Okay, I'm reasonably happy with my additions. Two things are unfinished: the hex viewer is just a sham (it merely generates text and displays it, it's not real hex editing) and the imgz loader cannot handle compressed format (I got a headache trying to change the reference code from column-major format to row_major format).
The completed additions, though, are:
- Better texture loading and preview
- Hexen/Heretic/ZDoom AUTOPAGE format
- Planar graphic support (e.g., Hexen's STARTUP lump)
- Support for all odd picture formats from the Doom alpha and beta (including some that DeuTex didn't manage)
- A lot less false positives in detection of alpha and betas, and the few that are still detected erroneously do not cause crash anymore
- Added support for ZDoom's alPh chunk in PNG files
- Added a function to make the first palette index transparent in non-transparent paletted PNGs
The new graphic formats are only for loading, the only one that could really have a point for exportation is the planar format.
http://files.drdteam.org/index.php/file ... depatch.7z