exactement ce que je voulais voir
(exactly what i wanted to see)
(exactly what i wanted to see)
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ZDG
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Re: ZDG's Resources! Re-done rocket launcher and updated sickle
Cool, je les mets en première page.
(Cool, i'll take'em on first page.)
(Cool, i'll take'em on first page.)
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ZDG
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Re: ZDG's Resources! New Stirfe Machinegun reload frames
I just changed the layout of the first post to make it easier to browse through my stuff.
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ZDG
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Re: ZDG's Resources! New Vorpal Edge
There's a new weapon: the vorpal edge! It's Three times more powerful than the chainsaw!
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.+:icytux:+.
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Re: ZDG's Resources! New Vorpal Edge
i hope you do realise that there can not be translucency in Weapon Sprites?ZDG wrote:There's a new weapon: the vorpal edge! It's Three times more powerful than the chainsaw!
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neoworm
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Re: ZDG's Resources! New Vorpal Edge
Why not? It works just fine..+:icytux:+. wrote:i hope you do realise that there can not be translucency in Weapon Sprites?
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Jimmy
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Re: ZDG's Resources! New Vorpal Edge
Icy, I thought we'd been over this.
In ZDoom it's worked fine, but problems arose (at least through my experience) with GZDoom. Such problems have probably been fixed, though.
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Ceeb
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Re: ZDG's Resources! New Vorpal Edge
Indeed. A couple of the guns in my upcoming project use motion blur with translucency, which works just fine. 
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ZDG
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Re: ZDG's Resources! New Vorpal Edge
Translucency does work, but you need to use an openGL setting. I don't remember which however. 
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.+:icytux:+.
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Re: ZDG's Resources! New Vorpal Edge
oh.... i didnt remember that it worked in Zdoom......jimmy91 wrote:Icy, I thought we'd been over this.In ZDoom it's worked fine, but problems arose (at least through my experience) with GZDoom. Such problems have probably been fixed, though.