SLADE Discussion - Latest: v3.2.0 (12/April/2022)

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den killen
Posts: 9
Joined: Mon Aug 15, 2022 6:06 pm
Graphics Processor: nVidia with Vulkan support

Re: SLADE Discussion - Latest: v3.2.0 (12/April/2022)

Post by den killen »

I'm curious as I can't find an answer anywhere, but in settings under "Graphics>HUD Offsets View", what is "Show weapon bob outline" for? I see it adds a thin border around the HUD sprite offset editor, but I don't understand what that indicates.
WildWoodsmith
Posts: 3
Joined: Sun Nov 27, 2022 9:59 am
Operating System Version (Optional): Pop_OS!
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: SLADE Discussion - Latest: v3.2.0 (12/April/2022)

Post by WildWoodsmith »

I'm new to GZDoom mapping and using SLADE on Linux Mint. When I try to run the map in SLADE, it's asking for a path to the executable. What am I supposed to put there? Everything I've tried either does nothing or gives me an "Invalid Executable Path" error.
EDIT: I found it - in "usr/games". Somehow I overlooked the gzdoom file.
Last edited by WildWoodsmith on Sun Nov 27, 2022 10:26 am, edited 1 time in total.
Gez
 
 
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Re: SLADE Discussion - Latest: v3.2.0 (12/April/2022)

Post by Gez »

den killen wrote: Tue Nov 01, 2022 7:13 pm I'm curious as I can't find an answer anywhere, but in settings under "Graphics>HUD Offsets View", what is "Show weapon bob outline" for? I see it adds a thin border around the HUD sprite offset editor, but I don't understand what that indicates.
Weapon bobbig is that effect where the weapon sprites is moved left and right and up and down to simulate the weapon swaying as you run around the level. I suppose the outlines show how far the sprite will move in any direction with Doom's default bobbing?
SuperOfSrb2
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Re: SLADE Discussion - Latest: v3.2.0 (12/April/2022)

Post by SuperOfSrb2 »

Does anyone know if there is some function to add numbers to columns in spreadsheet-type files (like things, linedefs, sectors, ect.) for maps? Or any way to export one of these files into a spreadsheet editor? I am trying to merge 2 maps together and it would be really helpful if there was a function so I could add a large number like 10000 to one of the linedef and sector files so that the maps don't have conflicting linedef specials. Thanks!

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